My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Barbarians Mega Minion Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Ice Spirit Barbarians Three Musketeers
The Log
Ice Spirit Barbarians Three Musketeers
Earthquake
Barbarians Elixir Collector
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Barbarians Mega Minion Three Musketeers P.E.K.K.A
Fireball
Barbarians Mega Minion Elixir Collector Three Musketeers
Poison
Barbarians Mega Minion Elixir Collector Three Musketeers
Lightning
Mega Minion Elixir Collector Three Musketeers
Rocket
Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Mega Minion Barbarians Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Mega Minion

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Barbarians Mega Minion Three Musketeers
Zap
Ice Spirit Mega Minion P.E.K.K.A Three Musketeers The Log
Barbarians
Ice Spirit
Mega Minion
Zap Ice Spirit
Elixir Collector
Three Musketeers
Ice Spirit Zap The Log
P.E.K.K.A
Ice Spirit Zap The Log
The Log
Zap Three Musketeers P.E.K.K.A

Defense Synergies 3 11

Ice Spirit
Zap Barbarians Mega Minion Three Musketeers P.E.K.K.A The Log
Zap
Ice Spirit Mega Minion Barbarians Three Musketeers P.E.K.K.A The Log
Barbarians
Ice Spirit Zap
Mega Minion
Zap Ice Spirit The Log
Elixir Collector
Three Musketeers
Ice Spirit Zap The Log
P.E.K.K.A
The Log Ice Spirit Zap
The Log
P.E.K.K.A Ice Spirit Zap Mega Minion Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log
Barbarians P.E.K.K.A Ice Spirit Zap Mega Minion Three Musketeers The Log
Barbarians Three Musketeers P.E.K.K.A Mega Minion
Barbarians Three Musketeers P.E.K.K.A Mega Minion
Barbarians P.E.K.K.A The Log
The Log Zap Mega Minion
Mega Minion Three Musketeers Ice Spirit Zap
Zap Barbarians P.E.K.K.A The Log
Barbarians Three Musketeers P.E.K.K.A
Ice Spirit Barbarians
Barbarians Zap Mega Minion The Log
Mega Minion Three Musketeers Zap
Barbarians P.E.K.K.A Ice Spirit Zap Three Musketeers The Log
Three Musketeers Ice Spirit Zap Barbarians Mega Minion P.E.K.K.A The Log
Barbarians P.E.K.K.A Three Musketeers
Barbarians Ice Spirit Zap Three Musketeers P.E.K.K.A The Log
Barbarians Three Musketeers P.E.K.K.A
Ice Spirit Zap Barbarians Mega Minion Three Musketeers The Log
Zap The Log Ice Spirit Barbarians Mega Minion
Barbarians P.E.K.K.A Three Musketeers
Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap P.E.K.K.A
Zap Mega Minion The Log
Barbarians P.E.K.K.A Ice Spirit Zap The Log
P.E.K.K.A Zap Barbarians The Log
Barbarians P.E.K.K.A Three Musketeers
Ice Spirit Zap Three Musketeers
P.E.K.K.A Barbarians Mega Minion
P.E.K.K.A Barbarians
Zap P.E.K.K.A Ice Spirit Barbarians Mega Minion The Log
P.E.K.K.A Barbarians Mega Minion Three Musketeers
P.E.K.K.A Barbarians Mega Minion
P.E.K.K.A Zap Barbarians The Log
Barbarians P.E.K.K.A Three Musketeers
Barbarians Three Musketeers
Barbarians Ice Spirit Zap Mega Minion Three Musketeers P.E.K.K.A The Log
Zap Barbarians Mega Minion P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Barbarians The Log
Zap The Log
Ice Spirit Zap Mega Minion
The Log
The Log Ice Spirit Zap
The Log Zap
Three Musketeers
Zap The Log
Zap
Three Musketeers The Log
Zap The Log
Zap Three Musketeers The Log
Three Musketeers The Log
Three Musketeers
Zap Mega Minion Three Musketeers The Log
Zap The Log
The Log
The Log
Zap Barbarians The Log
Zap The Log Ice Spirit
Mega Minion
The Log Zap
Zap The Log
Zap The Log
Zap
Zap Ice Spirit Mega Minion
Mega Minion
Zap The Log
Zap Ice Spirit
P.E.K.K.A
The Log
Zap Ice Spirit Barbarians
Zap Mega Minion Three Musketeers
The Log
Mega Minion Three Musketeers
The Log Zap
Zap
Mega Minion Three Musketeers P.E.K.K.A
Zap Ice Spirit The Log
Zap
Zap The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: