My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Elixir Collector Three Musketeers Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Battle Ram Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Bandit
Giant Snowball
Fire Spirit Battle Ram Three Musketeers Lumberjack
Zap
Fire Spirit Battle Ram Three Musketeers Bandit
Barbarian Barrel
Fire Spirit Battle Ram Three Musketeers Bandit Lumberjack
The Log
Fire Spirit Battle Ram Three Musketeers Bandit Lumberjack
Earthquake
Elixir Collector
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Battle Ram Three Musketeers Bandit Lumberjack
Fireball
Battle Ram Elixir Collector Three Musketeers Bandit Lumberjack
Poison
Elixir Collector Three Musketeers
Lightning
Ice Golem Battle Ram Elixir Collector Three Musketeers Bandit Lumberjack
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Battle Ram Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem The Log Bandit Battle Ram Lumberjack Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Golem The Log Bandit

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Battle Ram Three Musketeers Bandit Lumberjack
Ice Golem
Battle Ram Three Musketeers Lumberjack Fire Spirit
Battle Ram
Ice Golem The Log Bandit Fire Spirit Three Musketeers Lumberjack
Elixir Collector
Three Musketeers
Ice Golem Fire Spirit Battle Ram The Log Bandit
The Log
Battle Ram Three Musketeers Bandit Lumberjack
Bandit
Battle Ram Fire Spirit Three Musketeers The Log Lumberjack
Lumberjack
Ice Golem Fire Spirit Battle Ram The Log Bandit

Defense Synergies 0 11

Fire Spirit
Ice Golem The Log
Ice Golem
Fire Spirit Three Musketeers The Log Bandit Lumberjack
Battle Ram
Elixir Collector
Three Musketeers
Ice Golem The Log Bandit
The Log
Fire Spirit Ice Golem Three Musketeers Bandit Lumberjack
Bandit
Ice Golem Three Musketeers The Log Lumberjack
Lumberjack
Ice Golem The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log
Lumberjack Three Musketeers The Log Bandit
Three Musketeers Lumberjack Fire Spirit Bandit
Three Musketeers Lumberjack Bandit
The Log Lumberjack
The Log Fire Spirit Bandit Lumberjack
Three Musketeers Fire Spirit
Ice Golem The Log Bandit
Three Musketeers Lumberjack
Fire Spirit Ice Golem Bandit Lumberjack
Ice Golem The Log Bandit Lumberjack
Three Musketeers
Lumberjack Fire Spirit Three Musketeers The Log Bandit
Fire Spirit Three Musketeers The Log Lumberjack
Three Musketeers Bandit Lumberjack
Three Musketeers The Log Bandit Lumberjack
Three Musketeers Lumberjack
Fire Spirit Three Musketeers The Log Bandit Lumberjack
The Log Fire Spirit Ice Golem Bandit Lumberjack
Three Musketeers Lumberjack
Fire Spirit The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem Bandit
Bandit Ice Golem The Log Lumberjack
Bandit Lumberjack Ice Golem The Log
Lumberjack Ice Golem The Log Bandit
Three Musketeers Bandit Lumberjack
Fire Spirit Ice Golem Three Musketeers
Ice Golem Bandit Lumberjack
Lumberjack
Ice Golem The Log Bandit
Three Musketeers
Lumberjack
The Log
Ice Golem Three Musketeers Bandit Lumberjack
Three Musketeers
Ice Golem Three Musketeers The Log Lumberjack
Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log Bandit
The Log Bandit
The Log Bandit
Ice Golem The Log
Fire Spirit The Log
Fire Spirit Ice Golem
Fire Spirit The Log
The Log Fire Spirit Ice Golem
The Log Bandit
Fire Spirit Three Musketeers Lumberjack
The Log Bandit
Fire Spirit
Fire Spirit Ice Golem Three Musketeers The Log Bandit
Bandit
Ice Golem The Log
Three Musketeers The Log Bandit
Three Musketeers The Log Bandit
Three Musketeers
Fire Spirit Three Musketeers The Log Bandit
Fire Spirit The Log
The Log
The Log
The Log
Ice Golem The Log Fire Spirit
The Log Bandit
The Log Bandit
The Log Bandit
Fire Spirit Ice Golem
The Log Bandit
The Log
Fire Spirit Bandit
Fire Spirit Three Musketeers
The Log
Three Musketeers Lumberjack
The Log Ice Golem
Three Musketeers
The Log
The Log Bandit

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