Deck 3.0


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Mediocre
Versatility Deck versatility Great!
Synergy Deck synergy Good

Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Spirit Bats Ice Golem Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Ice Golem Electro Wizard

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Hog Rider

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Ice Golem Hog Rider Electro Wizard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bats Hog Rider
Giant Snowball Bats Hog Rider
Zap Bats Inferno Tower
Barbarian Barrel Ice Spirit
The Log Ice Spirit
Earthquake Inferno Tower
Arrows Bats
Royal Delivery Bats Hog Rider
Fireball Inferno Tower Electro Wizard
Poison Bats Inferno Tower Electro Wizard
Lightning Inferno Tower Electro Wizard
Rocket Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Fireball The Log

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Ice Golem Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Ice Golem The Log Fireball Hog Rider Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Ice Golem The Log

Synergies   7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats + Hog Rider Ice Golem Ice Spirit
Fireball + Hog Rider The Log
Hog Rider + Ice Spirit Ice Golem Fireball The Log Bats Electro Wizard
Ice Golem + Hog Rider Electro Wizard Ice Spirit Inferno Tower Bats
+ Hog Rider Ice Golem Inferno Tower Electro Wizard Bats
+ Ice Spirit The Log Ice Golem
+ Hog Rider Fireball Inferno Tower
+ Ice Golem Hog Rider Ice Spirit

Counters   51 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Electro Wizard The Log Inferno Tower Fireball Ice Golem Ice Spirit Bats
Electro Wizard The Log Fireball Ice Spirit Ice Golem
Fireball Electro Wizard The Log
Inferno Tower Ice Golem Bats Electro Wizard Hog Rider Fireball
Ice Golem Ice Spirit Fireball Electro Wizard The Log
Fireball Ice Spirit Electro Wizard Ice Golem
Electro Wizard Fireball The Log Ice Golem
Inferno Tower Ice Spirit Electro Wizard Bats The Log
Ice Golem The Log Ice Spirit Electro Wizard Inferno Tower
The Log
Electro Wizard Bats Fireball Ice Spirit Ice Golem
The Log Electro Wizard Ice Golem Fireball
Bats Inferno Tower Ice Spirit Electro Wizard Ice Golem
Fireball Ice Spirit Electro Wizard Bats Ice Golem The Log
Inferno Tower Bats Electro Wizard Ice Spirit The Log
Electro Wizard Inferno Tower Bats Ice Golem
Inferno Tower Electro Wizard The Log Fireball Ice Spirit
Ice Golem Electro Wizard Fireball The Log Hog Rider Ice Spirit
Fireball Ice Spirit Electro Wizard Bats
Fireball Electro Wizard The Log
Inferno Tower Bats
Fireball
Inferno Tower Electro Wizard Bats
Fireball Electro Wizard The Log Ice Golem
Electro Wizard Ice Golem The Log Inferno Tower Fireball
Fireball Electro Wizard The Log Ice Spirit Inferno Tower
Fireball
The Log Electro Wizard Fireball
Fireball Ice Golem
Fireball The Log Inferno Tower Electro Wizard
Ice Golem Electro Wizard The Log Bats Fireball Ice Spirit
The Log Fireball Electro Wizard Bats
Bats Ice Golem Ice Spirit Electro Wizard The Log
Ice Golem Fireball Electro Wizard The Log
Electro Wizard Inferno Tower Ice Spirit Ice Golem
Fireball
Electro Wizard Inferno Tower The Log Ice Spirit Ice Golem
Electro Wizard Inferno Tower Ice Spirit The Log Ice Golem
Electro Wizard Ice Golem Fireball The Log Ice Spirit
Inferno Tower Electro Wizard Bats Ice Spirit Fireball
Inferno Tower Ice Golem Bats Electro Wizard
Ice Golem Electro Wizard Inferno Tower The Log
Fireball Electro Wizard
Electro Wizard Ice Golem Inferno Tower Ice Spirit
Ice Golem Inferno Tower Electro Wizard
Electro Wizard Hog Rider Inferno Tower Ice Golem
Inferno Tower
Inferno Tower Ice Golem The Log Electro Wizard Bats
Inferno Tower Electro Wizard Bats
Ice Golem Electro Wizard Ice Spirit The Log Bats
The Log Fireball Electro Wizard Bats Ice Golem
Electro Wizard Ice Golem Inferno Tower Bats
Ice Spirit Bats Electro Wizard
Ice Golem Electro Wizard Inferno Tower
Fireball Ice Spirit Ice Golem Electro Wizard The Log
Fireball Electro Wizard Ice Spirit Ice Golem
Electro Wizard Bats Ice Golem Fireball Ice Spirit
Fireball Ice Spirit Inferno Tower Ice Golem Electro Wizard
The Log Ice Spirit Ice Golem Fireball Electro Wizard
Electro Wizard Inferno Tower The Log
Electro Wizard Ice Golem The Log Bats
Electro Wizard Ice Spirit Inferno Tower Ice Golem
Inferno Tower Bats Ice Golem Fireball Electro Wizard
Ice Golem Inferno Tower Bats

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

The Log Electro Wizard Ice Spirit Ice Golem Bats Fireball
The Log Ice Golem Bats Ice Spirit Electro Wizard
The Log Ice Golem Electro Wizard Ice Spirit Bats
Ice Golem The Log Electro Wizard
Electro Wizard Ice Golem Ice Spirit Bats Fireball
Ice Spirit Ice Golem The Log Electro Wizard
Fireball Electro Wizard Ice Golem The Log Ice Spirit
Bats Ice Spirit Inferno Tower Electro Wizard Ice Golem
Ice Spirit Electro Wizard Fireball Ice Golem
Fireball Electro Wizard Ice Golem Bats The Log
Fireball Ice Golem
Electro Wizard Ice Golem
The Log Ice Spirit
Electro Wizard
Fireball The Log Ice Golem Electro Wizard
Fireball
Electro Wizard Ice Spirit Ice Golem Fireball Bats
Ice Golem Bats Electro Wizard
The Log Ice Spirit Fireball
Ice Golem
Ice Spirit Fireball Electro Wizard