My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Three Musketeers
Giant Snowball
Goblin Gang Battle Ram Three Musketeers
Zap
Goblin Gang Battle Ram Three Musketeers
Barbarian Barrel
Ice Spirit Goblin Gang Battle Ram Three Musketeers
The Log
Ice Spirit Goblin Gang Mini P.E.K.K.A Battle Ram Three Musketeers
Earthquake
Goblin Gang Elixir Collector
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Mini P.E.K.K.A Battle Ram Three Musketeers
Fireball
Goblin Gang Battle Ram Elixir Collector Three Musketeers
Poison
Goblin Gang Elixir Collector Three Musketeers
Lightning
Mini P.E.K.K.A Battle Ram Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Battle Ram Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Goblin Gang Fireball Mini P.E.K.K.A Battle Ram Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Goblin Gang Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Battle Ram Mini P.E.K.K.A Three Musketeers
Zap
Ice Spirit Fireball Battle Ram Mini P.E.K.K.A Three Musketeers
Goblin Gang
Mini P.E.K.K.A Battle Ram Three Musketeers
Fireball
Zap Battle Ram
Mini P.E.K.K.A
Ice Spirit Zap Goblin Gang
Battle Ram
Ice Spirit Zap Goblin Gang Fireball Three Musketeers
Elixir Collector
Three Musketeers
Ice Spirit Zap Goblin Gang Battle Ram

Defense Synergies 5 6

Ice Spirit
Zap Goblin Gang Mini P.E.K.K.A Fireball Three Musketeers
Zap
Ice Spirit Fireball Mini P.E.K.K.A Goblin Gang Three Musketeers
Goblin Gang
Ice Spirit Zap Mini P.E.K.K.A
Fireball
Zap Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Goblin Gang Fireball
Battle Ram
Elixir Collector
Three Musketeers
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Ice Spirit Zap Goblin Gang Three Musketeers
Goblin Gang Mini P.E.K.K.A Three Musketeers
Mini P.E.K.K.A Three Musketeers Goblin Gang
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Zap
Three Musketeers Ice Spirit Zap Goblin Gang Fireball
Zap Fireball
Mini P.E.K.K.A Three Musketeers Goblin Gang
Goblin Gang Ice Spirit Mini P.E.K.K.A
Goblin Gang Zap Fireball
Three Musketeers Zap Goblin Gang Fireball
Mini P.E.K.K.A Ice Spirit Zap Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers Ice Spirit Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Three Musketeers
Ice Spirit Zap Goblin Gang Fireball Mini P.E.K.K.A Three Musketeers
Three Musketeers Goblin Gang Fireball Mini P.E.K.K.A
Ice Spirit Fireball Zap Goblin Gang Three Musketeers
Zap Ice Spirit Fireball
Mini P.E.K.K.A Three Musketeers
Goblin Gang Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball
Fireball Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Ice Spirit Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Fireball
Goblin Gang Mini P.E.K.K.A Three Musketeers
Fireball Ice Spirit Zap Goblin Gang Three Musketeers
Goblin Gang Mini P.E.K.K.A Fireball
Mini P.E.K.K.A
Zap Ice Spirit Fireball Mini P.E.K.K.A
Goblin Gang Three Musketeers
Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers
Goblin Gang Ice Spirit Zap Fireball Mini P.E.K.K.A Three Musketeers
Zap Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Ice Spirit Zap
Fireball Ice Spirit Zap
Fireball Zap
Goblin Gang Fireball Mini P.E.K.K.A Three Musketeers
Zap Fireball
Fireball Zap
Fireball Three Musketeers
Fireball
Zap Fireball
Zap Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Three Musketeers
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Ice Spirit Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Goblin Gang Fireball
Fireball Zap Three Musketeers
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Three Musketeers
Zap Fireball
Zap Fireball
Three Musketeers
Zap Ice Spirit Goblin Gang Fireball
Zap Fireball
Zap Fireball

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