My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Collector Electro Giant Phoenix Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Phoenix
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons
The Log
Skeletons
Earthquake
Skeletons Elixir Collector
Arrows
Skeletons
Royal Delivery
Skeletons Mother Witch
Fireball
Elixir Collector Mother Witch
Poison
Elixir Collector Phoenix Mother Witch
Lightning
Elixir Collector Phoenix Mother Witch
Rocket
Elixir Collector Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Tornado Electro Giant Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Arrows Tornado Mother Witch Phoenix Elixir Collector Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Arrows Tornado

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Mother Witch Phoenix
Electro Giant
Mirror Tornado Mother Witch
Mirror
Arrows Electro Giant Phoenix Tornado
Mother Witch
Arrows Electro Giant
Phoenix
Mirror Arrows
Elixir Collector
Skeletons
Tornado
Electro Giant Mirror

Defense Synergies 2 7

Arrows
Mirror Mother Witch Phoenix Tornado
Electro Giant
Tornado
Mirror
Arrows Tornado
Mother Witch
Arrows Tornado
Phoenix
Arrows Skeletons
Elixir Collector
Skeletons
Phoenix Tornado
Tornado
Mirror Arrows Electro Giant Mother Witch Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Phoenix Skeletons
Tornado Skeletons
Phoenix Skeletons
Arrows Tornado
Arrows Tornado Mother Witch Skeletons
Tornado Arrows Phoenix
Arrows Electro Giant Phoenix
Phoenix Skeletons Tornado
Tornado Phoenix Skeletons
Mother Witch Arrows Electro Giant Skeletons Tornado
Arrows Phoenix Tornado
Skeletons
Arrows Tornado
Phoenix
Tornado Electro Giant
Arrows Skeletons Tornado
Arrows Tornado
Arrows Tornado Mother Witch
Phoenix Tornado
Arrows Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant Skeletons
Arrows Phoenix
Skeletons
Phoenix Tornado
Phoenix Skeletons
Arrows Electro Giant Mother Witch Skeletons Tornado
Phoenix Skeletons
Phoenix
Phoenix Skeletons Tornado
Phoenix Skeletons
Phoenix
Arrows Electro Giant Phoenix Tornado
Skeletons
Electro Giant
Electro Giant Phoenix Skeletons Tornado
Arrows Electro Giant Mother Witch Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows
Arrows
Arrows
Arrows Electro Giant Mother Witch Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Tornado
Arrows Tornado
Arrows Tornado
Arrows
Arrows
Arrows
Arrows
Arrows Tornado
Arrows
Arrows Electro Giant Mother Witch Tornado
Arrows Tornado
Tornado
Arrows
Arrows Electro Giant Mother Witch Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Arrows Electro Giant Mother Witch Tornado
Electro Giant
Arrows
Arrows
Arrows
Arrows Tornado
Arrows
Arrows
Arrows Electro Giant Tornado
Electro Giant Tornado
Tornado
Electro Giant Tornado

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