My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Three Musketeers Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Three Musketeers Goblin Barrel Guards Balloon Miner
Giant Snowball
Royal Recruits Three Musketeers Goblin Barrel Guards Balloon Miner
Zap
Three Musketeers Goblin Barrel Guards Balloon
Barbarian Barrel
Royal Recruits Three Musketeers Goblin Barrel Guards
The Log
Royal Recruits Three Musketeers Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Royal Recruits Goblin Barrel Guards
Royal Delivery
Royal Recruits Three Musketeers Goblin Barrel Guards Balloon Miner
Fireball
Three Musketeers Goblin Barrel Balloon
Poison
Royal Recruits Three Musketeers Guards Balloon
Lightning
Three Musketeers Balloon
Rocket
Three Musketeers Balloon

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Guards Miner Balloon Rocket Lightning Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Guards Miner Balloon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Rocket
Miner
Three Musketeers
Guards Miner
Goblin Barrel
Guards Balloon Miner
Guards
Miner Three Musketeers Goblin Barrel
Balloon
Miner Goblin Barrel
Lightning
Miner
Guards Balloon Rocket Three Musketeers Goblin Barrel

Defense Synergies 0 0

Royal Recruits
Rocket
Three Musketeers
Goblin Barrel
Guards
Balloon
Lightning
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Royal Recruits
Royal Recruits Three Musketeers
Rocket Three Musketeers Royal Recruits Lightning
Royal Recruits Three Musketeers Guards
Lightning Royal Recruits Rocket
Guards
Rocket Three Musketeers Lightning
Rocket Lightning Royal Recruits
Three Musketeers Royal Recruits
Guards Royal Recruits Miner
Guards Royal Recruits
Three Musketeers
Royal Recruits Rocket Three Musketeers Guards Lightning
Rocket Three Musketeers Royal Recruits Guards
Royal Recruits Three Musketeers
Rocket Royal Recruits Three Musketeers Lightning
Three Musketeers Royal Recruits
Royal Recruits Three Musketeers Guards
Royal Recruits Guards
Royal Recruits Three Musketeers
Royal Recruits Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards
Rocket Lightning Miner
Royal Recruits Guards Rocket Lightning
Royal Recruits Rocket Guards Lightning
Royal Recruits Three Musketeers Guards
Rocket Three Musketeers
Royal Recruits Rocket Guards Lightning
Royal Recruits
Royal Recruits Rocket Lightning
Royal Recruits Three Musketeers Guards
Royal Recruits Guards
Royal Recruits Rocket Lightning Guards
Royal Recruits Rocket Lightning Three Musketeers Guards
Royal Recruits Three Musketeers
Royal Recruits Guards Rocket Three Musketeers Lightning
Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits Rocket Guards
Miner
Rocket Lightning Miner
Lightning Royal Recruits Rocket Guards
Rocket
Rocket
Lightning
Miner Lightning
Rocket Lightning Three Musketeers Guards
Rocket Lightning Miner Royal Recruits
Lightning Rocket
Rocket Lightning Three Musketeers Miner
Lightning Rocket
Lightning
Rocket Lightning Three Musketeers
Lightning Royal Recruits Rocket Three Musketeers
Lightning Rocket Three Musketeers
Rocket Lightning
Rocket Lightning Three Musketeers
Rocket Lightning Miner
Rocket Lightning
Rocket Lightning
Rocket Lightning
Rocket Lightning Royal Recruits
Miner Lightning
Lightning Miner
Rocket Lightning Miner
Lightning
Rocket Lightning Guards
Lightning
Lightning Rocket Miner
Rocket Lightning
Rocket Lightning
Lightning Royal Recruits Rocket Guards
Rocket Lightning Three Musketeers
Lightning Miner Rocket Three Musketeers
Lightning
Rocket Lightning
Royal Recruits Three Musketeers
Royal Recruits Rocket Guards Lightning
Rocket Lightning
Lightning Royal Recruits Rocket Miner

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