My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Mega Minion X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit Mega Minion
Zap
Skeletons Fire Spirit Inferno Tower X-Bow
Barbarian Barrel
Skeletons Fire Spirit Inferno Tower X-Bow
The Log
Skeletons Fire Spirit X-Bow
Earthquake
Skeletons Inferno Tower X-Bow
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Mega Minion
Fireball
Mega Minion Inferno Tower X-Bow
Poison
Mega Minion Inferno Tower X-Bow
Lightning
Ice Golem Mega Minion Inferno Tower X-Bow
Rocket
Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Mega Minion Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeletons Ice Golem The Log Mega Minion Fireball Inferno Tower X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Skeletons Ice Golem The Log

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Mega Minion X-Bow
Fireball
X-Bow The Log Mega Minion
Ice Golem
Mega Minion X-Bow Fire Spirit
Inferno Tower
The Log
X-Bow Fireball
Mega Minion
Ice Golem Fire Spirit Fireball X-Bow
Skeletons
X-Bow
Fireball Ice Golem The Log Fire Spirit Mega Minion

Defense Synergies 8 15

Fire Spirit
Ice Golem Inferno Tower The Log Skeletons
Fireball
The Log X-Bow Ice Golem Inferno Tower
Ice Golem
Inferno Tower Mega Minion X-Bow Fire Spirit Fireball The Log Skeletons
Inferno Tower
Ice Golem The Log Fire Spirit Fireball Mega Minion Skeletons X-Bow
The Log
Fireball Inferno Tower X-Bow Fire Spirit Ice Golem Mega Minion Skeletons
Mega Minion
Ice Golem Inferno Tower The Log Skeletons X-Bow
Skeletons
X-Bow Fire Spirit Ice Golem Inferno Tower The Log Mega Minion
X-Bow
Fireball Ice Golem The Log Skeletons Inferno Tower Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Ice Golem Inferno Tower The Log Mega Minion X-Bow
Inferno Tower The Log Mega Minion Skeletons X-Bow
Inferno Tower Fire Spirit Mega Minion Skeletons
Inferno Tower Mega Minion Skeletons
Fireball The Log X-Bow
Fireball The Log Fire Spirit Mega Minion Skeletons X-Bow
Inferno Tower Mega Minion Fire Spirit Fireball X-Bow
Fireball Ice Golem Inferno Tower The Log X-Bow
Inferno Tower Skeletons X-Bow
Fire Spirit Ice Golem Inferno Tower Skeletons
Fireball Ice Golem The Log Mega Minion Skeletons X-Bow
Inferno Tower Mega Minion Fireball
Inferno Tower Fire Spirit Fireball The Log Skeletons X-Bow
Fire Spirit Fireball The Log Mega Minion X-Bow
Inferno Tower X-Bow
Inferno Tower Fireball The Log X-Bow
Fireball Inferno Tower Skeletons X-Bow
Fire Spirit Fireball The Log Mega Minion X-Bow
The Log Fire Spirit Fireball Ice Golem Mega Minion
Inferno Tower
Fire Spirit Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Ice Golem Inferno Tower Skeletons X-Bow
Fireball Ice Golem The Log Mega Minion X-Bow
Ice Golem Inferno Tower The Log Skeletons
Fireball Ice Golem Inferno Tower The Log X-Bow
Inferno Tower Skeletons
Fire Spirit Fireball Ice Golem Skeletons
Fireball Ice Golem Inferno Tower Mega Minion Skeletons
Inferno Tower
Fireball Ice Golem Inferno Tower The Log Mega Minion Skeletons X-Bow
Inferno Tower Mega Minion Skeletons
Inferno Tower Mega Minion
Fireball The Log
Fireball Ice Golem Inferno Tower Skeletons
Fireball
Inferno Tower Fireball Ice Golem The Log Mega Minion Skeletons X-Bow
Fireball Ice Golem Inferno Tower The Log Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log X-Bow
Fireball The Log X-Bow
Fireball The Log X-Bow
Fireball Ice Golem The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Ice Golem Mega Minion
Fire Spirit The Log
Fireball The Log X-Bow Fire Spirit Ice Golem
Fireball The Log X-Bow
Fire Spirit Fireball X-Bow
Fireball The Log X-Bow
Fireball Fire Spirit
Fire Spirit Fireball Ice Golem The Log
Fireball X-Bow
Fireball Ice Golem The Log X-Bow
X-Bow Fireball The Log
Fireball The Log X-Bow
Fireball
Fire Spirit Fireball The Log Mega Minion X-Bow
Fire Spirit Fireball The Log X-Bow
Fireball The Log X-Bow
Fireball
The Log X-Bow
Fireball The Log X-Bow
Ice Golem The Log Fire Spirit Fireball
Mega Minion
Fireball The Log X-Bow
Fireball The Log X-Bow
Fireball The Log X-Bow
Fire Spirit Fireball Ice Golem X-Bow
Fireball Mega Minion
Fireball Mega Minion
Fireball The Log X-Bow
Fireball
Fireball The Log
Fire Spirit Fireball X-Bow
Fireball Fire Spirit Mega Minion
The Log Fireball
Fireball Mega Minion
The Log Fireball Ice Golem
Fireball
Mega Minion
Fireball The Log
Fireball
Fireball The Log X-Bow

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