Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Bad
Synergy Deck synergy Bad

1 problems 2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Zappies Barbarian Hut Mother Witch

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Royal Hogs Barbarian Barrel

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Royal Hogs

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Royal Recruits Royal Hogs
Giant Snowball Royal Recruits Flying Machine Zappies Royal Hogs
Zap Flying Machine Zappies Royal Hogs
Barbarian Barrel Royal Recruits Zappies Royal Hogs Barbarian Hut
The Log Royal Recruits Zappies Royal Hogs Barbarian Hut
Earthquake Zappies Royal Hogs Barbarian Hut
Arrows Royal Recruits Flying Machine Zappies Royal Hogs
Royal Delivery Royal Recruits Flying Machine Zappies Royal Hogs Mother Witch
Fireball Flying Machine Zappies Royal Hogs Barbarian Hut Mother Witch
Poison Royal Recruits Flying Machine Zappies Royal Hogs Barbarian Hut Mother Witch
Lightning Barbarian Hut Mother Witch
Rocket Royal Hogs Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Fireball Flying Machine Mother Witch Zappies Royal Hogs Barbarian Hut Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Barbarian Barrel Fireball Flying Machine Mother Witch

Synergies   0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarian Barrel + Mother Witch
Barbarian Hut + Flying Machine
Fireball + Royal Hogs
Flying Machine + Barbarian Hut Royal Recruits
+ Barbarian Barrel
+ Fireball Zappies Royal Recruits
+ Flying Machine Zappies Royal Hogs
+ Royal Hogs Royal Recruits

Counters   40 76

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Zappies Barbarian Hut Flying Machine
Barbarian Barrel Fireball Mother Witch Royal Recruits
Fireball Barbarian Barrel Flying Machine
Royal Hogs Barbarian Hut Barbarian Barrel Flying Machine Fireball
Fireball Barbarian Hut Flying Machine
Barbarian Hut Fireball Royal Recruits
Fireball
Barbarian Barrel Royal Recruits Zappies Fireball
Barbarian Hut
Royal Recruits
Barbarian Barrel Royal Recruits Zappies
Flying Machine Fireball Zappies
Barbarian Barrel Fireball
Royal Recruits Zappies
Royal Recruits Barbarian Hut
Fireball Barbarian Barrel Royal Recruits
Barbarian Hut Royal Recruits
Barbarian Barrel Barbarian Hut Fireball
Flying Machine Royal Hogs Fireball Barbarian Barrel
Fireball Flying Machine
Flying Machine Fireball
Fireball Barbarian Barrel Zappies Royal Recruits
Royal Recruits
Fireball
Barbarian Hut
Fireball Barbarian Hut Barbarian Barrel Royal Hogs
Fireball Royal Hogs Zappies Barbarian Barrel Barbarian Hut
Fireball Barbarian Barrel
Fireball Royal Recruits Barbarian Barrel Zappies
Fireball
Fireball Royal Hogs
Fireball Royal Recruits
Fireball Royal Recruits Barbarian Hut Zappies Barbarian Barrel
Barbarian Barrel Fireball Mother Witch
Fireball Barbarian Barrel
Mother Witch Royal Recruits Barbarian Barrel Flying Machine
Fireball
Flying Machine
Flying Machine Royal Recruits Fireball
Zappies Barbarian Barrel
Zappies Royal Recruits Barbarian Hut
Barbarian Barrel Fireball
Barbarian Hut Fireball
Flying Machine Royal Recruits
Zappies Barbarian Barrel
Fireball Flying Machine
Barbarian Barrel
Zappies Royal Recruits
Barbarian Barrel
Zappies Royal Recruits
Royal Recruits
Barbarian Hut
Barbarian Hut Zappies Royal Recruits
Royal Recruits Zappies
Fireball Barbarian Barrel Flying Machine
Barbarian Barrel Royal Recruits Barbarian Hut
Royal Recruits
Barbarian Barrel Flying Machine Royal Recruits
Fireball Barbarian Barrel
Fireball Flying Machine Royal Recruits
Zappies Flying Machine Fireball
Royal Recruits Fireball
Barbarian Barrel Royal Recruits Fireball
Royal Recruits Zappies Barbarian Hut
Mother Witch Royal Recruits Barbarian Barrel Flying Machine
Barbarian Barrel Zappies Royal Recruits
Fireball Barbarian Hut
Barbarian Hut Royal Recruits

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Barbarian Barrel Flying Machine Fireball Zappies Mother Witch
Barbarian Barrel Zappies Mother Witch
Barbarian Barrel Mother Witch Zappies
Barbarian Barrel Flying Machine Zappies Mother Witch
Mother Witch Fireball Zappies Flying Machine
Barbarian Barrel Mother Witch
Barbarian Barrel Fireball Flying Machine
Barbarian Barrel Flying Machine Royal Recruits Zappies
Fireball Mother Witch Zappies Flying Machine
Fireball
Barbarian Barrel
Fireball Barbarian Hut Barbarian Barrel
Barbarian Barrel Fireball
Fireball Barbarian Barrel Zappies Royal Recruits Flying Machine Mother Witch