My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Furnace Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Furnace Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Heal Spirit Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Three Musketeers
Giant Snowball
Skeletons Fire Spirit Furnace Three Musketeers
Zap
Skeletons Fire Spirit Furnace Three Musketeers
Barbarian Barrel
Skeletons Fire Spirit Heal Spirit Furnace Three Musketeers
The Log
Skeletons Fire Spirit Heal Spirit Furnace Three Musketeers
Earthquake
Skeletons Furnace Elixir Collector
Arrows
Skeletons Fire Spirit Heal Spirit Furnace
Royal Delivery
Skeletons Fire Spirit Heal Spirit Three Musketeers
Fireball
Furnace Elixir Collector Three Musketeers
Poison
Furnace Elixir Collector Three Musketeers
Lightning
Ice Golem Furnace Elixir Collector Three Musketeers
Rocket
Furnace Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Ice Golem Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Ice Golem Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Heal Spirit Ice Golem The Log Furnace Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Heal Spirit Ice Golem

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Ice Golem Furnace Three Musketeers
Heal Spirit
Three Musketeers
Ice Golem
Three Musketeers Fire Spirit Furnace
Furnace
Fire Spirit Ice Golem
Elixir Collector
Three Musketeers
Ice Golem Fire Spirit Heal Spirit The Log
The Log
Three Musketeers

Defense Synergies 0 10

Skeletons
Fire Spirit Ice Golem Furnace The Log
Fire Spirit
Skeletons Ice Golem The Log
Heal Spirit
Ice Golem
Skeletons Fire Spirit Furnace Three Musketeers The Log
Furnace
Skeletons Ice Golem
Elixir Collector
Three Musketeers
Ice Golem The Log
The Log
Skeletons Fire Spirit Ice Golem Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log
Skeletons Furnace Three Musketeers The Log
Furnace Three Musketeers Skeletons Fire Spirit
Three Musketeers Skeletons Furnace
The Log
The Log Skeletons Fire Spirit Furnace
Furnace Three Musketeers Fire Spirit
Ice Golem The Log
Three Musketeers Skeletons Furnace
Skeletons Fire Spirit Ice Golem
Skeletons Ice Golem Furnace The Log
Three Musketeers Furnace
Furnace Skeletons Fire Spirit Three Musketeers The Log
Fire Spirit Three Musketeers Furnace The Log
Furnace Three Musketeers
Furnace Three Musketeers The Log
Three Musketeers Skeletons Furnace
Fire Spirit Furnace Three Musketeers The Log
Furnace The Log Fire Spirit Ice Golem
Three Musketeers
Fire Spirit Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Furnace
Ice Golem The Log
Skeletons Ice Golem Furnace The Log
Ice Golem The Log
Skeletons Three Musketeers
Fire Spirit Furnace Skeletons Ice Golem Three Musketeers
Skeletons Ice Golem Furnace
Skeletons Ice Golem The Log
Skeletons Three Musketeers
The Log
Skeletons Ice Golem Three Musketeers
Furnace Three Musketeers
Skeletons Ice Golem Furnace Three Musketeers The Log
Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
The Log
The Log
Ice Golem The Log
Fire Spirit Furnace The Log
Fire Spirit Ice Golem Furnace
Fire Spirit Furnace The Log
The Log Fire Spirit Ice Golem
The Log
Fire Spirit Three Musketeers
The Log
Fire Spirit
Fire Spirit Ice Golem Three Musketeers The Log
Ice Golem Furnace The Log
Furnace Three Musketeers The Log
Furnace Three Musketeers The Log
Three Musketeers
Fire Spirit Three Musketeers The Log
Fire Spirit The Log
The Log
The Log
The Log
Ice Golem The Log Fire Spirit Furnace
The Log
The Log
The Log
Fire Spirit Ice Golem Furnace
The Log
The Log
Fire Spirit
Fire Spirit Three Musketeers
The Log
Three Musketeers
The Log Ice Golem
Three Musketeers
The Log
The Log

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