Deck 3.6


Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Mediocre
Versatility Deck versatility Bad
Synergy Deck synergy Good

1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Spirit Minions Heal Spirit Ice Golem Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Giant Elixir Collector Three Musketeers

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Giant

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Ice Golem

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Minions Giant Three Musketeers
Giant Snowball Minions
Zap Minions Three Musketeers
Barbarian Barrel Ice Spirit Heal Spirit
The Log Ice Spirit Heal Spirit Three Musketeers
Earthquake Elixir Collector
Arrows Minions Heal Spirit
Royal Delivery Minions Heal Spirit Three Musketeers
Fireball Minions Elixir Collector Three Musketeers
Poison Minions Elixir Collector Three Musketeers
Lightning Elixir Collector Three Musketeers
Rocket Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Heal Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Heal Spirit Ice Golem The Log

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Heal Spirit Ice Golem Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Heal Spirit Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Spirit Ice Golem The Log Minions Giant Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Heal Spirit Ice Spirit Ice Golem The Log

Synergies   5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Three Musketeers + Giant Elixir Collector Ice Golem Ice Spirit Heal Spirit
Giant + Three Musketeers Minions Elixir Collector The Log Ice Golem Heal Spirit
Heal Spirit + Giant Minions Three Musketeers Ice Golem
Ice Golem + Three Musketeers Ice Spirit Giant Heal Spirit
+ Ice Golem Elixir Collector Three Musketeers
+ Giant
+ Giant Heal Spirit
+ Three Musketeers Giant Ice Spirit

Counters   39 82

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Ice Spirit The Log Ice Golem Three Musketeers Minions
The Log Ice Golem Ice Spirit
The Log
Ice Golem Giant Minions
Ice Golem Minions The Log Ice Spirit
Three Musketeers Ice Spirit Ice Golem Minions
Ice Golem The Log
Minions The Log Ice Spirit
Ice Golem Ice Spirit The Log Minions
The Log Three Musketeers
Ice Golem Ice Spirit Minions Three Musketeers
The Log Ice Golem
Ice Spirit Ice Golem Minions
Minions Ice Spirit The Log Ice Golem
Ice Spirit The Log Minions
Minions Ice Golem
Three Musketeers Ice Spirit Minions The Log
Ice Golem Ice Spirit Giant The Log
Minions Ice Spirit
The Log
Minions
Minions Three Musketeers
Ice Golem The Log Giant
Ice Golem The Log
Ice Spirit The Log Three Musketeers
Elixir Collector
Minions The Log Three Musketeers Giant
Three Musketeers Ice Golem
The Log
Minions The Log Ice Golem Ice Spirit
The Log Minions Three Musketeers
Minions Ice Spirit The Log Ice Golem
Ice Golem Three Musketeers The Log
Ice Spirit Minions Ice Golem
Minions The Log Ice Spirit Ice Golem
Ice Golem Minions Ice Spirit The Log
Ice Golem The Log Ice Spirit
Minions Ice Spirit
Minions Ice Golem
Ice Golem The Log Minions
Minions Three Musketeers
Ice Golem Ice Spirit
Ice Golem
Giant Three Musketeers Minions Ice Golem
Minions Ice Golem Three Musketeers The Log
Minions Three Musketeers
Ice Golem Ice Spirit The Log Minions
The Log Minions Ice Golem
Ice Golem Minions
Ice Spirit Minions
Ice Golem
Minions Ice Golem The Log Ice Spirit
Ice Spirit Three Musketeers Minions Ice Golem
Minions Ice Golem Ice Spirit
Ice Golem Ice Spirit Minions
The Log Ice Golem Minions Ice Spirit
The Log
Ice Golem Minions The Log
Ice Spirit Minions Ice Golem
Minions Three Musketeers Ice Golem
Ice Golem Minions

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

The Log Ice Spirit Ice Golem Minions
The Log Ice Golem Ice Spirit
The Log Ice Spirit Ice Golem Minions
The Log Ice Golem
Ice Golem Three Musketeers Minions Ice Spirit
Ice Golem The Log Ice Spirit
Ice Golem Ice Spirit The Log
Minions Three Musketeers Ice Spirit Ice Golem
Minions Ice Spirit Ice Golem
Minions The Log Ice Golem
Three Musketeers Ice Golem Minions
Ice Golem
The Log Ice Spirit
The Log Minions Ice Golem
Minions
Minions Ice Golem Ice Spirit
Minions Ice Golem
Ice Spirit The Log
Ice Golem
Ice Spirit