My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Witch Electro Wizard
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Witch Balloon P.E.K.K.A Electro Wizard
Fireball
Witch Balloon Electro Wizard
Poison
Witch Balloon Electro Wizard
Lightning
Mini P.E.K.K.A Witch Balloon Electro Wizard
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Freeze Mini P.E.K.K.A Electro Wizard Balloon Witch Mega Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Freeze Mini P.E.K.K.A Electro Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Freeze Mini P.E.K.K.A Mega Knight
Balloon
Arrows Freeze Mega Knight Electro Wizard
Freeze
Balloon Arrows
Mini P.E.K.K.A
Arrows Mega Knight Electro Wizard
Mega Knight
Arrows Balloon Mini P.E.K.K.A Witch Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Witch
Witch
Mega Knight P.E.K.K.A
Electro Wizard
P.E.K.K.A Balloon Mini P.E.K.K.A Mega Knight

Defense Synergies 2 10

Arrows
Mega Knight Mini P.E.K.K.A P.E.K.K.A
Balloon
Freeze
Mini P.E.K.K.A Mega Knight Electro Wizard
Mini P.E.K.K.A
Electro Wizard Arrows Freeze Witch
Mega Knight
Arrows Freeze Witch Electro Wizard
P.E.K.K.A
Arrows Electro Wizard
Witch
Mini P.E.K.K.A Mega Knight Electro Wizard
Electro Wizard
Mini P.E.K.K.A Freeze Mega Knight P.E.K.K.A Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Witch Electro Wizard
Mini P.E.K.K.A Mega Knight P.E.K.K.A Witch Freeze Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Witch Mega Knight Electro Wizard
Arrows Mini P.E.K.K.A Mega Knight P.E.K.K.A
Arrows Freeze Mega Knight Electro Wizard
Electro Wizard Arrows Freeze Witch
Arrows Mega Knight P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Electro Wizard
Witch Electro Wizard Arrows Freeze Mega Knight
Arrows Witch Electro Wizard
Mini P.E.K.K.A Mega Knight P.E.K.K.A Freeze Witch Electro Wizard
Mega Knight Arrows Freeze Mini P.E.K.K.A P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Electro Wizard
Freeze Mini P.E.K.K.A Mega Knight P.E.K.K.A Electro Wizard
Mega Knight Arrows Mini P.E.K.K.A P.E.K.K.A Witch Electro Wizard
Arrows Mega Knight Witch Electro Wizard
Arrows Freeze Witch Mega Knight Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mega Knight Arrows Mini P.E.K.K.A P.E.K.K.A Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight P.E.K.K.A Witch Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Mega Knight
Mega Knight P.E.K.K.A Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Mega Knight P.E.K.K.A Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Mega Knight Witch
Arrows Freeze Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Mega Knight P.E.K.K.A
Freeze Mega Knight P.E.K.K.A Electro Wizard Mini P.E.K.K.A Witch
P.E.K.K.A Witch
Mega Knight P.E.K.K.A Mini P.E.K.K.A Witch
Mega Knight P.E.K.K.A Arrows Electro Wizard
Mini P.E.K.K.A Mega Knight P.E.K.K.A Witch
Mega Knight Witch
Witch Electro Wizard Freeze Mini P.E.K.K.A P.E.K.K.A
Arrows Mega Knight Freeze Mini P.E.K.K.A P.E.K.K.A Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Electro Wizard
Arrows
Arrows Freeze
Arrows Mega Knight
Arrows Freeze Witch
Arrows Witch
Arrows Freeze
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows Electro Wizard
Arrows
Arrows Freeze
Arrows
Arrows Witch
Arrows Mega Knight
Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Mega Knight Electro Wizard
Arrows Mega Knight Witch
Mega Knight
Arrows
Arrows
Arrows Freeze Mega Knight Witch
Witch
Arrows Witch Electro Wizard
Arrows Mega Knight Witch
Arrows
Arrows Witch Electro Wizard
Electro Wizard Freeze Witch
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Freeze Electro Wizard
P.E.K.K.A Mega Knight
Arrows
Electro Wizard Freeze Witch
Arrows Witch Electro Wizard
Freeze
Arrows
Mini P.E.K.K.A Mega Knight Electro Wizard
Arrows
Arrows
Mega Knight P.E.K.K.A
Freeze Witch Electro Wizard
Witch Electro Wizard
Freeze Mega Knight Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: