Defense Defensive potential | Great! |
Attack Offensive potential | Great! |
Versatility Deck versatility | Bad |
Synergy Deck synergy | Bad |
Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.
PROBLEM |
No anti-air high-damage unit!
You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards: Consider adding one of these: |
Let's fix it! |
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Warning |
No tank!
Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these: |
Let's fix it! |
Warning |
The average elixir cost of your deck is very high and you don't have a pump.
If you only have expensive units, it will be harder to react to opponent's plays. You can add Elixir collector to your deck. This is it: AND/OR You can replace some of your high-cost cards. Such as these: |
Let's fix it! |
Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.
Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.
If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).
Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.
For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.
Mediocre
Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.
Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.