My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Three Musketeers Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Three Musketeers Bandit Night Witch
Giant Snowball
Bomber Three Musketeers Night Witch
Zap
Bomber Three Musketeers Bandit Night Witch
Barbarian Barrel
Bomber Valkyrie Three Musketeers Bandit Night Witch
The Log
Bomber Three Musketeers Bandit
Earthquake
Bomber
Arrows
Bomber Night Witch
Royal Delivery
Bomber Valkyrie Three Musketeers Bandit Night Witch
Fireball
Bomber Three Musketeers Bandit Night Witch
Poison
Bomber Three Musketeers Night Witch
Lightning
Valkyrie Three Musketeers Bandit Night Witch
Rocket
Valkyrie Three Musketeers Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Bandit Valkyrie Night Witch Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Bandit

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Valkyrie Bandit
Arrows
Giant Bandit Night Witch
Valkyrie
Bomber Giant Three Musketeers Bandit
Giant
Bomber Arrows Rage Night Witch Valkyrie Three Musketeers Bandit
Three Musketeers
Valkyrie Giant Rage Bandit
Rage
Giant Three Musketeers Night Witch
Bandit
Bomber Arrows Valkyrie Giant Three Musketeers
Night Witch
Giant Arrows Rage

Defense Synergies 0 7

Bomber
Valkyrie Bandit
Arrows
Valkyrie Bandit
Valkyrie
Bomber Arrows Bandit Night Witch
Giant
Three Musketeers
Bandit
Rage
Bandit
Bomber Arrows Valkyrie Three Musketeers
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie
Bomber Valkyrie Three Musketeers Bandit Night Witch
Three Musketeers Bomber Valkyrie Bandit Night Witch
Three Musketeers Night Witch Bomber Valkyrie Bandit
Bomber Arrows Valkyrie
Arrows Bomber Valkyrie Bandit Night Witch
Three Musketeers Arrows Night Witch
Arrows Valkyrie Bandit
Three Musketeers Night Witch
Bomber Valkyrie Bandit Night Witch
Valkyrie Bomber Arrows Bandit Night Witch
Arrows Three Musketeers Night Witch
Night Witch Bomber Valkyrie Three Musketeers Bandit
Bomber Valkyrie Three Musketeers Arrows Night Witch
Three Musketeers Bandit
Three Musketeers Bandit
Three Musketeers Bomber Arrows Valkyrie Night Witch
Arrows Bomber Valkyrie Three Musketeers Bandit Night Witch
Arrows Valkyrie Bomber Bandit
Three Musketeers
Bomber Valkyrie Arrows Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bandit
Bandit Bomber Arrows Valkyrie
Bandit Valkyrie
Valkyrie Bandit Night Witch
Valkyrie Three Musketeers Bandit Night Witch
Arrows Three Musketeers
Valkyrie Bandit Night Witch
Valkyrie
Valkyrie Bandit
Three Musketeers
Valkyrie
Arrows Valkyrie
Valkyrie Three Musketeers Bandit Night Witch
Bomber Valkyrie Three Musketeers
Bomber Valkyrie Three Musketeers Night Witch
Arrows Valkyrie Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Bandit
Arrows Bandit
Arrows Valkyrie
Bomber Arrows Valkyrie
Arrows
Bomber Arrows
Arrows
Arrows Bandit
Three Musketeers Night Witch
Arrows Valkyrie Bandit
Arrows
Three Musketeers Bandit
Arrows Bandit
Arrows
Bomber Arrows Three Musketeers Bandit
Arrows Three Musketeers Bandit
Arrows Three Musketeers
Bomber Night Witch
Bomber Arrows Three Musketeers Bandit
Bomber Arrows Valkyrie
Night Witch
Arrows
Arrows
Arrows Bomber Valkyrie
Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows Night Witch
Night Witch
Bomber Arrows Bandit Night Witch
Arrows
Arrows
Bandit Night Witch
Arrows Three Musketeers
Arrows
Valkyrie Three Musketeers
Arrows Bomber
Arrows
Three Musketeers
Bandit

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