My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Baby Dragon P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Giant Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Goblins Baby Dragon Night Witch
Zap
Goblins Night Witch
Barbarian Barrel
Ice Spirit Goblins Night Witch
The Log
Ice Spirit Goblins
Earthquake
Arrows
Ice Spirit Goblins Night Witch
Royal Delivery
Ice Spirit Goblins Baby Dragon P.E.K.K.A Night Witch
Fireball
Baby Dragon Night Witch
Poison
Night Witch
Lightning
Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Baby Dragon P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Baby Dragon Night Witch Giant Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblins The Log Baby Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Baby Dragon
Giant Goblins Ice Spirit Lightning P.E.K.K.A
Giant
Lightning Night Witch Baby Dragon Goblins Ice Spirit The Log
Goblins
Baby Dragon Giant Ice Spirit
Ice Spirit
P.E.K.K.A Baby Dragon Giant Goblins Night Witch
Lightning
Giant Baby Dragon
The Log
Giant P.E.K.K.A
Night Witch
Giant Ice Spirit P.E.K.K.A
P.E.K.K.A
Ice Spirit Baby Dragon The Log Night Witch

Defense Synergies 1 11

Baby Dragon
Ice Spirit The Log P.E.K.K.A
Giant
Goblins
Ice Spirit The Log Night Witch
Ice Spirit
Baby Dragon Goblins The Log Night Witch P.E.K.K.A
Lightning
The Log
The Log
P.E.K.K.A Baby Dragon Goblins Ice Spirit Lightning Night Witch
Night Witch
Goblins Ice Spirit The Log
P.E.K.K.A
The Log Baby Dragon Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon The Log
P.E.K.K.A Goblins Ice Spirit The Log Night Witch
P.E.K.K.A Goblins Lightning Night Witch
Night Witch P.E.K.K.A Goblins
Lightning The Log P.E.K.K.A
The Log Baby Dragon Goblins Night Witch
Lightning Baby Dragon Ice Spirit Night Witch
Lightning Baby Dragon The Log P.E.K.K.A
P.E.K.K.A Goblins Night Witch
Goblins Ice Spirit Night Witch
Goblins Baby Dragon The Log Night Witch
Baby Dragon Night Witch
Night Witch P.E.K.K.A Ice Spirit Lightning The Log
Baby Dragon Goblins Ice Spirit The Log Night Witch P.E.K.K.A
P.E.K.K.A
Ice Spirit Lightning The Log P.E.K.K.A
Goblins Night Witch P.E.K.K.A
Ice Spirit Baby Dragon Goblins The Log Night Witch
Baby Dragon The Log Ice Spirit
P.E.K.K.A
Baby Dragon Goblins The Log Night Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins P.E.K.K.A
Baby Dragon Lightning The Log
P.E.K.K.A Goblins Ice Spirit Lightning The Log
Lightning P.E.K.K.A The Log Night Witch
P.E.K.K.A Night Witch
Baby Dragon Ice Spirit
P.E.K.K.A Goblins Lightning Night Witch
P.E.K.K.A
Lightning P.E.K.K.A Baby Dragon Goblins Ice Spirit The Log
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A The Log
Lightning P.E.K.K.A Night Witch
Baby Dragon
Baby Dragon Goblins Ice Spirit Lightning The Log Night Witch P.E.K.K.A
Baby Dragon The Log P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon The Log
Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning The Log
Baby Dragon The Log
Baby Dragon Ice Spirit
Baby Dragon The Log
The Log Baby Dragon Ice Spirit Lightning
The Log Lightning
Lightning Goblins Night Witch
Lightning The Log
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning
Lightning Night Witch
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log Night Witch
Lightning
Lightning The Log
Lightning Baby Dragon The Log
The Log Baby Dragon Ice Spirit
The Log Baby Dragon Lightning
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Baby Dragon Night Witch
Lightning Ice Spirit
Lightning Night Witch
Lightning The Log Night Witch
Lightning Ice Spirit
P.E.K.K.A
Lightning The Log
Lightning Ice Spirit Night Witch
Lightning Baby Dragon
The Log
Lightning Baby Dragon
The Log Baby Dragon Lightning
Lightning
P.E.K.K.A
Baby Dragon Ice Spirit Lightning The Log
Lightning
Lightning Baby Dragon The Log

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