My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Three Musketeers Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers Goblin Barrel Skeleton Army Bandit
Giant Snowball
Bats Three Musketeers Goblin Barrel Skeleton Army
Zap
Bats Three Musketeers Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Rascals Three Musketeers Goblin Barrel Skeleton Army Bandit
The Log
Rascals Three Musketeers Goblin Barrel Skeleton Army Bandit
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Rascals Goblin Barrel Skeleton Army
Royal Delivery
Bats Rascals Three Musketeers Goblin Barrel Skeleton Army Bandit
Fireball
Rascals Three Musketeers Goblin Barrel Skeleton Army Bandit
Poison
Bats Rascals Three Musketeers Skeleton Army
Lightning
Three Musketeers Bandit
Rocket
Rascals Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Barrel Skeleton Army Bandit Fireball Rascals Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Barrel Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Rascals Goblin Barrel Bandit
Zap
Fireball Bats Three Musketeers Bandit
Rascals
Goblin Barrel Bats Bandit
Fireball
Zap
Three Musketeers
Zap Bandit
Goblin Barrel
Rascals Bats Skeleton Army Bandit
Skeleton Army
Goblin Barrel
Bandit
Bats Zap Rascals Three Musketeers Goblin Barrel

Defense Synergies 1 10

Bats
Zap Rascals Bandit
Zap
Fireball Bats Rascals Three Musketeers Skeleton Army Bandit
Rascals
Bats Zap
Fireball
Zap Bandit
Three Musketeers
Zap Bandit
Goblin Barrel
Skeleton Army
Zap Bandit
Bandit
Bats Zap Fireball Three Musketeers Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Skeleton Army Bats Zap Rascals Three Musketeers Bandit
Three Musketeers Skeleton Army Bats Rascals Bandit
Three Musketeers Skeleton Army Bats Rascals Bandit
Fireball Skeleton Army
Fireball Skeleton Army Bats Zap Rascals Bandit
Bats Three Musketeers Zap Rascals Fireball
Zap Rascals Fireball Bandit
Three Musketeers Rascals Skeleton Army
Skeleton Army Rascals Bandit
Bats Skeleton Army Zap Rascals Fireball Bandit
Three Musketeers Bats Zap Rascals Fireball
Skeleton Army Bats Zap Rascals Fireball Three Musketeers Bandit
Fireball Three Musketeers Skeleton Army Bats Zap Rascals
Skeleton Army Rascals Three Musketeers Bandit
Skeleton Army Zap Rascals Fireball Three Musketeers Bandit
Three Musketeers Bats Rascals Fireball Skeleton Army
Fireball Bats Zap Rascals Three Musketeers Skeleton Army Bandit
Zap Bats Rascals Fireball Bandit
Three Musketeers
Rascals Skeleton Army Bats Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Zap Fireball Bandit
Fireball Bandit Zap
Skeleton Army Bandit Bats Zap Rascals
Skeleton Army Bats Zap Rascals Fireball Bandit
Rascals Three Musketeers Skeleton Army Bandit
Fireball Bats Zap Rascals Three Musketeers
Rascals Skeleton Army Bats Fireball Bandit
Rascals Skeleton Army
Zap Bats Fireball Skeleton Army Bandit
Three Musketeers Skeleton Army
Bats Rascals
Skeleton Army Zap Fireball
Rascals Skeleton Army Fireball Three Musketeers Bandit
Rascals Fireball Three Musketeers Skeleton Army
Rascals Skeleton Army Bats Zap Fireball Three Musketeers
Bats Zap Rascals Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Bandit
Fireball Zap Bandit
Fireball Bandit
Rascals Fireball
Fireball Zap
Fireball Bats Zap
Fireball Zap
Fireball Zap Bandit
Bats Fireball Three Musketeers
Zap Fireball Bandit
Fireball Zap
Fireball Three Musketeers Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Three Musketeers Bandit
Fireball Three Musketeers Bandit
Fireball Three Musketeers
Bats
Zap Fireball Three Musketeers Bandit
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Bandit
Fireball Zap Bandit
Fireball Zap Bandit
Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Fireball Bandit
Zap Fireball
Fireball
Zap Bats Fireball Skeleton Army Bandit
Fireball Zap Three Musketeers
Fireball
Fireball Rascals Three Musketeers
Zap Fireball
Zap Fireball
Three Musketeers
Zap Bats Rascals Fireball
Bats Zap Fireball
Zap Fireball Bandit

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