My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Guards Miner
Giant Snowball
Fire Spirit Three Musketeers Guards Miner
Zap
Fire Spirit Three Musketeers Guards
Barbarian Barrel
Fire Spirit Knight Tesla Three Musketeers Guards
The Log
Fire Spirit Three Musketeers Guards
Earthquake
Tesla Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Knight Three Musketeers Guards Miner
Fireball
Tesla Three Musketeers
Poison
Three Musketeers Guards
Lightning
Knight Tesla Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Guards Miner Tesla Fireball Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Guards

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight Three Musketeers
Knight
Three Musketeers Fire Spirit Fireball The Log Miner
Tesla
Fireball
Knight The Log Miner
Three Musketeers
Knight Fire Spirit Guards The Log Miner
Guards
Miner Three Musketeers The Log
The Log
Knight Fireball Three Musketeers Guards Miner
Miner
Fire Spirit Guards Knight Fireball Three Musketeers The Log

Defense Synergies 4 10

Fire Spirit
Knight The Log
Knight
Fire Spirit Tesla Fireball Three Musketeers The Log
Tesla
Knight The Log Fireball Guards
Fireball
The Log Knight Tesla Miner
Three Musketeers
Knight The Log
Guards
Tesla The Log
The Log
Tesla Fireball Fire Spirit Knight Three Musketeers Guards Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball The Log
Knight Tesla Three Musketeers The Log
Tesla Three Musketeers Fire Spirit Knight
Tesla Three Musketeers Knight Guards
Fireball The Log
Fireball The Log Fire Spirit Tesla Guards
Tesla Three Musketeers Fire Spirit Fireball
Tesla Fireball The Log
Tesla Three Musketeers
Knight Guards Fire Spirit Tesla Miner
Guards Knight Tesla Fireball The Log
Tesla Three Musketeers Fireball
Tesla Fire Spirit Knight Fireball Three Musketeers Guards The Log
Fire Spirit Fireball Three Musketeers Tesla Guards The Log
Knight Tesla Three Musketeers
Tesla Fireball Three Musketeers The Log
Tesla Three Musketeers Knight Fireball
Fire Spirit Tesla Fireball Knight Three Musketeers Guards The Log
The Log Fire Spirit Knight Tesla Fireball Guards
Tesla Three Musketeers
Fire Spirit Knight Tesla Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla Fireball
Fireball Knight Tesla The Log Miner
Guards Knight The Log
Guards Knight Tesla Fireball The Log
Knight Tesla Three Musketeers Guards
Fire Spirit Fireball Tesla Three Musketeers
Guards Knight Tesla Fireball
Knight Tesla
Knight Fireball The Log
Tesla Three Musketeers Guards
Knight Tesla Guards
Fireball Guards The Log
Knight Tesla Fireball Three Musketeers Guards
Tesla Fireball Three Musketeers
Tesla Guards Knight Fireball Three Musketeers The Log
Tesla Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards The Log
Fireball The Log Miner
Fireball The Log Miner
Knight Fireball Guards The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit
Fire Spirit The Log
Fireball The Log Fire Spirit
Fireball The Log Miner
Fire Spirit Fireball Three Musketeers Guards
Miner Knight Fireball The Log
Fireball Fire Spirit
Fire Spirit Knight Fireball Three Musketeers The Log Miner
Fireball
Fireball The Log
Fireball Three Musketeers The Log
Fireball Three Musketeers The Log
Fireball Three Musketeers
Fire Spirit Fireball Three Musketeers The Log
Fire Spirit Fireball The Log Miner
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball
Fireball The Log Miner
Fireball The Log Miner
Fireball Miner The Log
Fire Spirit Fireball
Fireball Guards
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fire Spirit Fireball Guards
Fireball Fire Spirit Three Musketeers
The Log Fireball
Fireball Miner Knight Three Musketeers
The Log Fireball
Fireball
Three Musketeers
Fireball Guards The Log
Fireball
Fireball The Log Miner

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