My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Collector Three Musketeers Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Guards Bandit
Giant Snowball
Fire Spirit Three Musketeers Guards Lumberjack
Zap
Fire Spirit Three Musketeers Guards Bandit
Barbarian Barrel
Fire Spirit Three Musketeers Guards Bandit Lumberjack
The Log
Fire Spirit Three Musketeers Guards Bandit Lumberjack
Earthquake
Elixir Collector Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Three Musketeers Guards Bandit Lumberjack
Fireball
Elixir Collector Three Musketeers Bandit Lumberjack
Poison
Elixir Collector Three Musketeers Guards
Lightning
Ice Golem Elixir Collector Three Musketeers Bandit Lumberjack
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Elixir Collector Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Golem Guards Bandit Lumberjack Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Ice Golem Guards

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Ice Golem Three Musketeers Bandit Lumberjack
Zap
Fire Spirit Ice Golem Three Musketeers Guards Bandit Lumberjack
Ice Golem
Three Musketeers Lumberjack Fire Spirit Zap
Elixir Collector
Three Musketeers
Ice Golem Fire Spirit Zap Guards Bandit
Guards
Zap Three Musketeers Bandit Lumberjack
Bandit
Fire Spirit Zap Three Musketeers Guards Lumberjack
Lumberjack
Ice Golem Fire Spirit Zap Guards Bandit

Defense Synergies 0 14

Fire Spirit
Zap Ice Golem
Zap
Fire Spirit Ice Golem Three Musketeers Guards Bandit Lumberjack
Ice Golem
Fire Spirit Zap Three Musketeers Guards Bandit Lumberjack
Elixir Collector
Three Musketeers
Zap Ice Golem Bandit
Guards
Zap Ice Golem Lumberjack
Bandit
Zap Ice Golem Three Musketeers Lumberjack
Lumberjack
Zap Ice Golem Guards Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem
Lumberjack Zap Three Musketeers Bandit
Three Musketeers Lumberjack Fire Spirit Bandit
Three Musketeers Lumberjack Guards Bandit
Lumberjack
Fire Spirit Zap Guards Bandit Lumberjack
Three Musketeers Fire Spirit Zap
Zap Ice Golem Bandit
Three Musketeers Lumberjack
Guards Fire Spirit Ice Golem Bandit Lumberjack
Guards Zap Ice Golem Bandit Lumberjack
Three Musketeers Zap
Lumberjack Fire Spirit Zap Three Musketeers Guards Bandit
Fire Spirit Three Musketeers Zap Guards Lumberjack
Three Musketeers Bandit Lumberjack
Zap Three Musketeers Bandit Lumberjack
Three Musketeers Lumberjack
Fire Spirit Zap Three Musketeers Guards Bandit Lumberjack
Zap Fire Spirit Ice Golem Guards Bandit Lumberjack
Three Musketeers Lumberjack
Fire Spirit Guards Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Ice Golem Bandit
Bandit Zap Ice Golem Lumberjack
Guards Bandit Lumberjack Zap Ice Golem
Guards Lumberjack Zap Ice Golem Bandit
Three Musketeers Guards Bandit Lumberjack
Fire Spirit Zap Ice Golem Three Musketeers
Guards Ice Golem Bandit Lumberjack
Lumberjack
Zap Ice Golem Bandit
Three Musketeers Guards
Guards Lumberjack
Zap Guards
Ice Golem Three Musketeers Guards Bandit Lumberjack
Three Musketeers
Guards Zap Ice Golem Three Musketeers Lumberjack
Zap Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Guards Bandit
Zap Bandit
Bandit
Ice Golem Guards
Fire Spirit Zap
Fire Spirit Zap Ice Golem
Fire Spirit
Fire Spirit Zap Ice Golem
Zap Bandit
Fire Spirit Three Musketeers Guards Lumberjack
Zap Bandit
Fire Spirit Zap
Fire Spirit Ice Golem Three Musketeers Bandit
Bandit
Zap Ice Golem
Zap Three Musketeers Bandit
Three Musketeers Bandit
Three Musketeers
Fire Spirit Zap Three Musketeers Bandit
Fire Spirit Zap
Zap
Zap Ice Golem Fire Spirit
Zap Bandit
Zap Bandit
Zap Bandit
Fire Spirit Zap Ice Golem
Zap Guards
Zap Bandit
Zap
Zap Fire Spirit Guards Bandit
Fire Spirit Zap Three Musketeers
Three Musketeers Lumberjack
Zap Ice Golem
Zap
Three Musketeers
Zap Guards
Zap
Zap Bandit

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