My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Dart Goblin Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Dart Goblin Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Fire Spirit Dart Goblin Wall Breakers
Zap
Fire Spirit Firecracker Dart Goblin Wall Breakers
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Firecracker Dart Goblin Wall Breakers
The Log
Electro Spirit Fire Spirit Ice Spirit Firecracker Dart Goblin Wall Breakers
Earthquake
Firecracker
Arrows
Electro Spirit Fire Spirit Ice Spirit Firecracker Dart Goblin Wall Breakers
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Firecracker Dart Goblin Wall Breakers Mother Witch
Fireball
Firecracker Dart Goblin Wall Breakers Mother Witch
Poison
Firecracker Dart Goblin Mother Witch
Lightning
Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Fire Spirit Electro Spirit Wall Breakers Dart Goblin Firecracker Void Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Ice Spirit Fire Spirit Electro Spirit Wall Breakers

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Dart Goblin Wall Breakers Firecracker
Fire Spirit
Wall Breakers Mother Witch
Dart Goblin
Ice Spirit Wall Breakers Firecracker
Wall Breakers
Ice Spirit Fire Spirit Dart Goblin Firecracker Electro Spirit
Firecracker
Ice Spirit Dart Goblin Wall Breakers
Electro Spirit
Wall Breakers Mother Witch
Mother Witch
Fire Spirit Electro Spirit
Void

Defense Synergies 0 6

Ice Spirit
Fire Spirit Dart Goblin Firecracker
Fire Spirit
Ice Spirit Firecracker
Dart Goblin
Ice Spirit Firecracker Mother Witch
Wall Breakers
Firecracker
Ice Spirit Fire Spirit Dart Goblin
Electro Spirit
Mother Witch
Dart Goblin
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Firecracker Void
Ice Spirit Dart Goblin Firecracker
Fire Spirit Dart Goblin Void
Dart Goblin Firecracker
Firecracker
Fire Spirit Dart Goblin Firecracker Electro Spirit Mother Witch
Dart Goblin Ice Spirit Fire Spirit Firecracker Electro Spirit Void
Dart Goblin Electro Spirit Void
Ice Spirit Fire Spirit Dart Goblin Firecracker
Dart Goblin Mother Witch Firecracker Electro Spirit
Dart Goblin Firecracker
Ice Spirit Fire Spirit
Fire Spirit Ice Spirit Dart Goblin Firecracker Electro Spirit
Ice Spirit
Firecracker
Ice Spirit Fire Spirit Dart Goblin Firecracker Electro Spirit
Ice Spirit Fire Spirit Dart Goblin Firecracker Electro Spirit Mother Witch
Dart Goblin
Fire Spirit Dart Goblin Firecracker Electro Spirit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void
Void Firecracker
Ice Spirit
Fire Spirit Firecracker Mother Witch Ice Spirit Dart Goblin Electro Spirit
Dart Goblin Void
Void Ice Spirit Firecracker Electro Spirit
Dart Goblin
Dart Goblin
Void
Dart Goblin Firecracker
Ice Spirit Dart Goblin Firecracker Electro Spirit
Dart Goblin Firecracker Electro Spirit Mother Witch
Electro Spirit Void
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Dart Goblin Firecracker
Firecracker Void Dart Goblin
Dart Goblin Void
Dart Goblin Firecracker Void
Fire Spirit Firecracker
Firecracker Mother Witch Ice Spirit Fire Spirit Dart Goblin Electro Spirit
Fire Spirit Dart Goblin Firecracker
Ice Spirit Fire Spirit Dart Goblin Firecracker
Void Dart Goblin Firecracker
Fire Spirit Void
Firecracker Void Dart Goblin
Void Fire Spirit Dart Goblin Firecracker
Fire Spirit Dart Goblin Firecracker Void
Dart Goblin Firecracker Void
Dart Goblin Firecracker
Dart Goblin Firecracker
Dart Goblin Firecracker
Void Fire Spirit Dart Goblin Firecracker
Fire Spirit Dart Goblin Firecracker Mother Witch Void
Void
Void
Void
Void
Firecracker Mother Witch Ice Spirit Fire Spirit Electro Spirit
Firecracker Void Dart Goblin
Void
Void Dart Goblin Firecracker
Fire Spirit Dart Goblin Firecracker Mother Witch Void
Ice Spirit Dart Goblin Firecracker Electro Spirit Void
Void
Void Dart Goblin
Void Ice Spirit Firecracker Electro Spirit
Firecracker
Ice Spirit Fire Spirit Dart Goblin Electro Spirit Void
Fire Spirit Dart Goblin Firecracker
Void Dart Goblin Firecracker
Dart Goblin Firecracker
Void
Dart Goblin Firecracker
Ice Spirit Dart Goblin Firecracker Electro Spirit
Firecracker Dart Goblin Void
Void Dart Goblin Firecracker
Dart Goblin Firecracker Void
Void

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