My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Mega Minion Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers Miner
Giant Snowball
Fire Spirit Goblin Gang Mega Minion Three Musketeers Miner
Zap
Fire Spirit Goblin Gang Three Musketeers
Barbarian Barrel
Fire Spirit Knight Goblin Gang Three Musketeers
The Log
Fire Spirit Goblin Gang Three Musketeers
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Knight Goblin Gang Mega Minion Three Musketeers P.E.K.K.A Miner
Fireball
Goblin Gang Mega Minion Three Musketeers
Poison
Goblin Gang Mega Minion Three Musketeers
Lightning
Knight Mega Minion Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mega Minion P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Goblin Gang Mega Minion Miner P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Goblin Gang

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner Zap Knight Mega Minion Three Musketeers
Zap
Mega Minion P.E.K.K.A Miner Fire Spirit Knight Three Musketeers
Knight
Goblin Gang Mega Minion Three Musketeers Fire Spirit Zap Miner
Goblin Gang
Knight Miner Three Musketeers P.E.K.K.A
Mega Minion
Zap Knight Fire Spirit Miner
Three Musketeers
Knight Fire Spirit Zap Goblin Gang Miner
P.E.K.K.A
Fire Spirit Zap Goblin Gang
Miner
Fire Spirit Zap Goblin Gang Knight Mega Minion Three Musketeers

Defense Synergies 4 11

Fire Spirit
Knight Zap P.E.K.K.A
Zap
Mega Minion Fire Spirit Knight Goblin Gang Three Musketeers P.E.K.K.A Miner
Knight
Fire Spirit Goblin Gang Mega Minion Zap Three Musketeers
Goblin Gang
Knight Zap P.E.K.K.A Miner
Mega Minion
Zap Knight Miner
Three Musketeers
Zap Knight
P.E.K.K.A
Fire Spirit Zap Goblin Gang
Miner
Zap Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion
P.E.K.K.A Zap Knight Goblin Gang Mega Minion Three Musketeers
Goblin Gang Three Musketeers P.E.K.K.A Fire Spirit Knight Mega Minion
Three Musketeers P.E.K.K.A Knight Goblin Gang Mega Minion
P.E.K.K.A
Goblin Gang Fire Spirit Zap Mega Minion
Mega Minion Three Musketeers Fire Spirit Zap Goblin Gang
Zap P.E.K.K.A
Three Musketeers P.E.K.K.A Goblin Gang
Knight Goblin Gang Fire Spirit Miner
Goblin Gang Zap Knight Mega Minion
Mega Minion Three Musketeers Zap Goblin Gang
P.E.K.K.A Fire Spirit Zap Knight Goblin Gang Three Musketeers
Fire Spirit Three Musketeers Zap Goblin Gang Mega Minion P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Three Musketeers
Zap Goblin Gang Three Musketeers P.E.K.K.A
Three Musketeers Knight Goblin Gang P.E.K.K.A
Fire Spirit Zap Knight Goblin Gang Mega Minion Three Musketeers
Zap Fire Spirit Knight Mega Minion
P.E.K.K.A Three Musketeers
Goblin Gang Fire Spirit Knight P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap P.E.K.K.A
Zap Knight Goblin Gang Mega Minion Miner
Goblin Gang P.E.K.K.A Zap Knight
Goblin Gang P.E.K.K.A Zap Knight
P.E.K.K.A Knight Goblin Gang Three Musketeers
Fire Spirit Zap Goblin Gang Three Musketeers
Goblin Gang P.E.K.K.A Knight Mega Minion
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Mega Minion
P.E.K.K.A Goblin Gang Mega Minion Three Musketeers
P.E.K.K.A Knight Mega Minion
P.E.K.K.A Zap
P.E.K.K.A Knight Goblin Gang Three Musketeers
Three Musketeers
Goblin Gang Zap Knight Mega Minion Three Musketeers P.E.K.K.A
Zap Mega Minion P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Miner
Miner
Knight
Fire Spirit Zap
Fire Spirit Zap Mega Minion
Fire Spirit
Fire Spirit Zap
Miner Zap
Fire Spirit Goblin Gang Three Musketeers
Miner Zap Knight
Fire Spirit Zap
Fire Spirit Knight Three Musketeers Miner
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers
Fire Spirit Zap Mega Minion Three Musketeers
Fire Spirit Zap Miner
Zap
Zap Fire Spirit
Mega Minion
Miner Zap
Zap Miner
Miner Zap
Fire Spirit Zap
Zap Mega Minion
Mega Minion
Zap Miner
Zap
P.E.K.K.A
Zap Fire Spirit Goblin Gang
Fire Spirit Zap Mega Minion Three Musketeers
Miner Knight Goblin Gang Mega Minion Three Musketeers
Zap
Zap
Mega Minion Three Musketeers P.E.K.K.A
Zap Goblin Gang
Zap
Zap Miner

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