My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers Giant Skeleton
Giant Snowball
Fire Spirit Goblin Gang Three Musketeers
Zap
Fire Spirit Goblin Gang Three Musketeers
Barbarian Barrel
Fire Spirit Goblin Gang Bomb Tower Three Musketeers Giant Skeleton Royal Ghost
The Log
Fire Spirit Goblin Gang Three Musketeers Giant Skeleton
Earthquake
Goblin Gang Bomb Tower
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Three Musketeers Giant Skeleton Royal Ghost
Fireball
Goblin Gang Bomb Tower Three Musketeers
Poison
Goblin Gang Bomb Tower Three Musketeers
Lightning
Bomb Tower Three Musketeers
Rocket
Bomb Tower Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Bomb Tower Rocket Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Goblin Gang Royal Ghost Bomb Tower Rocket Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Goblin Gang Royal Ghost

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Three Musketeers Giant Skeleton
Giant Snowball
Fire Spirit Three Musketeers Giant Skeleton Royal Ghost
Goblin Gang
Three Musketeers Giant Skeleton Royal Ghost
Bomb Tower
Rocket
Three Musketeers
Fire Spirit Giant Snowball Goblin Gang Royal Ghost
Giant Skeleton
Fire Spirit Giant Snowball Goblin Gang
Royal Ghost
Giant Snowball Goblin Gang Three Musketeers

Defense Synergies 1 8

Fire Spirit
Giant Snowball Giant Skeleton
Giant Snowball
Goblin Gang Fire Spirit Bomb Tower Three Musketeers Giant Skeleton Royal Ghost
Goblin Gang
Giant Snowball Bomb Tower Giant Skeleton
Bomb Tower
Giant Snowball Goblin Gang
Rocket
Three Musketeers
Giant Snowball
Giant Skeleton
Fire Spirit Giant Snowball Goblin Gang
Royal Ghost
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Bomb Tower Goblin Gang Three Musketeers
Goblin Gang Bomb Tower Rocket Three Musketeers Fire Spirit Giant Snowball Giant Skeleton
Bomb Tower Three Musketeers Goblin Gang
Bomb Tower Rocket Giant Skeleton
Goblin Gang Fire Spirit Giant Snowball Bomb Tower Royal Ghost
Giant Snowball Rocket Three Musketeers Fire Spirit Goblin Gang Bomb Tower
Rocket Bomb Tower Giant Skeleton
Three Musketeers Goblin Gang Bomb Tower
Goblin Gang Fire Spirit Giant Snowball Giant Skeleton Royal Ghost
Goblin Gang Giant Snowball Bomb Tower Giant Skeleton Royal Ghost
Three Musketeers Giant Snowball Goblin Gang
Bomb Tower Fire Spirit Giant Snowball Goblin Gang Rocket Three Musketeers Giant Skeleton
Fire Spirit Bomb Tower Rocket Three Musketeers Giant Snowball Goblin Gang Royal Ghost
Goblin Gang Bomb Tower Three Musketeers
Bomb Tower Rocket Giant Snowball Goblin Gang Three Musketeers
Bomb Tower Three Musketeers Goblin Gang
Fire Spirit Bomb Tower Giant Snowball Goblin Gang Three Musketeers Royal Ghost
Giant Snowball Bomb Tower Fire Spirit Giant Skeleton Royal Ghost
Bomb Tower Three Musketeers
Goblin Gang Royal Ghost Fire Spirit Giant Snowball Bomb Tower Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Giant Skeleton Royal Ghost
Giant Snowball Goblin Gang Bomb Tower Rocket Royal Ghost
Goblin Gang Giant Skeleton Bomb Tower Rocket
Goblin Gang Rocket Giant Skeleton
Giant Skeleton Goblin Gang Three Musketeers
Fire Spirit Rocket Giant Snowball Goblin Gang Bomb Tower Three Musketeers
Goblin Gang Rocket Bomb Tower Giant Skeleton
Giant Skeleton Bomb Tower
Rocket Giant Skeleton Giant Snowball Bomb Tower
Goblin Gang Three Musketeers
Bomb Tower Giant Skeleton
Rocket Giant Snowball Giant Skeleton
Rocket Giant Skeleton Goblin Gang Bomb Tower Three Musketeers
Bomb Tower Three Musketeers
Goblin Gang Bomb Tower Rocket Three Musketeers Giant Skeleton
Giant Snowball Bomb Tower Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton Royal Ghost
Giant Snowball Royal Ghost
Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Rocket
Fire Spirit
Fire Spirit Giant Snowball
Giant Snowball
Rocket Fire Spirit Giant Snowball Goblin Gang Three Musketeers
Rocket
Fire Spirit Giant Snowball Rocket
Rocket Fire Spirit Giant Snowball Three Musketeers
Rocket
Giant Snowball
Rocket Giant Snowball Three Musketeers
Rocket Three Musketeers
Giant Snowball Rocket Three Musketeers
Rocket
Rocket Fire Spirit Giant Snowball Three Musketeers
Rocket Fire Spirit Giant Snowball
Rocket Giant Skeleton
Rocket Giant Snowball
Rocket
Rocket Giant Snowball
Giant Snowball Fire Spirit
Giant Snowball Royal Ghost
Giant Snowball
Rocket
Fire Spirit Giant Snowball
Rocket Giant Snowball
Giant Snowball
Giant Snowball Rocket
Rocket Giant Snowball
Giant Skeleton
Rocket Giant Snowball
Fire Spirit Goblin Gang Rocket
Rocket Fire Spirit Giant Snowball Three Musketeers
Goblin Gang Rocket Three Musketeers
Giant Snowball
Rocket Giant Snowball Giant Skeleton
Three Musketeers
Giant Snowball Goblin Gang Rocket Giant Skeleton
Giant Snowball Rocket
Giant Snowball Rocket Giant Skeleton Royal Ghost

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