Deck 3.9


Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Mediocre
Versatility Deck versatility Mediocre
Synergy Deck synergy Mediocre

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Heal Spirit Ice Golem Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Collector Three Musketeers Giant Skeleton

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Ice Golem Giant Skeleton

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Giant Skeleton

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Minions Three Musketeers Giant Skeleton
Giant Snowball Minions Three Musketeers
Zap Minions Three Musketeers
Barbarian Barrel Heal Spirit Three Musketeers Giant Skeleton
The Log Heal Spirit Three Musketeers Giant Skeleton
Earthquake Elixir Collector
Arrows Minions Heal Spirit
Royal Delivery Minions Heal Spirit Three Musketeers Giant Skeleton
Fireball Minions Elixir Collector Three Musketeers
Poison Minions Elixir Collector Three Musketeers
Lightning Ice Golem Elixir Collector Three Musketeers
Rocket Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Heal Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Heal Spirit Ice Golem The Log

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Golem Elixir Collector Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Golem The Log Zap Minions Giant Skeleton Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Heal Spirit Ice Golem The Log Zap

Synergies   3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Three Musketeers + Elixir Collector Ice Golem Heal Spirit
Giant Skeleton + Minions
Heal Spirit + Minions Three Musketeers Ice Golem
Ice Golem + Three Musketeers Zap Heal Spirit
+ Zap
+ Giant Skeleton Heal Spirit
+ Three Musketeers
+ Ice Golem The Log

Counters   38 76

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Minions The Log Ice Golem
Three Musketeers Ice Golem The Log Minions Zap
The Log Zap Giant Skeleton Ice Golem
The Log
Ice Golem Giant Skeleton Minions
Minions Giant Skeleton The Log Ice Golem
Three Musketeers Minions Zap Ice Golem
The Log Giant Skeleton Ice Golem
Minions The Log
Ice Golem Minions Giant Skeleton The Log
Three Musketeers Giant Skeleton The Log
Minions Three Musketeers Zap Ice Golem
The Log Zap Ice Golem
Ice Golem Minions
Minions The Log Ice Golem Giant Skeleton
Minions The Log
Minions Ice Golem
Giant Skeleton Zap Three Musketeers Minions The Log
Ice Golem The Log
Minions
Minions
Zap The Log Giant Skeleton
Minions
Three Musketeers Minions
The Log Ice Golem
Zap Minions Ice Golem Giant Skeleton
Giant Skeleton Ice Golem The Log
Three Musketeers The Log
Elixir Collector
Minions The Log Three Musketeers
Three Musketeers Ice Golem Giant Skeleton
Zap The Log
Minions Zap The Log Ice Golem
The Log Minions Zap Three Musketeers
Minions The Log Ice Golem
Ice Golem Zap The Log Three Musketeers
Ice Golem Minions
Ice Golem Minions Zap The Log
Ice Golem Minions Giant Skeleton The Log Zap
The Log Giant Skeleton Ice Golem
Minions Zap
Minions Giant Skeleton Ice Golem
Ice Golem Giant Skeleton Minions The Log
Minions Three Musketeers
Ice Golem Giant Skeleton
Ice Golem Giant Skeleton
Minions Giant Skeleton Ice Golem Three Musketeers
Giant Skeleton
Ice Golem Minions The Log Three Musketeers
Minions Three Musketeers
Ice Golem Minions The Log
The Log Minions Ice Golem
Ice Golem Zap Minions Giant Skeleton
Minions Zap
Ice Golem Giant Skeleton
Zap Ice Golem Giant Skeleton Minions The Log
Ice Golem Zap Minions Three Musketeers
Minions Zap Ice Golem
Minions Ice Golem
Ice Golem The Log Minions
Zap The Log
Ice Golem Minions Zap The Log
Zap Minions Giant Skeleton Ice Golem
Minions Three Musketeers Ice Golem Zap
Minions Giant Skeleton Ice Golem

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

The Log Zap Ice Golem Minions
The Log Ice Golem
Zap The Log Ice Golem Minions
Zap The Log Ice Golem
Ice Golem Zap Three Musketeers Minions
The Log Zap Ice Golem
Ice Golem The Log
Minions Three Musketeers Ice Golem Giant Skeleton
Minions Ice Golem
Three Musketeers Minions Ice Golem
Ice Golem
The Log
The Log Ice Golem Zap Minions