My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Skeleton Royal Ghost Electro Wizard Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Giant Skeleton Royal Ghost Electro Wizard Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill Giant Skeleton
Giant Snowball
Skeletons Goblin Drill
Zap
Skeletons Goblin Drill
Barbarian Barrel
Skeletons Goblin Drill Giant Skeleton Royal Ghost Electro Wizard Magic Archer
The Log
Skeletons Goblin Drill Giant Skeleton
Earthquake
Skeletons Goblin Drill
Arrows
Skeletons Goblin Drill
Royal Delivery
Skeletons Goblin Drill Giant Skeleton Royal Ghost Electro Wizard Magic Archer
Fireball
Goblin Drill Electro Wizard Magic Archer
Poison
Goblin Drill Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Goblin Drill Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Royal Ghost Tornado Goblin Drill Golden Knight Magic Archer Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Royal Ghost Tornado Goblin Drill

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Ghost
Goblin Drill Golden Knight Magic Archer Electro Wizard
Giant Skeleton
Magic Archer Tornado Electro Wizard
Goblin Drill
Royal Ghost Golden Knight
Golden Knight
Royal Ghost Goblin Drill Magic Archer
Magic Archer
Tornado Royal Ghost Giant Skeleton Golden Knight Electro Wizard
Skeletons
Tornado
Magic Archer Giant Skeleton
Electro Wizard
Royal Ghost Giant Skeleton Magic Archer

Defense Synergies 1 14

Royal Ghost
Skeletons Electro Wizard
Giant Skeleton
Magic Archer Skeletons Tornado Electro Wizard
Goblin Drill
Magic Archer Tornado Electro Wizard
Golden Knight
Magic Archer
Tornado Giant Skeleton Goblin Drill Skeletons Electro Wizard
Skeletons
Royal Ghost Giant Skeleton Magic Archer Tornado Electro Wizard
Tornado
Magic Archer Giant Skeleton Goblin Drill Skeletons Electro Wizard
Electro Wizard
Royal Ghost Giant Skeleton Goblin Drill Magic Archer Skeletons Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Golden Knight Magic Archer Electro Wizard
Goblin Drill Skeletons Electro Wizard
Tornado Giant Skeleton Goblin Drill Skeletons Electro Wizard
Goblin Drill Skeletons Electro Wizard
Giant Skeleton Tornado
Tornado Royal Ghost Magic Archer Skeletons Electro Wizard
Tornado Electro Wizard Magic Archer
Giant Skeleton Golden Knight Magic Archer Electro Wizard
Goblin Drill Skeletons Tornado
Tornado Royal Ghost Giant Skeleton Skeletons Electro Wizard
Electro Wizard Royal Ghost Giant Skeleton Goblin Drill Magic Archer Skeletons Tornado
Magic Archer Tornado Electro Wizard
Goblin Drill Giant Skeleton Skeletons Electro Wizard
Royal Ghost Goblin Drill Golden Knight Magic Archer Tornado Electro Wizard
Goblin Drill Electro Wizard
Tornado Goblin Drill Electro Wizard
Goblin Drill Skeletons Tornado Electro Wizard
Royal Ghost Goblin Drill Golden Knight Magic Archer Tornado Electro Wizard
Goblin Drill Tornado Royal Ghost Giant Skeleton Magic Archer Electro Wizard
Goblin Drill Tornado Electro Wizard
Royal Ghost Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost Giant Skeleton Skeletons Electro Wizard
Electro Wizard Royal Ghost Magic Archer
Giant Skeleton Golden Knight Skeletons Electro Wizard
Giant Skeleton Tornado Electro Wizard
Giant Skeleton Goblin Drill Skeletons
Magic Archer Skeletons Tornado Electro Wizard
Giant Skeleton Skeletons Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Magic Archer Skeletons Tornado
Goblin Drill Skeletons
Giant Skeleton Golden Knight
Giant Skeleton Tornado Electro Wizard
Giant Skeleton Golden Knight Skeletons
Magic Archer
Electro Wizard Giant Skeleton Goblin Drill Golden Knight Magic Archer Skeletons Tornado
Royal Ghost Giant Skeleton Golden Knight Magic Archer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost Giant Skeleton Goblin Drill Golden Knight
Royal Ghost Golden Knight Magic Archer Tornado Electro Wizard
Giant Skeleton Goblin Drill Magic Archer
Giant Skeleton
Magic Archer
Magic Archer Tornado
Magic Archer Tornado
Magic Archer Tornado
Golden Knight Tornado
Tornado Electro Wizard
Golden Knight Magic Archer Tornado Electro Wizard
Magic Archer Tornado
Golden Knight Magic Archer
Magic Archer
Magic Archer
Goblin Drill Golden Knight Magic Archer
Magic Archer
Tornado
Magic Archer Electro Wizard
Golden Knight Magic Archer Tornado
Giant Skeleton Magic Archer
Tornado
Tornado
Goblin Drill
Tornado Magic Archer
Royal Ghost Golden Knight Magic Archer Tornado Electro Wizard
Golden Knight Magic Archer Tornado
Golden Knight Magic Archer Tornado
Magic Archer Tornado Electro Wizard
Electro Wizard
Magic Archer
Magic Archer Electro Wizard
Giant Skeleton
Magic Archer
Electro Wizard Magic Archer
Magic Archer Tornado Electro Wizard
Magic Archer Electro Wizard
Magic Archer
Giant Skeleton Tornado
Giant Skeleton Golden Knight Magic Archer Tornado Electro Wizard
Magic Archer Tornado Electro Wizard
Royal Ghost Giant Skeleton Golden Knight Magic Archer Tornado Electro Wizard

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