My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Musketeer Prince Bowler Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Prince Bandit
Giant Snowball
Goblin Gang Royal Recruits Musketeer
Zap
Goblin Gang Firecracker Prince Bandit
Barbarian Barrel
Goblin Gang Firecracker Royal Recruits Musketeer Bandit
The Log
Goblin Gang Firecracker Royal Recruits Musketeer Prince Bandit
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Royal Recruits
Royal Delivery
Goblin Gang Firecracker Royal Recruits Musketeer Prince Bowler Bandit
Fireball
Goblin Gang Firecracker Musketeer Bowler Bandit
Poison
Goblin Gang Firecracker Royal Recruits Musketeer
Lightning
Musketeer Prince Bowler Bandit
Rocket
Musketeer Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Bandit Firecracker Musketeer Bowler Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Bandit Firecracker

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bowler Prince Bandit
Musketeer
Bowler Prince Bandit Royal Recruits
Bowler
Arrows Musketeer Prince Goblin Gang Firecracker
Prince
Arrows Musketeer Bowler Goblin Gang Firecracker
Goblin Gang
Bowler Prince Bandit Royal Recruits Firecracker
Bandit
Arrows Musketeer Goblin Gang Royal Recruits Firecracker
Royal Recruits
Musketeer Goblin Gang Bandit Firecracker
Firecracker
Bowler Prince Goblin Gang Bandit Royal Recruits

Defense Synergies 1 15

Arrows
Bowler Prince Bandit
Musketeer
Goblin Gang Bowler Bandit Firecracker
Bowler
Arrows Musketeer Prince Bandit
Prince
Arrows Bowler Goblin Gang Firecracker
Goblin Gang
Musketeer Prince Bandit Royal Recruits Firecracker
Bandit
Arrows Musketeer Bowler Goblin Gang Firecracker
Royal Recruits
Goblin Gang Firecracker
Firecracker
Musketeer Prince Goblin Gang Bandit Royal Recruits

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Musketeer Royal Recruits Firecracker
Musketeer Prince Goblin Gang Bandit Royal Recruits Firecracker
Bowler Prince Goblin Gang Musketeer Bandit Royal Recruits
Prince Royal Recruits Musketeer Bowler Goblin Gang Bandit Firecracker
Arrows Bowler Prince Royal Recruits Firecracker
Arrows Bowler Goblin Gang Musketeer Bandit Firecracker
Musketeer Arrows Goblin Gang Firecracker
Bowler Arrows Musketeer Bandit Royal Recruits
Musketeer Prince Goblin Gang Royal Recruits
Goblin Gang Musketeer Bowler Prince Bandit Royal Recruits Firecracker
Goblin Gang Arrows Musketeer Bowler Bandit Royal Recruits Firecracker
Arrows Musketeer Goblin Gang Firecracker
Bowler Prince Royal Recruits Musketeer Goblin Gang Bandit
Bowler Arrows Prince Goblin Gang Royal Recruits Firecracker
Royal Recruits Prince Goblin Gang Bandit
Bowler Prince Goblin Gang Bandit Royal Recruits
Arrows Musketeer Bowler Prince Goblin Gang Royal Recruits Firecracker
Arrows Musketeer Bowler Prince Goblin Gang Bandit Royal Recruits Firecracker
Arrows Musketeer Bowler Bandit Royal Recruits Firecracker
Musketeer Prince Royal Recruits
Bowler Goblin Gang Royal Recruits Arrows Musketeer Prince Bandit Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Bowler Prince Bandit
Bandit Arrows Musketeer Bowler Prince Goblin Gang Firecracker
Goblin Gang Bandit Royal Recruits Musketeer Bowler Prince
Bowler Prince Goblin Gang Royal Recruits Musketeer Bandit
Royal Recruits Musketeer Bowler Prince Goblin Gang Bandit
Arrows Firecracker Musketeer Goblin Gang
Prince Goblin Gang Royal Recruits Musketeer Bowler Bandit
Prince Royal Recruits
Royal Recruits Prince Bandit Firecracker
Royal Recruits Musketeer Goblin Gang
Musketeer Bowler Prince Royal Recruits
Royal Recruits Arrows Bowler Prince
Bowler Prince Royal Recruits Goblin Gang Bandit
Royal Recruits Musketeer Bowler Firecracker
Goblin Gang Royal Recruits Musketeer Bowler Prince Firecracker
Arrows Bowler Musketeer Royal Recruits Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Bandit Royal Recruits Firecracker
Arrows Firecracker Musketeer Bowler Bandit
Arrows Bandit
Arrows Musketeer Prince Royal Recruits Firecracker
Arrows Bowler Firecracker
Arrows Firecracker Musketeer
Arrows Musketeer Bowler Firecracker
Arrows Bowler Firecracker
Arrows Bandit Firecracker
Musketeer Bowler Prince Goblin Gang
Firecracker Arrows Musketeer Bowler Prince Bandit Royal Recruits
Arrows Musketeer Firecracker
Musketeer Bowler Bandit Firecracker
Arrows Musketeer Bandit Firecracker
Arrows Musketeer Prince Firecracker
Arrows Musketeer Bowler Bandit Firecracker
Arrows Musketeer Bowler Bandit Royal Recruits Firecracker
Arrows
Arrows Musketeer Bowler Prince Bandit Firecracker
Arrows Bowler Firecracker
Musketeer Bowler Prince
Arrows
Musketeer Bowler Prince
Arrows Musketeer Royal Recruits
Arrows Firecracker Bowler
Arrows Firecracker Musketeer Bowler Bandit
Arrows Musketeer Bowler Prince Bandit
Arrows Musketeer Bandit Firecracker
Arrows Musketeer Firecracker
Musketeer Firecracker
Bowler
Arrows Musketeer Bandit
Arrows Firecracker
Prince
Arrows Bowler Firecracker
Musketeer Prince Goblin Gang Bandit Royal Recruits
Arrows Musketeer Firecracker
Arrows
Musketeer Bowler Prince Goblin Gang Firecracker
Arrows Musketeer Bowler Firecracker
Arrows
Musketeer Prince Royal Recruits Firecracker
Musketeer Bowler Goblin Gang Royal Recruits Firecracker
Firecracker Musketeer
Musketeer Bowler Prince Bandit Royal Recruits Firecracker
Prince
Bowler Firecracker

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