My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Goblins Minions Cannon Hog Rider
Zap
Goblins Minions Cannon
Barbarian Barrel
Goblins Cannon
The Log
Goblins Cannon Mini P.E.K.K.A Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Mini P.E.K.K.A Hog Rider
Fireball
Minions Cannon Hog Rider
Poison
Minions Cannon
Lightning
Cannon Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Cannon Minions Freeze Hog Rider Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Cannon

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Zap Freeze Mini P.E.K.K.A
Cannon
Freeze
Hog Rider Arrows Zap
Goblins
Hog Rider Zap
Hog Rider
Arrows Freeze Goblins Minions Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Hog Rider Minions Zap
Minions
Hog Rider Mini P.E.K.K.A Zap
Zap
Arrows Hog Rider Freeze Goblins Mini P.E.K.K.A Minions

Defense Synergies 2 11

Arrows
Cannon Mini P.E.K.K.A Zap
Cannon
Zap Arrows Goblins Mini P.E.K.K.A Minions
Freeze
Goblins Mini P.E.K.K.A Minions
Goblins
Cannon Freeze Zap
Hog Rider
Mini P.E.K.K.A
Zap Arrows Cannon Freeze
Minions
Cannon Freeze Zap
Zap
Cannon Mini P.E.K.K.A Arrows Goblins Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Minions Zap
Mini P.E.K.K.A Cannon Goblins Minions Zap
Cannon Mini P.E.K.K.A Freeze Goblins Minions
Cannon Mini P.E.K.K.A Goblins Minions
Arrows Mini P.E.K.K.A
Arrows Freeze Cannon Goblins Minions Zap
Minions Arrows Cannon Freeze Zap
Arrows Cannon Zap
Cannon Mini P.E.K.K.A Goblins Minions
Cannon Goblins Mini P.E.K.K.A
Goblins Minions Arrows Cannon Freeze Zap
Arrows Minions Zap
Cannon Mini P.E.K.K.A Freeze Minions Zap
Arrows Cannon Freeze Goblins Mini P.E.K.K.A Minions Zap
Mini P.E.K.K.A Cannon
Cannon Freeze Mini P.E.K.K.A Zap
Arrows Cannon Goblins Mini P.E.K.K.A Minions
Arrows Cannon Goblins Minions Zap
Arrows Freeze Zap Cannon Minions
Mini P.E.K.K.A Cannon
Arrows Cannon Goblins Mini P.E.K.K.A Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap
Arrows Mini P.E.K.K.A Zap
Goblins Mini P.E.K.K.A Minions Zap
Mini P.E.K.K.A Zap
Cannon Mini P.E.K.K.A
Arrows Freeze Minions Zap
Mini P.E.K.K.A Goblins Minions
Mini P.E.K.K.A
Freeze Zap Goblins Mini P.E.K.K.A Minions
Cannon
Mini P.E.K.K.A Minions
Arrows Zap
Mini P.E.K.K.A Cannon
Cannon
Freeze Goblins Mini P.E.K.K.A Minions Zap
Arrows Minions Cannon Freeze Mini P.E.K.K.A Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Zap
Arrows
Arrows Freeze
Arrows Zap
Arrows Freeze Minions Zap
Arrows
Arrows Freeze Zap
Arrows Zap
Goblins Mini P.E.K.K.A Minions
Arrows Zap
Arrows Zap
Arrows Freeze Minions
Arrows Zap
Arrows Zap
Arrows
Arrows Freeze
Mini P.E.K.K.A Minions
Arrows Mini P.E.K.K.A Zap
Arrows Zap
Minions
Arrows
Arrows Zap
Arrows Freeze Zap
Arrows Zap
Arrows Zap
Arrows Zap
Arrows Zap
Zap Freeze Minions
Mini P.E.K.K.A
Arrows Zap
Zap Arrows Freeze
Arrows
Zap Freeze Minions
Arrows Zap
Freeze
Arrows
Mini P.E.K.K.A
Arrows Zap
Arrows Zap
Zap Freeze Minions
Zap
Freeze Zap

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