My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Phoenix Magic Archer Lumberjack Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarian Barrel Phoenix Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix Ram Rider
Giant Snowball
Goblins Lumberjack Ram Rider
Zap
Goblins Ram Rider
Barbarian Barrel
Goblins Magic Archer Lumberjack
The Log
Goblins Lumberjack Ram Rider
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Magic Archer Lumberjack Ram Rider
Fireball
Magic Archer Lumberjack Ram Rider
Poison
Phoenix Magic Archer
Lightning
Phoenix Magic Archer Lumberjack Ram Rider Monk
Rocket
Phoenix Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Magic Archer

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblins Fireball Lumberjack Magic Archer Phoenix Monk Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Goblins Fireball Lumberjack

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarian Barrel
Lumberjack Ram Rider
Fireball
Magic Archer Ram Rider
Goblins
Lumberjack
Barbarian Barrel Magic Archer Ram Rider
Magic Archer
Ram Rider Fireball Lumberjack
Monk
Phoenix
Phoenix
Monk
Ram Rider
Magic Archer Barbarian Barrel Fireball Lumberjack

Defense Synergies 1 12

Barbarian Barrel
Fireball Goblins Lumberjack Magic Archer
Fireball
Barbarian Barrel Lumberjack Ram Rider
Goblins
Barbarian Barrel Magic Archer Monk Phoenix
Lumberjack
Barbarian Barrel Fireball Magic Archer Ram Rider
Magic Archer
Barbarian Barrel Goblins Lumberjack Ram Rider
Monk
Goblins Phoenix
Phoenix
Goblins Monk
Ram Rider
Fireball Lumberjack Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Fireball Magic Archer Ram Rider
Lumberjack Goblins Monk Phoenix Ram Rider
Lumberjack Ram Rider Goblins
Lumberjack Goblins Monk Phoenix Ram Rider
Barbarian Barrel Fireball Lumberjack Monk
Barbarian Barrel Fireball Goblins Lumberjack Magic Archer
Ram Rider Fireball Magic Archer Phoenix
Barbarian Barrel Fireball Magic Archer Monk Phoenix Ram Rider
Goblins Lumberjack Phoenix
Barbarian Barrel Goblins Lumberjack Phoenix
Goblins Barbarian Barrel Fireball Lumberjack Magic Archer Ram Rider
Fireball Magic Archer Phoenix Ram Rider
Lumberjack Fireball Ram Rider
Fireball Barbarian Barrel Goblins Lumberjack Magic Archer
Lumberjack Phoenix Ram Rider
Monk Fireball Lumberjack Ram Rider
Fireball Goblins Lumberjack
Fireball Barbarian Barrel Goblins Lumberjack Magic Archer Ram Rider
Barbarian Barrel Fireball Lumberjack Magic Archer Ram Rider
Lumberjack Phoenix Ram Rider
Barbarian Barrel Fireball Goblins Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Barbarian Barrel Fireball Goblins
Fireball Barbarian Barrel Lumberjack Magic Archer Monk Phoenix
Lumberjack Goblins Ram Rider
Lumberjack Barbarian Barrel Fireball Monk Phoenix Ram Rider
Lumberjack Phoenix Ram Rider
Fireball Magic Archer Monk Ram Rider
Fireball Goblins Lumberjack Phoenix Ram Rider
Lumberjack Phoenix
Barbarian Barrel Fireball Goblins Magic Archer Monk Phoenix
Phoenix
Lumberjack Phoenix
Monk Fireball Phoenix
Fireball Lumberjack Ram Rider
Fireball Magic Archer
Phoenix Barbarian Barrel Fireball Goblins Lumberjack Magic Archer Monk
Barbarian Barrel Fireball Magic Archer Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Barbarian Barrel Monk
Fireball Monk Barbarian Barrel Magic Archer Ram Rider
Barbarian Barrel Fireball Magic Archer
Barbarian Barrel Fireball
Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer Monk Ram Rider
Magic Archer
Fireball Barbarian Barrel Magic Archer Ram Rider
Fireball Monk Ram Rider
Fireball Goblins Lumberjack
Monk Barbarian Barrel Fireball Magic Archer Ram Rider
Fireball Monk Magic Archer
Barbarian Barrel Fireball Magic Archer
Barbarian Barrel Fireball Magic Archer Monk
Barbarian Barrel Fireball Magic Archer
Barbarian Barrel Fireball Magic Archer
Magic Archer Barbarian Barrel Fireball
Monk Barbarian Barrel Fireball
Barbarian Barrel Fireball Magic Archer Monk
Barbarian Barrel Fireball Magic Archer Monk
Fireball Magic Archer Monk
Fireball
Monk
Barbarian Barrel Fireball Monk
Barbarian Barrel Fireball Magic Archer
Fireball Barbarian Barrel Magic Archer Monk Ram Rider
Fireball Magic Archer Monk Ram Rider
Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer Monk
Fireball Magic Archer Monk
Barbarian Barrel Fireball Magic Archer
Fireball Magic Archer Monk Ram Rider
Barbarian Barrel Fireball
Fireball Lumberjack Magic Archer
Fireball Magic Archer
Monk Fireball
Fireball Magic Archer
Fireball Magic Archer
Barbarian Barrel Fireball Magic Archer Monk

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