My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Royal Giant Mega Minion Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Giant
Giant Snowball
Skeletons Archers Mega Minion Furnace
Zap
Skeletons Archers Royal Giant Furnace
Barbarian Barrel
Skeletons Archers Furnace Electro Wizard
The Log
Skeletons Archers Royal Giant Furnace
Earthquake
Skeletons Archers Furnace
Arrows
Skeletons Archers Furnace
Royal Delivery
Skeletons Archers Mega Minion Electro Wizard
Fireball
Archers Mega Minion Furnace Electro Wizard
Poison
Archers Mega Minion Furnace Electro Wizard
Lightning
Mega Minion Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Mega Minion Furnace Electro Wizard Lightning Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Mega Minion

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant
Furnace
Royal Giant Mega Minion
Lightning
Royal Giant
The Log
Royal Giant
Mega Minion
Furnace Royal Giant
Royal Giant
Furnace Lightning Archers The Log Mega Minion Electro Wizard
Skeletons
Electro Wizard
Royal Giant

Defense Synergies 0 15

Archers
Furnace The Log Mega Minion Skeletons Electro Wizard
Furnace
Archers Mega Minion Skeletons Electro Wizard
Lightning
The Log
The Log
Archers Lightning Mega Minion Skeletons Electro Wizard
Mega Minion
Archers Furnace The Log Skeletons Electro Wizard
Royal Giant
Skeletons
Archers Furnace The Log Mega Minion Electro Wizard
Electro Wizard
Archers Furnace The Log Mega Minion Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning The Log Mega Minion Electro Wizard
Furnace The Log Mega Minion Skeletons Electro Wizard
Furnace Archers Lightning Mega Minion Skeletons Electro Wizard
Furnace Mega Minion Skeletons Electro Wizard
Lightning The Log
The Log Archers Furnace Mega Minion Skeletons Electro Wizard
Furnace Lightning Mega Minion Electro Wizard Archers
Lightning The Log Electro Wizard
Furnace Skeletons
Archers Skeletons Electro Wizard
Archers Electro Wizard Furnace The Log Mega Minion Skeletons
Mega Minion Archers Furnace Electro Wizard
Furnace Lightning The Log Skeletons Electro Wizard
Furnace The Log Mega Minion Electro Wizard
Furnace Electro Wizard
Furnace Lightning The Log Electro Wizard
Furnace Skeletons Electro Wizard
Archers Furnace The Log Mega Minion Electro Wizard
Furnace The Log Archers Mega Minion Electro Wizard
Electro Wizard
Archers Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace Skeletons Electro Wizard
Electro Wizard Archers Lightning The Log Mega Minion
Furnace Lightning The Log Skeletons Electro Wizard
Lightning The Log Electro Wizard
Skeletons
Furnace Archers Skeletons Electro Wizard
Archers Furnace Lightning Mega Minion Skeletons Electro Wizard
Lightning Electro Wizard The Log Mega Minion Skeletons
Mega Minion Skeletons
Mega Minion
Lightning The Log Electro Wizard
Lightning Skeletons
Archers Furnace
Electro Wizard Archers Furnace Lightning The Log Mega Minion Skeletons
Archers The Log Mega Minion Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log Electro Wizard
Lightning The Log
Lightning The Log
Furnace The Log
Furnace Mega Minion
Archers Furnace The Log
The Log Lightning
The Log Lightning
Lightning Electro Wizard
Lightning The Log Electro Wizard
Lightning Archers
Lightning The Log
Lightning
Lightning Furnace The Log
Lightning Furnace The Log
Lightning Furnace The Log
Lightning
Lightning
Lightning Archers The Log Mega Minion Electro Wizard
Lightning The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
The Log Furnace
Mega Minion
The Log Lightning Electro Wizard
Lightning The Log
Lightning The Log
Lightning Archers Furnace Electro Wizard
Lightning Electro Wizard Mega Minion
Lightning Mega Minion
Lightning The Log
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard Archers
Lightning Archers Mega Minion Electro Wizard
The Log
Lightning Mega Minion Electro Wizard
The Log Lightning
Lightning
Mega Minion
Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning The Log Electro Wizard

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