My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Miner Graveyard
Giant Snowball
Barbarians Three Musketeers Miner Graveyard
Zap
Inferno Tower Three Musketeers Graveyard
Barbarian Barrel
Barbarians Inferno Tower Three Musketeers Graveyard
The Log
Barbarians Three Musketeers Graveyard
Earthquake
Barbarians Inferno Tower Graveyard
Arrows
Graveyard
Royal Delivery
Barbarians Three Musketeers Miner Graveyard
Fireball
Barbarians Inferno Tower Three Musketeers
Poison
Barbarians Inferno Tower Three Musketeers Graveyard
Lightning
Inferno Tower Three Musketeers
Rocket
Barbarians Inferno Tower Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Miner Fireball Barbarians Inferno Tower Graveyard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Miner Fireball

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Miner Graveyard Three Musketeers
Arrows
Zap Fireball Graveyard Miner
Barbarians
Fireball
Zap Arrows Graveyard Miner
Inferno Tower
Three Musketeers
Zap Miner Graveyard
Miner
Zap Arrows Fireball Three Musketeers Graveyard
Graveyard
Zap Arrows Fireball Three Musketeers Miner

Defense Synergies 1 10

Zap
Fireball Arrows Barbarians Inferno Tower Three Musketeers Miner
Arrows
Zap Barbarians Fireball Inferno Tower
Barbarians
Zap Arrows
Fireball
Zap Arrows Inferno Tower Miner
Inferno Tower
Zap Arrows Fireball
Three Musketeers
Zap
Miner
Zap Fireball
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower
Barbarians Inferno Tower Zap Three Musketeers
Barbarians Inferno Tower Three Musketeers
Barbarians Inferno Tower Three Musketeers
Arrows Barbarians Fireball
Arrows Fireball Zap
Inferno Tower Three Musketeers Zap Arrows Fireball
Zap Arrows Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Three Musketeers
Barbarians Inferno Tower Miner
Barbarians Zap Arrows Fireball
Arrows Inferno Tower Three Musketeers Zap Fireball
Barbarians Inferno Tower Zap Fireball Three Musketeers
Fireball Three Musketeers Zap Arrows Barbarians
Barbarians Inferno Tower Three Musketeers
Barbarians Inferno Tower Zap Fireball Three Musketeers
Barbarians Three Musketeers Arrows Fireball Inferno Tower
Arrows Fireball Zap Barbarians Three Musketeers
Zap Arrows Barbarians Fireball
Barbarians Inferno Tower Three Musketeers
Arrows Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Inferno Tower
Fireball Zap Arrows Miner
Barbarians Zap Inferno Tower
Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Three Musketeers
Arrows Fireball Zap Three Musketeers
Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Zap Barbarians Fireball Inferno Tower
Inferno Tower Barbarians Three Musketeers
Barbarians Inferno Tower
Zap Arrows Barbarians Fireball
Barbarians Fireball Inferno Tower Three Musketeers
Barbarians Fireball Three Musketeers
Barbarians Inferno Tower Zap Fireball Three Musketeers
Arrows Zap Barbarians Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap Miner
Arrows Fireball Miner
Arrows Barbarians Fireball
Fireball Zap Arrows
Arrows Fireball Zap
Arrows
Arrows Fireball Zap
Arrows Fireball Miner Zap
Fireball Three Musketeers
Miner Zap Arrows Fireball
Fireball Zap Arrows
Fireball Three Musketeers Miner
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Three Musketeers
Arrows Fireball Three Musketeers
Arrows Fireball Three Musketeers
Zap Arrows Fireball Three Musketeers
Zap Arrows Fireball Miner
Fireball
Arrows Fireball
Zap Arrows Barbarians Fireball
Zap Arrows Fireball
Arrows Fireball Miner Zap
Fireball Zap Arrows Miner
Fireball Miner Zap Arrows
Zap Arrows Fireball
Zap Fireball
Fireball
Zap Arrows Fireball Miner
Zap Arrows Fireball
Arrows Fireball
Zap Barbarians Fireball
Fireball Zap Arrows Three Musketeers
Arrows Fireball
Fireball Miner Three Musketeers
Arrows Zap Fireball
Zap Arrows Fireball
Three Musketeers
Zap Fireball
Zap Fireball
Zap Fireball Miner

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