My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Three Musketeers Miner
Giant Snowball
Minions Goblin Gang Three Musketeers Miner
Zap
Minions Goblin Gang Three Musketeers
Barbarian Barrel
Knight Goblin Gang Three Musketeers
The Log
Goblin Gang Three Musketeers
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Three Musketeers Miner
Fireball
Minions Goblin Gang Three Musketeers
Poison
Minions Goblin Gang Three Musketeers
Lightning
Knight Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Goblin Gang Tornado Miner Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Goblin Gang

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Three Musketeers The Log Miner
Minions
Knight Miner
Goblin Gang
Knight Miner Three Musketeers
Rocket
Tornado Miner
Three Musketeers
Knight Goblin Gang Tornado The Log Miner
Tornado
Rocket Three Musketeers The Log
The Log
Knight Three Musketeers Tornado Miner
Miner
Minions Goblin Gang Knight Rocket Three Musketeers The Log

Defense Synergies 3 11

Knight
Minions Goblin Gang Three Musketeers Tornado The Log
Minions
Knight The Log
Goblin Gang
Knight The Log Miner
Rocket
Tornado The Log
Three Musketeers
Knight Tornado The Log
Tornado
Rocket Knight Three Musketeers The Log
The Log
Knight Minions Goblin Gang Rocket Three Musketeers Tornado Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minions The Log
Knight Minions Goblin Gang Three Musketeers The Log
Goblin Gang Rocket Three Musketeers Tornado Knight Minions
Three Musketeers Knight Minions Goblin Gang
Rocket Tornado The Log
Goblin Gang Tornado The Log Minions
Minions Rocket Three Musketeers Tornado Goblin Gang
Rocket The Log
Three Musketeers Minions Goblin Gang Tornado
Knight Goblin Gang Tornado Miner
Minions Goblin Gang Knight Tornado The Log
Minions Three Musketeers Goblin Gang Tornado
Knight Minions Goblin Gang Rocket Three Musketeers The Log
Rocket Three Musketeers Minions Goblin Gang Tornado The Log
Knight Goblin Gang Three Musketeers
Rocket Tornado Goblin Gang Three Musketeers The Log
Three Musketeers Knight Minions Goblin Gang Tornado
Knight Minions Goblin Gang Three Musketeers Tornado The Log
Tornado The Log Knight Minions
Three Musketeers Tornado
Goblin Gang Knight Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Knight Goblin Gang Rocket The Log Miner
Goblin Gang Knight Minions Rocket The Log
Goblin Gang Rocket Knight Tornado The Log
Knight Goblin Gang Three Musketeers
Rocket Minions Goblin Gang Three Musketeers Tornado
Goblin Gang Rocket Knight Minions
Knight
Rocket Knight Minions Tornado The Log
Goblin Gang Three Musketeers
Knight Minions
Rocket Tornado The Log
Rocket Knight Goblin Gang Three Musketeers
Three Musketeers
Goblin Gang Knight Minions Rocket Three Musketeers Tornado The Log
Minions The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
Tornado The Log Miner
Rocket The Log Miner
Knight Rocket The Log
Rocket The Log
Minions Rocket Tornado
Tornado The Log
The Log Tornado
The Log Miner Tornado
Rocket Minions Goblin Gang Three Musketeers Tornado
Rocket Miner Knight Tornado The Log
Rocket Tornado
Rocket Knight Three Musketeers The Log Miner
Minions Rocket
The Log
Rocket Three Musketeers The Log
Rocket Three Musketeers The Log
Rocket Three Musketeers Tornado
Minions Rocket
Rocket Three Musketeers The Log
Rocket Tornado The Log Miner
Rocket Minions The Log
Rocket Tornado
Rocket Tornado The Log
Rocket The Log
Tornado The Log
The Log Miner Tornado
Tornado The Log Miner
Rocket Miner Tornado The Log
Tornado
Rocket Minions
Rocket The Log Miner
Rocket
Rocket The Log
Minions Goblin Gang Rocket
Rocket Three Musketeers Tornado
The Log
Miner Knight Goblin Gang Rocket Three Musketeers
The Log
Rocket Tornado
Three Musketeers
Minions Goblin Gang Rocket Tornado The Log
Rocket Tornado
Rocket Tornado The Log Miner

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