My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Goblin Cage Dark Prince Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Fisherman
Giant Snowball
Mega Minion Fisherman
Zap
Royal Giant Dark Prince Fisherman
Barbarian Barrel
Goblin Cage Dark Prince
The Log
Royal Giant Goblin Cage Dark Prince Fisherman
Earthquake
Goblin Cage
Arrows
Royal Delivery
Mega Minion Goblin Cage Dark Prince Fisherman Mother Witch
Fireball
Mega Minion Goblin Cage Fisherman Mother Witch
Poison
Mega Minion Goblin Cage Fisherman Mother Witch
Lightning
Mega Minion Goblin Cage Dark Prince Fisherman Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fisherman Mega Minion Dark Prince Fireball Goblin Cage Mother Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Fisherman Mega Minion Dark Prince

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dark Prince
Fireball Fisherman Goblin Cage Mother Witch Royal Giant
Fireball
Royal Giant Dark Prince The Log Mega Minion
Fisherman
Royal Giant Dark Prince The Log
Goblin Cage
Dark Prince The Log
The Log
Fireball Fisherman Goblin Cage Royal Giant
Mega Minion
Fireball Royal Giant
Mother Witch
Royal Giant Dark Prince
Royal Giant
Fireball Fisherman Mother Witch Dark Prince The Log Mega Minion

Defense Synergies 1 13

Dark Prince
Fireball The Log Mega Minion Mother Witch
Fireball
The Log Dark Prince Goblin Cage
Fisherman
The Log Mega Minion Mother Witch
Goblin Cage
Fireball The Log Mega Minion Mother Witch
The Log
Fireball Dark Prince Fisherman Goblin Cage Mega Minion Mother Witch
Mega Minion
Dark Prince Fisherman Goblin Cage The Log
Mother Witch
Dark Prince Fisherman Goblin Cage The Log
Royal Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage The Log Mega Minion
Dark Prince Fisherman Goblin Cage The Log Mega Minion
Fisherman Goblin Cage Dark Prince Mega Minion
Goblin Cage Dark Prince Fisherman Mega Minion
Dark Prince Fireball Goblin Cage The Log
Fireball The Log Dark Prince Mega Minion Mother Witch
Mega Minion Fireball Goblin Cage
Fireball Goblin Cage The Log
Fisherman Goblin Cage
Dark Prince Fisherman
Mother Witch Dark Prince Fireball Fisherman The Log Mega Minion
Mega Minion Fireball
Goblin Cage Dark Prince Fireball The Log
Fireball Dark Prince Goblin Cage The Log Mega Minion
Goblin Cage
Fireball Fisherman Goblin Cage The Log
Dark Prince Fireball Fisherman Goblin Cage
Fireball Goblin Cage Dark Prince Fisherman The Log Mega Minion
Goblin Cage The Log Dark Prince Fireball Fisherman Mega Minion Mother Witch
Fisherman Goblin Cage
Dark Prince Fireball Fisherman The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Fireball Fisherman Goblin Cage
Fireball Fisherman The Log Mega Minion
Dark Prince Fisherman Goblin Cage The Log
Dark Prince Fireball Fisherman Goblin Cage The Log
Dark Prince Fisherman Goblin Cage
Fireball Mother Witch
Dark Prince Fireball Goblin Cage Mega Minion
Dark Prince Fisherman Goblin Cage
Goblin Cage Dark Prince Fireball The Log Mega Minion
Goblin Cage Mega Minion
Dark Prince Goblin Cage Mega Minion
Dark Prince Fireball Goblin Cage The Log
Dark Prince Fireball Goblin Cage
Fireball Goblin Cage
Dark Prince Fireball Fisherman Goblin Cage The Log Mega Minion
Dark Prince Fireball Goblin Cage The Log Mega Minion Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Fisherman The Log
Fireball The Log
Dark Prince Fireball The Log
Fireball Dark Prince The Log
Fireball Mother Witch Mega Minion
The Log
Fireball The Log
Fireball The Log Fisherman
Fireball Fisherman
Dark Prince Fireball Fisherman The Log
Fireball
Fireball Fisherman The Log
Fireball Fisherman
Fireball Fisherman The Log
Fireball The Log
Fireball The Log
Fireball
Fisherman
Dark Prince Fireball Fisherman The Log Mega Minion
Fireball The Log Mother Witch
Fireball The Log
Fireball
Fisherman The Log
Fireball The Log
The Log Mother Witch Dark Prince Fireball
Fisherman Mega Minion
Fireball The Log Fisherman
Fireball Fisherman The Log
Fireball Fisherman The Log
Fireball Mother Witch
Fireball Mega Minion
Fireball Mega Minion
Fireball The Log
Fireball
Fireball The Log
Dark Prince Fireball
Fireball Mega Minion
The Log Fireball
Fireball Dark Prince Mega Minion
The Log Fireball
Fireball
Dark Prince Mega Minion
Fireball The Log
Fireball
Dark Prince Fireball The Log

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