My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Goblin Gang
Zap
Skeletons Goblin Gang Inferno Tower X-Bow
Barbarian Barrel
Skeletons Ice Spirit Goblin Gang Inferno Tower X-Bow Electro Wizard
The Log
Skeletons Ice Spirit Goblin Gang X-Bow
Earthquake
Skeletons Goblin Gang Inferno Tower X-Bow
Arrows
Skeletons Ice Spirit Goblin Gang
Royal Delivery
Skeletons Ice Spirit Goblin Gang Electro Wizard
Fireball
Goblin Gang Inferno Tower X-Bow Electro Wizard
Poison
Goblin Gang Inferno Tower X-Bow Electro Wizard
Lightning
Inferno Tower X-Bow Electro Wizard
Rocket
Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Skeletons The Log Goblin Gang Fireball Electro Wizard Inferno Tower X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Skeletons The Log Goblin Gang

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
X-Bow The Log Electro Wizard
Goblin Gang
X-Bow
Ice Spirit
X-Bow
Inferno Tower
The Log
X-Bow Fireball
Skeletons
X-Bow
Fireball The Log Goblin Gang Ice Spirit
Electro Wizard
Fireball

Defense Synergies 10 15

Fireball
The Log X-Bow Ice Spirit Inferno Tower Electro Wizard
Goblin Gang
Ice Spirit Inferno Tower The Log X-Bow Electro Wizard
Ice Spirit
Goblin Gang Inferno Tower X-Bow Fireball The Log Skeletons Electro Wizard
Inferno Tower
Goblin Gang Ice Spirit The Log Electro Wizard Fireball Skeletons X-Bow
The Log
Fireball Inferno Tower X-Bow Goblin Gang Ice Spirit Skeletons Electro Wizard
Skeletons
X-Bow Ice Spirit Inferno Tower The Log Electro Wizard
X-Bow
Fireball Ice Spirit The Log Skeletons Goblin Gang Inferno Tower Electro Wizard
Electro Wizard
Inferno Tower Fireball Goblin Gang Ice Spirit The Log Skeletons X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log X-Bow Electro Wizard
Inferno Tower Goblin Gang Ice Spirit The Log Skeletons X-Bow Electro Wizard
Goblin Gang Inferno Tower Skeletons Electro Wizard
Inferno Tower Goblin Gang Skeletons Electro Wizard
Fireball The Log X-Bow
Fireball Goblin Gang The Log Skeletons X-Bow Electro Wizard
Inferno Tower Electro Wizard Fireball Goblin Gang Ice Spirit X-Bow
Fireball Inferno Tower The Log X-Bow Electro Wizard
Inferno Tower Goblin Gang Skeletons X-Bow
Goblin Gang Ice Spirit Inferno Tower Skeletons Electro Wizard
Goblin Gang Electro Wizard Fireball The Log Skeletons X-Bow
Inferno Tower Fireball Goblin Gang Electro Wizard
Inferno Tower Fireball Goblin Gang Ice Spirit The Log Skeletons X-Bow Electro Wizard
Fireball Goblin Gang Ice Spirit The Log X-Bow Electro Wizard
Inferno Tower Goblin Gang X-Bow Electro Wizard
Inferno Tower Fireball Goblin Gang Ice Spirit The Log X-Bow Electro Wizard
Fireball Goblin Gang Inferno Tower Skeletons X-Bow Electro Wizard
Fireball Ice Spirit Goblin Gang The Log X-Bow Electro Wizard
The Log Fireball Ice Spirit Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower Skeletons X-Bow Electro Wizard
Fireball Electro Wizard Goblin Gang The Log X-Bow
Goblin Gang Ice Spirit Inferno Tower The Log Skeletons Electro Wizard
Goblin Gang Fireball Inferno Tower The Log X-Bow Electro Wizard
Inferno Tower Goblin Gang Skeletons
Fireball Goblin Gang Ice Spirit Skeletons Electro Wizard
Goblin Gang Fireball Inferno Tower Skeletons Electro Wizard
Inferno Tower
Electro Wizard Fireball Ice Spirit Inferno Tower The Log Skeletons X-Bow
Inferno Tower Goblin Gang Skeletons
Inferno Tower
Fireball The Log Electro Wizard
Fireball Goblin Gang Inferno Tower Skeletons
Fireball
Goblin Gang Inferno Tower Electro Wizard Fireball Ice Spirit The Log Skeletons X-Bow
Fireball Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log X-Bow
Fireball The Log X-Bow Electro Wizard
Fireball The Log X-Bow
Fireball The Log
Fireball The Log
Fireball Ice Spirit
The Log
Fireball The Log X-Bow Ice Spirit
Fireball The Log X-Bow
Fireball Goblin Gang X-Bow Electro Wizard
Fireball The Log X-Bow Electro Wizard
Fireball
Fireball The Log
Fireball X-Bow
Fireball The Log X-Bow
X-Bow Fireball The Log
Fireball The Log X-Bow
Fireball
Fireball The Log X-Bow Electro Wizard
Fireball The Log X-Bow
Fireball The Log X-Bow
Fireball
The Log X-Bow
Fireball The Log X-Bow
The Log Fireball Ice Spirit
Fireball The Log X-Bow Electro Wizard
Fireball The Log X-Bow
Fireball The Log X-Bow
Fireball X-Bow Electro Wizard
Electro Wizard Fireball Ice Spirit
Fireball
Fireball The Log X-Bow
Fireball Ice Spirit Electro Wizard
Fireball The Log
Electro Wizard Fireball Goblin Gang Ice Spirit X-Bow
Fireball Electro Wizard
The Log Fireball
Fireball Goblin Gang Electro Wizard
The Log Fireball
Fireball
Fireball Goblin Gang Ice Spirit The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log X-Bow Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: