My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers P.E.K.K.A Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers
Giant Snowball
Goblin Gang Three Musketeers Lumberjack
Zap
Goblin Gang Three Musketeers
Barbarian Barrel
Goblin Gang Three Musketeers Ice Wizard Electro Wizard Lumberjack
The Log
Goblin Gang Three Musketeers Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Three Musketeers P.E.K.K.A Ice Wizard Electro Wizard Lumberjack
Fireball
Goblin Gang Three Musketeers Ice Wizard Electro Wizard Lumberjack
Poison
Goblin Gang Three Musketeers Ice Wizard Electro Wizard
Lightning
Three Musketeers Ice Wizard Electro Wizard Lumberjack
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Ice Wizard Electro Wizard Lumberjack P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Ice Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Three Musketeers The Log Ice Wizard Lumberjack
Goblin Gang
Three Musketeers P.E.K.K.A
Three Musketeers
Zap Goblin Gang The Log
P.E.K.K.A
Zap Electro Wizard Goblin Gang The Log Ice Wizard Lumberjack
The Log
Zap Three Musketeers P.E.K.K.A Lumberjack
Ice Wizard
Zap P.E.K.K.A Lumberjack
Electro Wizard
Zap P.E.K.K.A Lumberjack
Lumberjack
Zap P.E.K.K.A The Log Ice Wizard Electro Wizard

Defense Synergies 2 19

Zap
Electro Wizard Goblin Gang Three Musketeers P.E.K.K.A The Log Ice Wizard Lumberjack
Goblin Gang
Zap P.E.K.K.A The Log Ice Wizard Electro Wizard Lumberjack
Three Musketeers
Zap The Log
P.E.K.K.A
The Log Zap Goblin Gang Ice Wizard Electro Wizard
The Log
P.E.K.K.A Zap Goblin Gang Three Musketeers Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Zap Goblin Gang P.E.K.K.A The Log Lumberjack
Electro Wizard
Zap Goblin Gang P.E.K.K.A The Log Lumberjack
Lumberjack
Zap Goblin Gang The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard
P.E.K.K.A Lumberjack Zap Goblin Gang Three Musketeers The Log Ice Wizard Electro Wizard
Goblin Gang Three Musketeers P.E.K.K.A Lumberjack Ice Wizard Electro Wizard
Three Musketeers P.E.K.K.A Lumberjack Goblin Gang Ice Wizard Electro Wizard
P.E.K.K.A The Log Lumberjack
Goblin Gang The Log Zap Ice Wizard Electro Wizard Lumberjack
Three Musketeers Electro Wizard Zap Goblin Gang Ice Wizard
Zap P.E.K.K.A The Log Electro Wizard
Three Musketeers P.E.K.K.A Goblin Gang Ice Wizard Lumberjack
Goblin Gang Ice Wizard Electro Wizard Lumberjack
Goblin Gang Ice Wizard Electro Wizard Zap The Log Lumberjack
Three Musketeers Zap Goblin Gang Ice Wizard Electro Wizard
P.E.K.K.A Lumberjack Zap Goblin Gang Three Musketeers The Log Ice Wizard Electro Wizard
Three Musketeers Zap Goblin Gang P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Goblin Gang Three Musketeers Electro Wizard Lumberjack
Zap Goblin Gang Three Musketeers P.E.K.K.A The Log Electro Wizard Lumberjack
Three Musketeers Goblin Gang P.E.K.K.A Electro Wizard Lumberjack
Zap Goblin Gang Three Musketeers The Log Ice Wizard Electro Wizard Lumberjack
Zap The Log Ice Wizard Electro Wizard Lumberjack
P.E.K.K.A Three Musketeers Electro Wizard Lumberjack
Goblin Gang P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Goblin Gang The Log Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Zap The Log Electro Wizard
Goblin Gang P.E.K.K.A Lumberjack Zap The Log Electro Wizard
P.E.K.K.A Goblin Gang Three Musketeers Lumberjack
Zap Goblin Gang Three Musketeers Ice Wizard Electro Wizard
Goblin Gang P.E.K.K.A Ice Wizard Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard The Log
P.E.K.K.A Goblin Gang Three Musketeers
P.E.K.K.A Lumberjack
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Goblin Gang Three Musketeers Lumberjack
Three Musketeers
Goblin Gang Electro Wizard Zap Three Musketeers P.E.K.K.A The Log Lumberjack
Zap P.E.K.K.A The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ice Wizard Electro Wizard
The Log
The Log
Zap The Log
Zap Ice Wizard
The Log
The Log Zap Ice Wizard
The Log Zap
Goblin Gang Three Musketeers Electro Wizard Lumberjack
Zap The Log Electro Wizard
Zap
Three Musketeers The Log
Zap The Log
Zap Three Musketeers The Log
Three Musketeers The Log
Three Musketeers
Zap Three Musketeers The Log Electro Wizard
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Ice Wizard
The Log Zap Ice Wizard Electro Wizard
Zap The Log
Zap The Log
Zap Ice Wizard Electro Wizard
Zap Electro Wizard
Zap The Log
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Goblin Gang
Zap Three Musketeers Ice Wizard Electro Wizard
The Log
Goblin Gang Three Musketeers Electro Wizard Lumberjack
The Log Zap
Zap
Three Musketeers P.E.K.K.A
Zap Goblin Gang The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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