My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Elixir Collector Three Musketeers Hunter Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Barbarian Barrel Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers
Giant Snowball
Battle Ram Three Musketeers Lumberjack
Zap
Battle Ram Three Musketeers
Barbarian Barrel
Battle Ram Three Musketeers Hunter Royal Ghost Lumberjack
The Log
Battle Ram Three Musketeers Hunter Lumberjack
Earthquake
Elixir Collector
Arrows
Royal Delivery
Battle Ram Three Musketeers Hunter Royal Ghost Lumberjack
Fireball
Battle Ram Elixir Collector Three Musketeers Hunter Lumberjack
Poison
Elixir Collector Three Musketeers Hunter
Lightning
Ice Golem Battle Ram Elixir Collector Three Musketeers Hunter Lumberjack
Rocket
Elixir Collector Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Barbarian Barrel Hunter Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Elixir Collector Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Barbarian Barrel Royal Ghost Battle Ram Hunter Lumberjack Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Barbarian Barrel Royal Ghost Battle Ram

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Battle Ram Three Musketeers Lumberjack Barbarian Barrel Hunter
Battle Ram
Ice Golem Three Musketeers Barbarian Barrel Hunter Royal Ghost Lumberjack
Elixir Collector
Three Musketeers
Ice Golem Battle Ram Barbarian Barrel Royal Ghost
Barbarian Barrel
Ice Golem Battle Ram Three Musketeers Hunter Lumberjack
Hunter
Ice Golem Battle Ram Barbarian Barrel Lumberjack
Royal Ghost
Battle Ram Three Musketeers Lumberjack
Lumberjack
Ice Golem Battle Ram Barbarian Barrel Hunter Royal Ghost

Defense Synergies 0 9

Ice Golem
Three Musketeers Barbarian Barrel Hunter Royal Ghost Lumberjack
Battle Ram
Elixir Collector
Three Musketeers
Ice Golem Barbarian Barrel
Barbarian Barrel
Ice Golem Three Musketeers Hunter Lumberjack
Hunter
Ice Golem Barbarian Barrel Lumberjack
Royal Ghost
Ice Golem
Lumberjack
Ice Golem Barbarian Barrel Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Barbarian Barrel
Hunter Lumberjack Three Musketeers
Three Musketeers Hunter Lumberjack
Three Musketeers Hunter Lumberjack
Barbarian Barrel Lumberjack
Barbarian Barrel Hunter Royal Ghost Lumberjack
Three Musketeers Hunter
Ice Golem Barbarian Barrel
Three Musketeers Hunter Lumberjack
Ice Golem Barbarian Barrel Hunter Royal Ghost Lumberjack
Ice Golem Barbarian Barrel Hunter Royal Ghost Lumberjack
Three Musketeers Hunter
Hunter Lumberjack Three Musketeers
Three Musketeers Barbarian Barrel Hunter Royal Ghost Lumberjack
Three Musketeers Hunter Lumberjack
Three Musketeers Hunter Lumberjack
Three Musketeers Hunter Lumberjack
Three Musketeers Barbarian Barrel Hunter Royal Ghost Lumberjack
Barbarian Barrel Hunter Ice Golem Royal Ghost Lumberjack
Three Musketeers Hunter Lumberjack
Royal Ghost Barbarian Barrel Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem Barbarian Barrel Royal Ghost
Ice Golem Barbarian Barrel Hunter Royal Ghost Lumberjack
Lumberjack Ice Golem Hunter
Hunter Lumberjack Ice Golem Barbarian Barrel
Three Musketeers Hunter Lumberjack
Ice Golem Three Musketeers Hunter
Ice Golem Hunter Lumberjack
Hunter Lumberjack
Ice Golem Barbarian Barrel
Three Musketeers
Hunter Lumberjack
Ice Golem Three Musketeers Hunter Lumberjack
Three Musketeers
Ice Golem Three Musketeers Barbarian Barrel Hunter Lumberjack
Ice Golem Barbarian Barrel Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Barbarian Barrel Royal Ghost
Barbarian Barrel Royal Ghost
Barbarian Barrel
Ice Golem Barbarian Barrel
Barbarian Barrel
Ice Golem Hunter
Ice Golem Barbarian Barrel Hunter
Three Musketeers Lumberjack
Barbarian Barrel
Ice Golem Three Musketeers Barbarian Barrel Hunter
Barbarian Barrel
Ice Golem Barbarian Barrel
Three Musketeers Barbarian Barrel Hunter
Three Musketeers Barbarian Barrel
Three Musketeers Barbarian Barrel
Three Musketeers Barbarian Barrel Hunter
Barbarian Barrel
Barbarian Barrel
Ice Golem Barbarian Barrel Hunter
Barbarian Barrel Hunter Royal Ghost
Barbarian Barrel
Ice Golem Hunter
Hunter
Barbarian Barrel
Three Musketeers Hunter
Barbarian Barrel
Three Musketeers Hunter Lumberjack
Ice Golem
Three Musketeers
Barbarian Barrel Royal Ghost

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