My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Dark Prince Goblin Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Sparky
Giant Snowball
Mega Minion
Zap
Dark Prince Goblin Giant Sparky
Barbarian Barrel
Dark Prince Electro Wizard Sparky
The Log
Mini P.E.K.K.A Dark Prince Sparky
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Fireball
Mega Minion Electro Wizard Sparky
Poison
Mega Minion Electro Wizard Sparky
Lightning
Mega Minion Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Rage Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Zap Mega Minion Dark Prince Mini P.E.K.K.A Electro Wizard Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Zap Mega Minion Dark Prince

Attack Synergies 8 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dark Prince
Goblin Giant Mini P.E.K.K.A Rage Sparky Zap Electro Wizard
Goblin Giant
Mega Minion Sparky Zap Dark Prince Mini P.E.K.K.A Rage Electro Wizard
Mega Minion
Goblin Giant Zap Sparky
Mini P.E.K.K.A
Sparky Dark Prince Goblin Giant Rage Zap Electro Wizard
Rage
Sparky Dark Prince Goblin Giant Mini P.E.K.K.A Electro Wizard
Sparky
Goblin Giant Mini P.E.K.K.A Rage Zap Dark Prince Mega Minion Electro Wizard
Zap
Goblin Giant Mega Minion Sparky Electro Wizard Dark Prince Mini P.E.K.K.A
Electro Wizard
Zap Dark Prince Goblin Giant Mini P.E.K.K.A Rage Sparky

Defense Synergies 5 8

Dark Prince
Mega Minion Zap Electro Wizard
Goblin Giant
Zap Sparky Electro Wizard
Mega Minion
Zap Dark Prince Sparky Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard
Rage
Sparky
Goblin Giant Mega Minion Zap
Zap
Goblin Giant Mega Minion Mini P.E.K.K.A Electro Wizard Dark Prince Sparky
Electro Wizard
Mini P.E.K.K.A Zap Dark Prince Goblin Giant Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Mega Minion Sparky Zap Electro Wizard
Mini P.E.K.K.A Sparky Dark Prince Mega Minion Zap Electro Wizard
Mini P.E.K.K.A Sparky Dark Prince Mega Minion Electro Wizard
Mini P.E.K.K.A Sparky Dark Prince Mega Minion Electro Wizard
Dark Prince Mini P.E.K.K.A Sparky
Dark Prince Mega Minion Zap Electro Wizard
Mega Minion Electro Wizard Zap
Goblin Giant Sparky Zap Electro Wizard
Mini P.E.K.K.A Sparky
Dark Prince Mini P.E.K.K.A Sparky Electro Wizard
Electro Wizard Dark Prince Goblin Giant Mega Minion Zap
Mega Minion Zap Electro Wizard
Mini P.E.K.K.A Sparky Dark Prince Zap Electro Wizard
Sparky Dark Prince Mega Minion Mini P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Mini P.E.K.K.A Sparky Zap Electro Wizard
Sparky Dark Prince Mini P.E.K.K.A Electro Wizard
Dark Prince Mega Minion Zap Electro Wizard
Zap Dark Prince Mega Minion Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Dark Prince Goblin Giant Mini P.E.K.K.A Sparky Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Sparky Zap Electro Wizard
Electro Wizard Mega Minion Mini P.E.K.K.A Zap
Dark Prince Goblin Giant Mini P.E.K.K.A Sparky Zap Electro Wizard
Dark Prince Mini P.E.K.K.A Goblin Giant Sparky Zap Electro Wizard
Dark Prince Goblin Giant Mini P.E.K.K.A Sparky
Goblin Giant Zap Electro Wizard
Dark Prince Mini P.E.K.K.A Sparky Goblin Giant Mega Minion Electro Wizard
Mini P.E.K.K.A Dark Prince Goblin Giant Sparky
Zap Electro Wizard Dark Prince Mega Minion Mini P.E.K.K.A Sparky
Goblin Giant Mega Minion Sparky
Dark Prince Mega Minion Mini P.E.K.K.A Sparky
Dark Prince Goblin Giant Zap Electro Wizard
Dark Prince Mini P.E.K.K.A Goblin Giant Sparky
Sparky
Sparky Electro Wizard Dark Prince Goblin Giant Mega Minion Mini P.E.K.K.A Zap
Dark Prince Mega Minion Mini P.E.K.K.A Sparky Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Electro Wizard
Goblin Giant Sparky
Dark Prince Sparky
Dark Prince Sparky Zap
Goblin Giant Mega Minion Zap
Sparky
Zap
Zap
Mini P.E.K.K.A Sparky Electro Wizard
Dark Prince Sparky Zap Electro Wizard
Zap
Sparky
Sparky Zap
Sparky Zap
Sparky
Sparky
Mini P.E.K.K.A Sparky
Dark Prince Mega Minion Mini P.E.K.K.A Sparky Zap Electro Wizard
Zap
Sparky
Sparky
Zap
Zap Dark Prince Sparky
Mega Minion
Sparky Zap Electro Wizard
Sparky Zap
Sparky Zap
Sparky Zap Electro Wizard
Zap Electro Wizard Mega Minion
Mega Minion Mini P.E.K.K.A Sparky
Sparky Zap
Zap Sparky Electro Wizard
Sparky
Sparky
Zap Electro Wizard Dark Prince
Mega Minion Zap Electro Wizard
Dark Prince Mega Minion Mini P.E.K.K.A Sparky Electro Wizard
Zap
Sparky Zap
Dark Prince Mega Minion Sparky
Zap Sparky Electro Wizard
Zap Electro Wizard
Dark Prince Goblin Giant Sparky Zap Electro Wizard

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