My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Fire Spirit Goblins Archers Hog Rider Goblin Hut
Zap
Fire Spirit Goblins Archers Goblin Hut
Barbarian Barrel
Fire Spirit Goblins Archers Goblin Hut
The Log
Fire Spirit Goblins Archers Hog Rider Goblin Hut
Earthquake
Archers Hog Rider Goblin Hut
Arrows
Fire Spirit Goblins Archers Goblin Hut
Royal Delivery
Fire Spirit Goblins Archers Hog Rider Goblin Hut
Fireball
Archers Hog Rider Goblin Hut
Poison
Archers Goblin Hut
Lightning
Goblin Hut Monk
Rocket
Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins The Log Archers Earthquake Hog Rider Goblin Hut Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins The Log Archers

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Goblin Hut Goblins Hog Rider
Earthquake
Hog Rider Goblin Hut The Log
Fire Spirit
Hog Rider
Goblin Hut
Archers Earthquake Hog Rider The Log
Goblins
Hog Rider Archers
Hog Rider
Earthquake Fire Spirit Goblins The Log Archers Goblin Hut
The Log
Hog Rider Earthquake Goblin Hut
Monk

Defense Synergies 0 8

Archers
Goblin Hut Goblins The Log
Earthquake
Goblin Hut The Log
Fire Spirit
The Log
Goblin Hut
Archers Earthquake
Goblins
Archers The Log Monk
Hog Rider
The Log
Archers Earthquake Fire Spirit Goblins
Monk
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Hut The Log
Goblin Hut Goblins The Log Monk
Goblin Hut Archers Fire Spirit Goblins
Goblin Hut Goblins Monk
Earthquake The Log Monk
The Log Archers Earthquake Fire Spirit Goblins
Archers Fire Spirit Goblin Hut
Earthquake The Log Monk
Goblin Hut Goblins
Archers Fire Spirit Goblins
Archers Goblins Earthquake Goblin Hut The Log
Archers Goblin Hut
Goblin Hut Earthquake Fire Spirit The Log
Fire Spirit Earthquake Goblin Hut Goblins The Log
Goblin Hut
Monk Goblin Hut The Log
Goblin Hut Goblins
Fire Spirit Archers Goblin Hut Goblins The Log
Earthquake The Log Archers Fire Spirit Goblin Hut
Goblin Hut
Archers Earthquake Fire Spirit Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Goblin Hut Goblins
Archers The Log Monk
Goblin Hut Goblins The Log
The Log Monk
Goblin Hut
Fire Spirit Archers Goblin Hut Monk
Archers Goblin Hut Goblins
Goblin Hut Goblins The Log Monk
Goblin Hut
Goblin Hut
Monk The Log
Archers
Goblin Hut Archers Goblins The Log Monk
Archers Earthquake Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log Monk
Monk The Log
Earthquake Goblin Hut The Log
Earthquake The Log
Earthquake Fire Spirit The Log
Fire Spirit Monk
Archers Earthquake Fire Spirit The Log
Earthquake The Log Fire Spirit
The Log Monk
Fire Spirit Goblins
Monk Earthquake The Log
Monk Archers Fire Spirit
Earthquake Fire Spirit Goblin Hut The Log
Earthquake Monk
Earthquake Goblin Hut The Log
Earthquake Goblin Hut The Log
Earthquake Goblin Hut The Log
Monk Earthquake
Archers Earthquake Fire Spirit The Log Monk
Earthquake Fire Spirit The Log Monk
Earthquake The Log Monk
The Log Monk
Earthquake The Log Monk
Earthquake The Log Fire Spirit
The Log Earthquake Monk
The Log Monk
The Log
Archers Fire Spirit
Goblin Hut
Earthquake The Log
Monk
Earthquake The Log Monk
Earthquake Archers Fire Spirit Goblin Hut
Archers Fire Spirit Monk
The Log
The Log Earthquake
Monk
The Log
The Log Monk

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