My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Inferno Dragon
Giant Snowball
Electro Dragon Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Elite Barbarians Heal Spirit Elixir Golem
The Log
Elite Barbarians Heal Spirit Elixir Golem
Earthquake
Elixir Golem
Arrows
Heal Spirit
Royal Delivery
Elite Barbarians Heal Spirit Elixir Golem Battle Healer Electro Dragon Inferno Dragon
Fireball
Elite Barbarians Elixir Golem Battle Healer Electro Dragon Inferno Dragon
Poison
Elixir Golem Battle Healer Electro Dragon
Lightning
Elite Barbarians Battle Healer Electro Dragon Inferno Dragon
Rocket
Elite Barbarians Battle Healer Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Elixir Golem Battle Healer Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Arrows Elixir Golem Battle Healer Inferno Dragon Electro Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Rage Arrows Elixir Golem

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Battle Healer Elixir Golem
Battle Healer
Elixir Golem Heal Spirit Inferno Dragon Rage Electro Dragon Arrows
Elixir Golem
Battle Healer Heal Spirit Rage Arrows Inferno Dragon Electro Dragon
Heal Spirit
Battle Healer Elixir Golem Elite Barbarians Inferno Dragon Electro Dragon
Inferno Dragon
Battle Healer Elixir Golem Heal Spirit Electro Dragon
Rage
Battle Healer Elixir Golem Elite Barbarians Electro Dragon
Elite Barbarians
Arrows Heal Spirit Rage
Electro Dragon
Battle Healer Elixir Golem Heal Spirit Inferno Dragon Rage

Defense Synergies 2 2

Arrows
Battle Healer
Battle Healer
Inferno Dragon Electro Dragon Arrows
Elixir Golem
Heal Spirit
Inferno Dragon
Battle Healer Electro Dragon
Rage
Elite Barbarians
Electro Dragon
Battle Healer Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Inferno Dragon Elite Barbarians Battle Healer Electro Dragon
Inferno Dragon Elite Barbarians Electro Dragon
Inferno Dragon Elite Barbarians Electro Dragon
Arrows Battle Healer Elite Barbarians
Arrows Electro Dragon
Inferno Dragon Arrows Electro Dragon
Arrows Battle Healer Electro Dragon
Inferno Dragon Elite Barbarians
Elite Barbarians Battle Healer
Arrows Electro Dragon
Arrows Inferno Dragon Electro Dragon
Battle Healer Elite Barbarians Electro Dragon
Arrows Electro Dragon
Inferno Dragon Elite Barbarians
Inferno Dragon Elite Barbarians
Arrows Elite Barbarians Electro Dragon
Arrows Battle Healer Elite Barbarians Electro Dragon
Arrows Battle Healer Inferno Dragon Electro Dragon
Inferno Dragon Elite Barbarians
Arrows Battle Healer Elite Barbarians Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Elite Barbarians
Arrows Battle Healer Inferno Dragon Elite Barbarians Electro Dragon
Battle Healer Elite Barbarians Electro Dragon
Battle Healer Elite Barbarians
Battle Healer Inferno Dragon Elite Barbarians
Arrows Electro Dragon
Battle Healer Elite Barbarians
Battle Healer Inferno Dragon Elite Barbarians
Electro Dragon Inferno Dragon Elite Barbarians
Inferno Dragon
Inferno Dragon Elite Barbarians Electro Dragon
Arrows Elite Barbarians
Elite Barbarians
Electro Dragon
Elite Barbarians Electro Dragon Battle Healer Inferno Dragon
Arrows Battle Healer Inferno Dragon Elite Barbarians Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Elite Barbarians Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Elite Barbarians
Arrows Electro Dragon
Arrows Elite Barbarians
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Inferno Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Elite Barbarians Arrows Electro Dragon
Electro Dragon
Elite Barbarians
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows
Elite Barbarians Electro Dragon
Electro Dragon Elite Barbarians
Electro Dragon
Electro Dragon

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