My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Collector Three Musketeers Royal Ghost Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Ice Golem Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers
Giant Snowball
Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Elite Barbarians Heal Spirit Three Musketeers Royal Ghost
The Log
Elite Barbarians Heal Spirit Three Musketeers
Earthquake
Elixir Collector
Arrows
Heal Spirit
Royal Delivery
Elite Barbarians Heal Spirit Three Musketeers Royal Ghost
Fireball
Elite Barbarians Elixir Collector Three Musketeers
Poison
Elixir Collector Three Musketeers
Lightning
Elite Barbarians Ice Golem Elixir Collector Three Musketeers
Rocket
Elite Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Barbarian Barrel Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Golem Elixir Collector Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Ice Golem Royal Ghost Golden Knight Elixir Collector Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Barbarian Barrel Ice Golem Royal Ghost

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Three Musketeers
Ice Golem Barbarian Barrel Royal Ghost Golden Knight Heal Spirit Elite Barbarians
Barbarian Barrel
Three Musketeers Ice Golem Elite Barbarians
Royal Ghost
Three Musketeers Golden Knight Elite Barbarians
Golden Knight
Three Musketeers Royal Ghost Heal Spirit Elite Barbarians
Heal Spirit
Elite Barbarians Three Musketeers Golden Knight
Ice Golem
Three Musketeers Barbarian Barrel Elite Barbarians
Elixir Collector
Elite Barbarians
Heal Spirit Three Musketeers Barbarian Barrel Royal Ghost Golden Knight Ice Golem

Defense Synergies 0 6

Three Musketeers
Barbarian Barrel Ice Golem
Barbarian Barrel
Three Musketeers Ice Golem
Royal Ghost
Ice Golem
Golden Knight
Elite Barbarians
Heal Spirit
Ice Golem
Three Musketeers Barbarian Barrel Royal Ghost Elite Barbarians
Elixir Collector
Elite Barbarians
Golden Knight Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Golden Knight Ice Golem
Elite Barbarians Three Musketeers
Three Musketeers Elite Barbarians
Three Musketeers Elite Barbarians
Barbarian Barrel Elite Barbarians
Barbarian Barrel Royal Ghost
Three Musketeers
Barbarian Barrel Golden Knight Ice Golem
Three Musketeers Elite Barbarians
Elite Barbarians Barbarian Barrel Royal Ghost Ice Golem
Barbarian Barrel Royal Ghost Ice Golem
Three Musketeers
Three Musketeers Elite Barbarians
Three Musketeers Barbarian Barrel Royal Ghost Golden Knight
Elite Barbarians Three Musketeers
Three Musketeers Elite Barbarians
Three Musketeers Elite Barbarians
Three Musketeers Barbarian Barrel Royal Ghost Golden Knight Elite Barbarians
Barbarian Barrel Royal Ghost Ice Golem
Three Musketeers Elite Barbarians
Royal Ghost Barbarian Barrel Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Royal Ghost Ice Golem Elite Barbarians
Barbarian Barrel Royal Ghost Ice Golem Elite Barbarians
Golden Knight Ice Golem Elite Barbarians
Barbarian Barrel Ice Golem Elite Barbarians
Three Musketeers Elite Barbarians
Three Musketeers Ice Golem
Ice Golem Elite Barbarians
Elite Barbarians
Barbarian Barrel Ice Golem Elite Barbarians
Three Musketeers
Golden Knight Elite Barbarians
Elite Barbarians
Elite Barbarians Three Musketeers Golden Knight Ice Golem
Three Musketeers
Elite Barbarians Three Musketeers Barbarian Barrel Golden Knight Ice Golem
Barbarian Barrel Royal Ghost Golden Knight Ice Golem Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Royal Ghost Golden Knight Ice Golem
Barbarian Barrel Royal Ghost Golden Knight
Barbarian Barrel
Barbarian Barrel Ice Golem
Barbarian Barrel
Ice Golem
Barbarian Barrel Ice Golem
Golden Knight
Three Musketeers Elite Barbarians
Barbarian Barrel Golden Knight
Three Musketeers Barbarian Barrel Golden Knight Ice Golem Elite Barbarians
Barbarian Barrel
Barbarian Barrel Ice Golem Elite Barbarians
Three Musketeers Barbarian Barrel Golden Knight
Three Musketeers Barbarian Barrel
Three Musketeers Barbarian Barrel
Three Musketeers Barbarian Barrel
Barbarian Barrel Golden Knight
Barbarian Barrel
Ice Golem Barbarian Barrel
Barbarian Barrel Royal Ghost Golden Knight
Golden Knight
Barbarian Barrel Golden Knight
Elite Barbarians Ice Golem
Elite Barbarians
Barbarian Barrel
Three Musketeers
Barbarian Barrel
Three Musketeers
Ice Golem
Three Musketeers Elite Barbarians
Golden Knight Elite Barbarians
Barbarian Barrel Royal Ghost Golden Knight

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