My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
RIP
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Baby Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Baby Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Knight
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Knight Hog Rider Baby Dragon Bowler
Fireball
Hog Rider Baby Dragon Bowler
Poison
Lightning
Knight Baby Dragon Bowler
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Tornado Baby Dragon Hog Rider Bowler Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Tornado

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Baby Dragon
Knight Tornado Bowler Hog Rider Lightning
Bowler
Baby Dragon Hog Rider Lightning The Log Tornado
Hog Rider
Knight Lightning The Log Baby Dragon Bowler Tornado
Knight
Baby Dragon Hog Rider The Log
Lightning
Hog Rider Baby Dragon Bowler
The Log
Hog Rider Bowler Knight Tornado
Skeletons
Tornado
Baby Dragon Bowler Hog Rider The Log

Defense Synergies 2 14

Baby Dragon
Bowler Knight The Log Skeletons Tornado
Bowler
The Log Tornado Baby Dragon Knight Skeletons
Hog Rider
Knight
Baby Dragon Bowler The Log Skeletons Tornado
Lightning
The Log
The Log
Bowler Baby Dragon Knight Lightning Skeletons Tornado
Skeletons
Baby Dragon Bowler Knight The Log Tornado
Tornado
Bowler Baby Dragon Knight The Log Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Baby Dragon Knight The Log
Knight The Log Skeletons
Bowler Tornado Knight Lightning Skeletons
Bowler Knight Skeletons
Lightning Bowler The Log Tornado
Bowler The Log Tornado Baby Dragon Skeletons
Lightning Tornado Baby Dragon
Bowler Lightning Baby Dragon The Log
Skeletons Tornado
Knight Tornado Bowler Skeletons
Baby Dragon Bowler Knight The Log Skeletons Tornado
Baby Dragon Tornado
Bowler Knight Lightning The Log Skeletons
Bowler Baby Dragon The Log Tornado
Knight
Tornado Bowler Lightning The Log
Bowler Knight Skeletons Tornado
Baby Dragon Bowler Knight The Log Tornado
Baby Dragon The Log Tornado Bowler Knight
Tornado
Bowler Baby Dragon Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler Skeletons
Baby Dragon Bowler Knight Lightning The Log
Bowler Knight Lightning The Log Skeletons
Bowler Lightning Knight The Log Tornado
Bowler Knight Skeletons
Baby Dragon Skeletons Tornado
Bowler Knight Lightning Skeletons
Knight
Lightning Baby Dragon Knight The Log Skeletons Tornado
Skeletons
Bowler Knight
Lightning Bowler The Log Tornado
Bowler Lightning Knight Skeletons
Baby Dragon Bowler
Baby Dragon Bowler Knight Lightning The Log Skeletons Tornado
Bowler Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon Knight The Log
Baby Dragon Bowler The Log Tornado
Lightning Baby Dragon The Log
Lightning Knight The Log
Baby Dragon Bowler The Log
Baby Dragon Tornado
Baby Dragon Bowler The Log Tornado
The Log Baby Dragon Bowler Lightning Tornado
The Log Lightning Tornado
Lightning Bowler Tornado
Lightning Bowler Knight The Log Tornado
Lightning Baby Dragon Tornado
Lightning Baby Dragon Bowler Knight The Log
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon Bowler The Log
Lightning Baby Dragon Bowler The Log
Lightning Tornado
Lightning
Lightning Baby Dragon Bowler The Log
Lightning Baby Dragon Bowler The Log Tornado
Lightning Baby Dragon Bowler The Log
Lightning Tornado
Bowler Lightning The Log Tornado
Lightning Baby Dragon The Log
The Log Tornado Baby Dragon Bowler
The Log Baby Dragon Bowler Lightning Tornado
Lightning Baby Dragon Bowler The Log Tornado
Lightning Baby Dragon The Log Tornado
Lightning Baby Dragon Tornado
Lightning
Lightning Bowler
Lightning The Log
Lightning
Bowler Lightning The Log
Lightning
Lightning Baby Dragon Tornado
The Log
Lightning Baby Dragon Bowler Knight
The Log Baby Dragon Bowler Lightning
Lightning Tornado
Baby Dragon Bowler Lightning The Log Tornado
Lightning Tornado
Lightning Baby Dragon Bowler The Log Tornado

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