Deck 4.3


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Mediocre
Synergy Deck synergy Mediocre

1 problems 3 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Giant Skeleton Sparky

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Sparky

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Balloon Giant Skeleton

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Goblin Barrel Balloon Giant Skeleton

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Goblin Barrel Balloon Giant Skeleton
Giant Snowball Goblin Gang Goblin Barrel
Zap Goblin Gang Goblin Barrel Balloon Sparky
Barbarian Barrel Goblin Gang Goblin Barrel
The Log Goblin Gang Goblin Barrel
Earthquake Goblin Gang Goblin Barrel
Arrows Goblin Gang Goblin Barrel
Royal Delivery
Fireball Goblin Gang Goblin Barrel Balloon Sparky
Poison Goblin Gang Sparky
Lightning Baby Dragon Balloon Sparky
Rocket Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon Sparky

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Goblin Gang Tornado Baby Dragon Fireball Balloon Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Goblin Gang Tornado Baby Dragon

Synergies   5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Baby Dragon + Tornado Balloon
Balloon + Tornado Baby Dragon
Goblin Barrel + Goblin Gang Sparky
Fireball + Tornado
+ Tornado
+ Goblin Barrel
+ Tornado Goblin Barrel
+ Fireball Giant Skeleton Sparky Baby Dragon Balloon

Counters   42 82

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Fireball Baby Dragon Tornado Goblin Gang
Tornado Goblin Gang Baby Dragon Fireball Giant Skeleton
Fireball Baby Dragon
Balloon Giant Skeleton Fireball Goblin Barrel Baby Dragon Goblin Gang
Baby Dragon Giant Skeleton Sparky Fireball Tornado
Baby Dragon Fireball Goblin Gang Tornado
Sparky Fireball Giant Skeleton Goblin Gang Baby Dragon
Sparky Goblin Gang
Tornado Goblin Gang Sparky Giant Skeleton
Sparky Baby Dragon Giant Skeleton
Baby Dragon Goblin Gang Tornado Fireball
Tornado Baby Dragon Goblin Gang Fireball
Sparky Goblin Gang
Goblin Gang Tornado
Goblin Gang Fireball Baby Dragon Giant Skeleton Tornado
Sparky Tornado Goblin Gang
Baby Dragon Goblin Gang Sparky
Goblin Gang Tornado Sparky Giant Skeleton Fireball
Baby Dragon Goblin Barrel Balloon Fireball
Fireball Goblin Gang Tornado Baby Dragon
Fireball Giant Skeleton Tornado Sparky Baby Dragon Goblin Gang
Sparky
Fireball
Tornado Sparky
Fireball Goblin Barrel Balloon
Goblin Gang Baby Dragon Giant Skeleton Tornado Fireball
Fireball Goblin Gang Tornado Baby Dragon
Fireball Goblin Barrel
Balloon Baby Dragon Fireball
Fireball Giant Skeleton Tornado
Fireball Baby Dragon Goblin Gang Tornado
Tornado Fireball Baby Dragon
Tornado Goblin Gang Fireball Baby Dragon
Baby Dragon Tornado Goblin Gang
Fireball Tornado Baby Dragon
Baby Dragon Tornado Goblin Gang
Fireball
Tornado
Giant Skeleton Goblin Gang
Sparky Giant Skeleton Fireball Tornado Baby Dragon
Fireball Tornado
Goblin Gang Giant Skeleton Baby Dragon
Goblin Gang Sparky Giant Skeleton
Fireball Baby Dragon
Giant Skeleton
Goblin Gang Giant Skeleton Tornado
Giant Skeleton Sparky Balloon Goblin Barrel
Giant Skeleton Sparky
Goblin Gang Tornado Sparky
Sparky Tornado
Tornado Goblin Gang
Fireball Goblin Gang Baby Dragon Tornado Goblin Barrel
Goblin Gang Giant Skeleton
Baby Dragon Sparky Goblin Gang
Giant Skeleton Sparky Goblin Gang Tornado
Fireball Goblin Gang Baby Dragon Giant Skeleton
Baby Dragon Fireball Tornado Goblin Gang
Baby Dragon Tornado Goblin Gang Fireball
Goblin Gang Tornado Fireball
Goblin Gang Tornado Fireball Baby Dragon
Goblin Gang Tornado Sparky
Baby Dragon Tornado Goblin Gang
Goblin Gang Baby Dragon Giant Skeleton
Baby Dragon Fireball Tornado
Giant Skeleton Goblin Gang Sparky

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Tornado Baby Dragon Fireball Goblin Gang Sparky
Goblin Gang Baby Dragon
Baby Dragon Goblin Gang Tornado
Baby Dragon Tornado Goblin Gang
Tornado Baby Dragon Goblin Gang Fireball
Tornado Baby Dragon
Fireball Tornado Baby Dragon Goblin Gang
Goblin Gang Baby Dragon Tornado Sparky
Baby Dragon Goblin Gang Tornado Fireball
Fireball Baby Dragon Tornado
Fireball Baby Dragon Balloon
Tornado
Tornado Goblin Gang
Fireball Baby Dragon Balloon
Baby Dragon Balloon Sparky
Fireball Goblin Gang Sparky Giant Skeleton
Goblin Gang Giant Skeleton
Fireball Tornado
Fireball Goblin Gang