My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Drill Bandit
Giant Snowball
Skeletons Fire Spirit Bomber Goblin Drill
Zap
Skeletons Fire Spirit Bomber Inferno Tower Goblin Drill Bandit
Barbarian Barrel
Skeletons Fire Spirit Bomber Inferno Tower Goblin Drill Bandit
The Log
Skeletons Fire Spirit Bomber Goblin Drill Bandit
Earthquake
Skeletons Bomber Inferno Tower Goblin Drill
Arrows
Skeletons Fire Spirit Bomber Goblin Drill
Royal Delivery
Skeletons Fire Spirit Bomber Goblin Drill Bandit
Fireball
Bomber Inferno Tower Goblin Drill Bandit
Poison
Bomber Inferno Tower Goblin Drill
Lightning
Inferno Tower Bandit
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bomber The Log Bandit Fireball Goblin Drill Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Bomber The Log

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Drill Bandit
Bomber
Bandit Goblin Drill
Fireball
Goblin Drill The Log
Inferno Tower
The Log
Fireball Bandit Goblin Drill
Bandit
Fire Spirit Bomber The Log Goblin Drill
Goblin Drill
Fire Spirit Fireball Bomber The Log Bandit

Defense Synergies 2 18

Skeletons
Fire Spirit Bomber Inferno Tower The Log Bandit
Fire Spirit
Skeletons Inferno Tower The Log Goblin Drill
Bomber
Skeletons The Log Bandit Goblin Drill
Fireball
The Log Inferno Tower Bandit Goblin Drill
Inferno Tower
The Log Skeletons Fire Spirit Fireball Bandit Goblin Drill
The Log
Fireball Inferno Tower Skeletons Fire Spirit Bomber Bandit Goblin Drill
Bandit
Skeletons Bomber Fireball Inferno Tower The Log
Goblin Drill
Fire Spirit Bomber Fireball Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Inferno Tower The Log
Inferno Tower Skeletons The Log Bandit Goblin Drill
Inferno Tower Skeletons Fire Spirit Bomber Bandit Goblin Drill
Inferno Tower Skeletons Bandit Goblin Drill
Bomber Fireball The Log
Fireball The Log Skeletons Fire Spirit Bomber Bandit
Inferno Tower Fire Spirit Fireball
Fireball Inferno Tower The Log Bandit
Inferno Tower Skeletons Goblin Drill
Skeletons Fire Spirit Bomber Inferno Tower Bandit
Skeletons Bomber Fireball The Log Bandit Goblin Drill
Inferno Tower Fireball
Inferno Tower Goblin Drill Skeletons Fire Spirit Bomber Fireball The Log Bandit
Fire Spirit Bomber Fireball The Log Goblin Drill
Inferno Tower Bandit Goblin Drill
Inferno Tower Fireball The Log Bandit Goblin Drill
Skeletons Bomber Fireball Inferno Tower Goblin Drill
Fire Spirit Fireball Bomber The Log Bandit Goblin Drill
The Log Goblin Drill Fire Spirit Bomber Fireball Bandit
Inferno Tower Goblin Drill
Bomber Fire Spirit Fireball The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Inferno Tower Bandit
Fireball Bandit Bomber The Log
Bandit Skeletons Inferno Tower The Log
Fireball Inferno Tower The Log Bandit
Inferno Tower Skeletons Bandit Goblin Drill
Fire Spirit Fireball Skeletons
Skeletons Fireball Inferno Tower Bandit
Inferno Tower
Skeletons Fireball Inferno Tower The Log Bandit
Inferno Tower Skeletons Goblin Drill
Inferno Tower
Fireball The Log
Skeletons Fireball Inferno Tower Bandit
Bomber Fireball
Inferno Tower Skeletons Bomber Fireball The Log Goblin Drill
Bomber Fireball Inferno Tower The Log
Bomber Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit Goblin Drill
Fireball The Log Bandit
Fireball The Log Bandit Goblin Drill
Fireball The Log
Bomber Fireball Fire Spirit The Log
Fireball Fire Spirit
Fire Spirit Bomber The Log
Fireball The Log Fire Spirit
Fireball The Log Bandit
Fire Spirit Fireball
Fireball The Log Bandit
Fireball Fire Spirit
Fire Spirit Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Bomber Fireball The Log Bandit Goblin Drill
Fireball The Log Bandit
Fireball
Bomber
Fire Spirit Bomber Fireball The Log Bandit
Fire Spirit Bomber Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log Goblin Drill
The Log Fire Spirit Bomber Fireball
Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Fire Spirit Fireball
Fireball
Fireball
Bomber Fireball The Log Bandit
Fireball
Fireball The Log
Fire Spirit Fireball Bandit
Fireball Fire Spirit
The Log Fireball
Fireball
The Log Bomber Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log Bandit
Fireball

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