My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Three Musketeers Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Three Musketeers
Giant Snowball
Goblin Gang Tombstone Mega Minion Hog Rider Three Musketeers
Zap
Goblin Gang Tombstone Three Musketeers
Barbarian Barrel
Goblin Gang Tombstone Three Musketeers Royal Ghost
The Log
Goblin Gang Tombstone Hog Rider Three Musketeers
Earthquake
Goblin Gang Tombstone Hog Rider
Arrows
Goblin Gang Tombstone
Royal Delivery
Goblin Gang Mega Minion Hog Rider Three Musketeers Royal Ghost
Fireball
Goblin Gang Tombstone Mega Minion Hog Rider Three Musketeers
Poison
Goblin Gang Tombstone Mega Minion Three Musketeers
Lightning
Tombstone Mega Minion Three Musketeers
Rocket
Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tombstone Mega Minion Royal Ghost Fireball Hog Rider Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Tombstone Mega Minion

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Three Musketeers Royal Ghost
Tombstone
Mega Minion
Fireball
Fireball
Hog Rider Mega Minion The Log
Hog Rider
Goblin Gang Fireball The Log Three Musketeers
Three Musketeers
Goblin Gang Hog Rider The Log Royal Ghost
The Log
Hog Rider Fireball Three Musketeers
Royal Ghost
Goblin Gang Three Musketeers

Defense Synergies 1 7

Goblin Gang
Tombstone The Log
Tombstone
Goblin Gang Mega Minion Fireball
Mega Minion
Tombstone The Log
Fireball
The Log Tombstone
Hog Rider
Three Musketeers
The Log
The Log
Fireball Goblin Gang Mega Minion Three Musketeers Royal Ghost
Royal Ghost
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Mega Minion Fireball The Log
Goblin Gang Tombstone Mega Minion Three Musketeers The Log
Goblin Gang Three Musketeers Tombstone Mega Minion
Three Musketeers Goblin Gang Tombstone Mega Minion
Tombstone Fireball The Log
Goblin Gang Fireball The Log Mega Minion Royal Ghost
Mega Minion Three Musketeers Goblin Gang Tombstone Fireball
Fireball The Log
Three Musketeers Goblin Gang Tombstone
Goblin Gang Royal Ghost
Goblin Gang Tombstone Mega Minion Fireball The Log Royal Ghost
Mega Minion Three Musketeers Goblin Gang Fireball
Tombstone Goblin Gang Fireball Three Musketeers The Log
Fireball Three Musketeers Goblin Gang Tombstone Mega Minion The Log Royal Ghost
Goblin Gang Tombstone Three Musketeers
Goblin Gang Fireball Three Musketeers The Log
Three Musketeers Goblin Gang Tombstone Fireball
Tombstone Fireball Goblin Gang Mega Minion Three Musketeers The Log Royal Ghost
The Log Tombstone Mega Minion Fireball Royal Ghost
Three Musketeers
Goblin Gang Royal Ghost Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone Fireball Royal Ghost
Fireball Goblin Gang Mega Minion The Log Royal Ghost
Goblin Gang Tombstone The Log
Goblin Gang Fireball The Log
Goblin Gang Tombstone Three Musketeers
Fireball Goblin Gang Three Musketeers
Goblin Gang Tombstone Mega Minion Fireball
Tombstone Mega Minion Fireball The Log
Goblin Gang Tombstone Mega Minion Three Musketeers
Tombstone Mega Minion
Fireball The Log
Goblin Gang Tombstone Fireball Three Musketeers
Fireball Three Musketeers
Goblin Gang Tombstone Mega Minion Fireball Three Musketeers The Log
Mega Minion Fireball The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost
Fireball The Log Royal Ghost
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Mega Minion
The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Three Musketeers
Fireball The Log
Fireball
Fireball Three Musketeers The Log
Fireball
Fireball The Log
Fireball Three Musketeers The Log
Fireball Three Musketeers The Log
Fireball Three Musketeers
Mega Minion Fireball Three Musketeers The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Mega Minion
Fireball The Log Royal Ghost
Fireball The Log
Fireball The Log
Fireball
Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Tombstone Fireball
Fireball Mega Minion Three Musketeers
The Log Fireball
Fireball Goblin Gang Mega Minion Three Musketeers
The Log Fireball
Fireball
Mega Minion Three Musketeers
Goblin Gang Fireball The Log
Fireball
Fireball The Log Royal Ghost

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