My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Skeleton Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Hog Rider Giant Skeleton Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Goblins Hog Rider
Zap
Goblins
Barbarian Barrel
Ice Spirit Goblins Bomb Tower Giant Skeleton
The Log
Ice Spirit Goblins Hog Rider Giant Skeleton
Earthquake
Bomb Tower Hog Rider
Arrows
Ice Spirit Goblins
Royal Delivery
Ice Spirit Goblins Hog Rider Giant Skeleton
Fireball
Bomb Tower Hog Rider
Poison
Bomb Tower
Lightning
Bomb Tower Archer Queen
Rocket
Bomb Tower Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Earthquake Bomb Tower Hog Rider Archer Queen Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Earthquake

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archer Queen
Giant Skeleton Hog Rider
Bomb Tower
Earthquake
Hog Rider Giant Skeleton The Log
Giant Skeleton
Archer Queen Earthquake Hog Rider Ice Spirit The Log
Goblins
Hog Rider Ice Spirit
Hog Rider
Earthquake Goblins Ice Spirit The Log Archer Queen Giant Skeleton
Ice Spirit
Hog Rider Giant Skeleton Goblins
The Log
Hog Rider Earthquake Giant Skeleton

Defense Synergies 2 12

Archer Queen
The Log Goblins Ice Spirit
Bomb Tower
The Log Earthquake Ice Spirit
Earthquake
Bomb Tower Ice Spirit The Log
Giant Skeleton
Goblins Ice Spirit The Log
Goblins
Archer Queen Giant Skeleton Ice Spirit The Log
Hog Rider
Ice Spirit
Archer Queen Bomb Tower Earthquake Giant Skeleton Goblins The Log
The Log
Archer Queen Bomb Tower Earthquake Giant Skeleton Goblins Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake The Log
Bomb Tower Goblins Ice Spirit The Log
Bomb Tower Giant Skeleton Goblins
Bomb Tower Goblins
Bomb Tower Earthquake Giant Skeleton The Log
The Log Bomb Tower Earthquake Goblins
Bomb Tower Ice Spirit
Earthquake Bomb Tower Giant Skeleton The Log
Archer Queen Bomb Tower Goblins
Giant Skeleton Goblins Ice Spirit
Goblins Bomb Tower Earthquake Giant Skeleton The Log
Bomb Tower Earthquake Giant Skeleton Ice Spirit The Log
Bomb Tower Earthquake Goblins Ice Spirit The Log
Bomb Tower
Bomb Tower Ice Spirit The Log
Bomb Tower Goblins
Bomb Tower Ice Spirit Goblins The Log
Bomb Tower Earthquake The Log Giant Skeleton Ice Spirit
Bomb Tower
Bomb Tower Earthquake Giant Skeleton Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Goblins
Bomb Tower The Log
Giant Skeleton Bomb Tower Goblins Ice Spirit The Log
Giant Skeleton The Log
Giant Skeleton
Bomb Tower Ice Spirit
Bomb Tower Giant Skeleton Goblins
Giant Skeleton Bomb Tower
Giant Skeleton Bomb Tower Goblins Ice Spirit The Log
Bomb Tower Giant Skeleton
Archer Queen Giant Skeleton The Log
Giant Skeleton Bomb Tower
Bomb Tower
Archer Queen Bomb Tower Giant Skeleton Goblins Ice Spirit The Log
Archer Queen Bomb Tower Earthquake Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Giant Skeleton The Log
The Log
Earthquake Giant Skeleton The Log
Earthquake Giant Skeleton The Log
Earthquake The Log
Ice Spirit
Earthquake The Log
Earthquake The Log Ice Spirit
The Log
Goblins
Earthquake The Log
Archer Queen
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake Giant Skeleton The Log
The Log
Earthquake The Log
Earthquake The Log Ice Spirit
The Log Earthquake
The Log
The Log
Ice Spirit
Earthquake The Log
Ice Spirit
Giant Skeleton
Earthquake The Log
Earthquake Ice Spirit
Archer Queen
The Log
The Log Earthquake
Archer Queen Giant Skeleton
Archer Queen
Archer Queen Giant Skeleton Ice Spirit The Log
Archer Queen
Archer Queen Giant Skeleton The Log

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