My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Night Witch
Giant Snowball
Goblins Skeleton Army Witch Night Witch
Zap
Goblins Skeleton Army Witch Night Witch
Barbarian Barrel
Goblins Elite Barbarians Skeleton Army Witch Night Witch
The Log
Goblins Elite Barbarians Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Goblins Skeleton Army Witch Night Witch
Royal Delivery
Goblins Elite Barbarians Skeleton Army Witch Night Witch
Fireball
Elite Barbarians Skeleton Army Witch Night Witch
Poison
Skeleton Army Witch Night Witch
Lightning
Elite Barbarians Witch Night Witch
Rocket
Elite Barbarians Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Poison Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Zap Skeleton Army Night Witch Poison Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Rage Zap Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Night Witch
Poison Rage Zap
Poison
Night Witch Zap
Rage
Witch Elite Barbarians Night Witch
Skeleton Army
Witch
Rage Zap
Zap
Elite Barbarians Goblins Night Witch Poison Witch
Elite Barbarians
Rage Zap

Defense Synergies 0 8

Goblins
Night Witch Poison Zap
Night Witch
Goblins Zap
Poison
Goblins Zap
Rage
Skeleton Army
Zap
Witch
Zap
Zap
Goblins Night Witch Poison Skeleton Army Witch Elite Barbarians
Elite Barbarians
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeleton Army Elite Barbarians Goblins Night Witch Witch Zap
Skeleton Army Witch Goblins Night Witch Elite Barbarians
Night Witch Skeleton Army Witch Elite Barbarians Goblins
Poison Skeleton Army Elite Barbarians
Skeleton Army Goblins Night Witch Zap
Night Witch Poison Witch Zap
Poison Zap
Witch Goblins Night Witch Skeleton Army Elite Barbarians
Skeleton Army Elite Barbarians Goblins Night Witch
Goblins Poison Skeleton Army Witch Night Witch Zap
Night Witch Poison Witch Zap
Night Witch Skeleton Army Witch Zap Elite Barbarians
Skeleton Army Goblins Night Witch Poison Witch Zap
Skeleton Army Elite Barbarians
Skeleton Army Zap Elite Barbarians
Goblins Night Witch Poison Skeleton Army Witch Elite Barbarians
Goblins Night Witch Skeleton Army Witch Zap Elite Barbarians
Poison Witch Zap
Elite Barbarians
Skeleton Army Goblins Night Witch Poison Witch Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Witch Zap Elite Barbarians
Poison Zap Elite Barbarians
Skeleton Army Goblins Witch Zap Elite Barbarians
Skeleton Army Night Witch Zap Elite Barbarians
Night Witch Skeleton Army Witch Elite Barbarians
Poison Witch Zap
Skeleton Army Goblins Night Witch Witch Elite Barbarians
Skeleton Army Elite Barbarians
Zap Goblins Poison Skeleton Army Witch Elite Barbarians
Witch Skeleton Army
Witch Elite Barbarians
Skeleton Army Poison Zap Elite Barbarians
Skeleton Army Elite Barbarians Night Witch Witch
Skeleton Army Witch
Skeleton Army Witch Elite Barbarians Goblins Night Witch Poison Zap
Poison Witch Zap Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison
Poison Zap
Poison Witch Zap
Poison Witch
Poison Zap
Poison Zap
Goblins Night Witch Poison Elite Barbarians
Poison Zap
Poison Zap
Poison Elite Barbarians
Poison
Poison Zap Elite Barbarians
Poison Witch Zap
Poison
Poison
Night Witch
Poison Zap
Poison Witch Zap
Night Witch Poison
Poison
Poison Zap
Poison Zap Witch
Witch
Poison Witch Zap
Poison Witch Zap
Poison Zap
Poison Elite Barbarians Night Witch Witch Zap
Zap Poison Witch
Night Witch Elite Barbarians
Poison Night Witch Zap
Zap Poison
Poison
Zap Night Witch Skeleton Army Witch
Poison Witch Zap
Poison
Poison Zap
Poison Zap
Elite Barbarians
Zap Poison Witch Elite Barbarians
Poison Witch Zap
Poison Witch Zap

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