My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Musketeer Hog Rider Goblin Barrel Skeleton Army
Zap
Fire Spirit Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Musketeer Inferno Tower Goblin Barrel Skeleton Army
The Log
Fire Spirit Musketeer Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Fire Spirit Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Musketeer Hog Rider Goblin Barrel Skeleton Army
Fireball
Musketeer Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Poison
Musketeer Inferno Tower Skeleton Army
Lightning
Musketeer Inferno Tower
Rocket
Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Barrel Skeleton Army Fireball Hog Rider Musketeer Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Barrel Skeleton Army

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Barrel
Fire Spirit Hog Rider Skeleton Army
Fire Spirit
Hog Rider Goblin Barrel Zap
Fireball
Hog Rider Zap
Hog Rider
Fire Spirit Fireball Musketeer Zap Goblin Barrel
Inferno Tower
Musketeer
Hog Rider Zap
Skeleton Army
Goblin Barrel
Zap
Fireball Hog Rider Fire Spirit Musketeer

Defense Synergies 2 9

Goblin Barrel
Fire Spirit
Inferno Tower Zap
Fireball
Zap Inferno Tower Musketeer
Hog Rider
Inferno Tower
Skeleton Army Fire Spirit Fireball Musketeer Zap
Musketeer
Fireball Inferno Tower Skeleton Army Zap
Skeleton Army
Inferno Tower Musketeer Zap
Zap
Fireball Fire Spirit Inferno Tower Musketeer Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Musketeer Zap
Inferno Tower Skeleton Army Musketeer Zap
Inferno Tower Skeleton Army Fire Spirit Musketeer
Inferno Tower Skeleton Army Musketeer
Fireball Skeleton Army
Fireball Skeleton Army Fire Spirit Musketeer Zap
Inferno Tower Musketeer Fire Spirit Fireball Zap
Fireball Inferno Tower Musketeer Zap
Inferno Tower Musketeer Skeleton Army
Skeleton Army Fire Spirit Inferno Tower Musketeer
Skeleton Army Fireball Musketeer Zap
Inferno Tower Musketeer Fireball Zap
Inferno Tower Skeleton Army Fire Spirit Fireball Musketeer Zap
Fire Spirit Fireball Skeleton Army Zap
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Fireball Zap
Fireball Inferno Tower Musketeer Skeleton Army
Fire Spirit Fireball Musketeer Skeleton Army Zap
Zap Fire Spirit Fireball Musketeer
Inferno Tower Musketeer
Skeleton Army Fire Spirit Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Inferno Tower Zap
Fireball Musketeer Zap
Skeleton Army Inferno Tower Musketeer Zap
Skeleton Army Fireball Inferno Tower Musketeer Zap
Inferno Tower Musketeer Skeleton Army
Fire Spirit Fireball Musketeer Zap
Skeleton Army Fireball Inferno Tower Musketeer
Inferno Tower Skeleton Army
Zap Fireball Inferno Tower Skeleton Army
Inferno Tower Musketeer Skeleton Army
Inferno Tower Musketeer
Skeleton Army Fireball Zap
Skeleton Army Fireball Inferno Tower
Fireball Musketeer Skeleton Army
Inferno Tower Skeleton Army Fireball Musketeer Zap
Fireball Inferno Tower Musketeer Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Zap
Fireball
Fireball Musketeer
Fireball Fire Spirit Zap
Fireball Fire Spirit Musketeer Zap
Fire Spirit Musketeer
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Fireball Musketeer
Fireball Musketeer Zap
Fireball Fire Spirit Musketeer Zap
Fire Spirit Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Zap
Fireball Musketeer Zap
Fireball Musketeer
Fireball
Fire Spirit Fireball Musketeer Zap
Fire Spirit Fireball Zap
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Zap
Zap Fire Spirit Fireball
Fireball Musketeer Zap
Fireball Musketeer Zap
Fireball Musketeer Zap
Fire Spirit Fireball Musketeer Zap
Zap Fireball Musketeer
Fireball
Fireball Musketeer Zap
Zap Fireball
Fireball
Zap Fire Spirit Fireball Musketeer Skeleton Army
Fireball Fire Spirit Musketeer Zap
Fireball
Fireball Musketeer
Fireball Musketeer Zap
Fireball Zap
Musketeer
Zap Fireball Musketeer
Fireball Musketeer Zap
Fireball Musketeer Zap

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