My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Wizard Three Musketeers Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Three Musketeers Balloon
Giant Snowball
Spear Goblins Three Musketeers Balloon
Zap
Spear Goblins Three Musketeers Balloon
Barbarian Barrel
Ice Spirit Spear Goblins Wizard Three Musketeers
The Log
Ice Spirit Spear Goblins Three Musketeers
Earthquake
Spear Goblins
Arrows
Ice Spirit Spear Goblins
Royal Delivery
Ice Spirit Spear Goblins Wizard Three Musketeers Balloon P.E.K.K.A
Fireball
Wizard Three Musketeers Balloon
Poison
Spear Goblins Wizard Three Musketeers Balloon
Lightning
Wizard Three Musketeers Balloon
Rocket
Wizard Three Musketeers Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Rage The Log Wizard Balloon P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Rage The Log

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon P.E.K.K.A Spear Goblins Three Musketeers
Spear Goblins
Ice Spirit Balloon
Wizard
Rage Balloon P.E.K.K.A
Three Musketeers
Ice Spirit Rage The Log
Rage
Balloon Wizard Three Musketeers
Balloon
Ice Spirit Rage Spear Goblins Wizard The Log
P.E.K.K.A
Ice Spirit Wizard The Log
The Log
Three Musketeers Balloon P.E.K.K.A

Defense Synergies 1 10

Ice Spirit
Spear Goblins Wizard Three Musketeers P.E.K.K.A The Log
Spear Goblins
Ice Spirit P.E.K.K.A The Log
Wizard
Ice Spirit P.E.K.K.A The Log
Three Musketeers
Ice Spirit The Log
Rage
Balloon
P.E.K.K.A
The Log Ice Spirit Spear Goblins Wizard
The Log
P.E.K.K.A Ice Spirit Spear Goblins Wizard Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard The Log
P.E.K.K.A Ice Spirit Three Musketeers The Log
Three Musketeers P.E.K.K.A
Three Musketeers P.E.K.K.A
P.E.K.K.A The Log
The Log Spear Goblins
Three Musketeers Ice Spirit Spear Goblins Wizard
P.E.K.K.A The Log
Three Musketeers P.E.K.K.A
Ice Spirit Spear Goblins
Spear Goblins Wizard The Log
Three Musketeers Spear Goblins Wizard
P.E.K.K.A Ice Spirit Wizard Three Musketeers The Log
Wizard Three Musketeers Ice Spirit P.E.K.K.A The Log
P.E.K.K.A Three Musketeers
Ice Spirit Three Musketeers P.E.K.K.A The Log
Wizard Three Musketeers P.E.K.K.A
Ice Spirit Spear Goblins Wizard Three Musketeers The Log
Wizard The Log Ice Spirit Spear Goblins
P.E.K.K.A Three Musketeers
Wizard Spear Goblins P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins P.E.K.K.A
Wizard The Log
P.E.K.K.A Ice Spirit Spear Goblins The Log
P.E.K.K.A The Log
P.E.K.K.A Three Musketeers
Wizard Ice Spirit Three Musketeers
P.E.K.K.A Spear Goblins
P.E.K.K.A
P.E.K.K.A Ice Spirit Spear Goblins The Log
P.E.K.K.A Three Musketeers
P.E.K.K.A
P.E.K.K.A The Log
P.E.K.K.A Wizard Three Musketeers
Wizard Three Musketeers
Ice Spirit Spear Goblins Three Musketeers P.E.K.K.A The Log
Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard The Log
Wizard Ice Spirit Spear Goblins
Wizard The Log
The Log Ice Spirit Wizard
The Log Wizard
Three Musketeers
Wizard The Log
Wizard
Three Musketeers The Log
The Log
Spear Goblins Wizard Three Musketeers The Log
Wizard Three Musketeers The Log
Three Musketeers
Wizard Three Musketeers The Log
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Ice Spirit Wizard
The Log Wizard
Wizard The Log
The Log
Wizard
Ice Spirit Wizard
Wizard The Log
Ice Spirit
P.E.K.K.A
Wizard The Log
Ice Spirit Spear Goblins
Wizard Three Musketeers
The Log
Wizard Three Musketeers
The Log Wizard
Three Musketeers P.E.K.K.A
Ice Spirit The Log
The Log

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