My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Hunter Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Guards Balloon
Giant Snowball
Three Musketeers Guards Balloon Lumberjack
Zap
Three Musketeers Guards Balloon
Barbarian Barrel
Three Musketeers Guards Hunter Lumberjack
The Log
Three Musketeers Guards Hunter Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Three Musketeers Guards Hunter Balloon Lumberjack
Fireball
Three Musketeers Hunter Balloon Lumberjack
Poison
Three Musketeers Guards Hunter Balloon
Lightning
Three Musketeers Hunter Balloon Lumberjack
Rocket
Three Musketeers Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Barbarian Barrel Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Barbarian Barrel Guards Freeze Hunter Lumberjack Balloon Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Barbarian Barrel Guards Freeze

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Three Musketeers Barbarian Barrel Hunter Lumberjack
Three Musketeers
Giant Snowball Barbarian Barrel Guards
Barbarian Barrel
Balloon Giant Snowball Three Musketeers Hunter Lumberjack
Guards
Three Musketeers Lumberjack
Freeze
Balloon
Hunter
Giant Snowball Barbarian Barrel Balloon Lumberjack
Balloon
Giant Snowball Barbarian Barrel Freeze Lumberjack Hunter
Lumberjack
Balloon Giant Snowball Barbarian Barrel Guards Hunter

Defense Synergies 1 13

Giant Snowball
Three Musketeers Barbarian Barrel Guards Hunter Lumberjack
Three Musketeers
Giant Snowball Barbarian Barrel
Barbarian Barrel
Giant Snowball Three Musketeers Guards Hunter Lumberjack
Guards
Hunter Giant Snowball Barbarian Barrel Lumberjack
Freeze
Hunter Lumberjack
Hunter
Guards Giant Snowball Barbarian Barrel Freeze Lumberjack
Balloon
Lumberjack
Giant Snowball Barbarian Barrel Guards Freeze Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Hunter Lumberjack Three Musketeers
Three Musketeers Hunter Lumberjack Giant Snowball Freeze
Three Musketeers Hunter Lumberjack Guards
Barbarian Barrel Lumberjack
Barbarian Barrel Freeze Giant Snowball Guards Hunter Lumberjack
Giant Snowball Three Musketeers Hunter Freeze
Barbarian Barrel
Three Musketeers Hunter Lumberjack
Guards Giant Snowball Barbarian Barrel Hunter Lumberjack
Guards Giant Snowball Barbarian Barrel Freeze Hunter Lumberjack
Three Musketeers Hunter Giant Snowball
Hunter Lumberjack Giant Snowball Three Musketeers Guards Freeze
Three Musketeers Giant Snowball Barbarian Barrel Guards Freeze Hunter Lumberjack
Three Musketeers Hunter Lumberjack
Giant Snowball Three Musketeers Freeze Hunter Lumberjack
Three Musketeers Hunter Lumberjack
Giant Snowball Three Musketeers Barbarian Barrel Guards Hunter Lumberjack
Giant Snowball Barbarian Barrel Freeze Hunter Guards Lumberjack
Three Musketeers Hunter Lumberjack
Giant Snowball Barbarian Barrel Guards Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Giant Snowball Barbarian Barrel
Giant Snowball Barbarian Barrel Hunter Lumberjack
Guards Lumberjack Hunter
Guards Hunter Lumberjack Barbarian Barrel
Three Musketeers Guards Hunter Lumberjack
Giant Snowball Three Musketeers Freeze Hunter
Guards Hunter Lumberjack
Hunter Lumberjack
Freeze Giant Snowball Barbarian Barrel
Three Musketeers Guards
Guards Hunter Lumberjack
Giant Snowball Guards
Three Musketeers Guards Hunter Lumberjack
Three Musketeers
Guards Three Musketeers Barbarian Barrel Freeze Hunter Lumberjack
Giant Snowball Barbarian Barrel Freeze Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards Freeze
Giant Snowball Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Guards Freeze
Giant Snowball Barbarian Barrel
Giant Snowball Freeze Hunter
Giant Snowball Barbarian Barrel Freeze Hunter
Giant Snowball
Giant Snowball Three Musketeers Guards Lumberjack
Barbarian Barrel
Giant Snowball
Giant Snowball Three Musketeers Barbarian Barrel Hunter
Barbarian Barrel Freeze
Giant Snowball Barbarian Barrel
Giant Snowball Three Musketeers Barbarian Barrel Hunter
Three Musketeers Barbarian Barrel
Giant Snowball Three Musketeers Barbarian Barrel Freeze
Giant Snowball Three Musketeers Barbarian Barrel Hunter
Giant Snowball Barbarian Barrel
Giant Snowball
Giant Snowball Barbarian Barrel
Giant Snowball Freeze Barbarian Barrel Hunter
Giant Snowball Barbarian Barrel Hunter
Giant Snowball
Barbarian Barrel
Giant Snowball Hunter
Giant Snowball Guards Freeze
Giant Snowball
Giant Snowball Hunter
Giant Snowball Freeze
Giant Snowball
Barbarian Barrel Guards Freeze
Giant Snowball Three Musketeers Hunter
Freeze
Barbarian Barrel
Three Musketeers Hunter Lumberjack
Giant Snowball
Giant Snowball
Three Musketeers
Giant Snowball Guards Freeze
Giant Snowball
Giant Snowball Barbarian Barrel Freeze

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