My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army Graveyard
Giant Snowball
Bats Skeleton Army Graveyard
Zap
Bats Skeleton Army Graveyard
Barbarian Barrel
Skeleton Army Graveyard
The Log
Mini P.E.K.K.A Skeleton Army Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Bats Skeleton Army Graveyard
Royal Delivery
Bats Mini P.E.K.K.A Skeleton Army Mother Witch Graveyard
Fireball
Skeleton Army Mother Witch
Poison
Bats Skeleton Army Mother Witch Graveyard
Lightning
Mini P.E.K.K.A Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Arrows Skeleton Army Mini P.E.K.K.A Mother Witch Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Arrows Skeleton Army

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Graveyard Mini P.E.K.K.A Mother Witch
Bats
Giant Graveyard Mini P.E.K.K.A
Giant
Arrows Bats Graveyard Mini P.E.K.K.A Mother Witch Giant Snowball
Graveyard
Arrows Giant Giant Snowball Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Arrows Bats Graveyard
Mother Witch
Arrows Giant Giant Snowball
Skeleton Army
Giant Snowball
Graveyard Giant Mother Witch

Defense Synergies 0 8

Arrows
Mini P.E.K.K.A Mother Witch
Bats
Mini P.E.K.K.A Giant Snowball
Giant
Graveyard
Mini P.E.K.K.A
Arrows Bats Mother Witch Skeleton Army Giant Snowball
Mother Witch
Arrows Mini P.E.K.K.A Giant Snowball
Skeleton Army
Mini P.E.K.K.A
Giant Snowball
Bats Mini P.E.K.K.A Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army Bats Giant Snowball
Mini P.E.K.K.A Skeleton Army Bats
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Bats Mother Witch Giant Snowball
Bats Giant Snowball Arrows
Arrows
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Giant Snowball
Bats Mother Witch Skeleton Army Arrows Giant Snowball
Arrows Bats Giant Snowball
Mini P.E.K.K.A Skeleton Army Bats Giant Snowball
Skeleton Army Arrows Bats Mini P.E.K.K.A Giant Snowball
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Giant Snowball
Arrows Bats Mini P.E.K.K.A Skeleton Army
Arrows Bats Skeleton Army Giant Snowball
Arrows Giant Snowball Bats Mother Witch
Mini P.E.K.K.A
Skeleton Army Arrows Bats Mini P.E.K.K.A Mother Witch Giant Snowball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Giant Snowball
Arrows Mini P.E.K.K.A Giant Snowball
Skeleton Army Bats Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army
Arrows Mother Witch Bats Giant Snowball
Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army
Bats Mini P.E.K.K.A Skeleton Army Giant Snowball
Skeleton Army
Bats Mini P.E.K.K.A
Skeleton Army Arrows Giant Snowball
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Skeleton Army Bats Mini P.E.K.K.A
Arrows Bats Mini P.E.K.K.A Mother Witch Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Giant Snowball
Arrows
Arrows
Arrows Giant Snowball
Arrows Mother Witch Bats Giant Snowball
Arrows
Arrows Giant Snowball
Arrows Giant Snowball
Bats Mini P.E.K.K.A Giant Snowball
Arrows
Arrows Giant Snowball
Giant Snowball
Arrows
Arrows Giant Snowball
Arrows Giant Snowball
Arrows
Arrows Giant Snowball
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Giant Snowball
Arrows Mother Witch Giant Snowball
Arrows Giant Snowball
Arrows Giant Snowball
Arrows Mother Witch Giant Snowball
Arrows Giant Snowball
Arrows Giant Snowball
Arrows
Arrows Bats Mother Witch Giant Snowball
Bats Giant Snowball
Mini P.E.K.K.A Giant Snowball
Arrows Giant Snowball
Arrows Giant Snowball
Arrows Giant Snowball
Bats Skeleton Army
Arrows Giant Snowball
Arrows
Mini P.E.K.K.A
Arrows Giant Snowball
Arrows Giant Snowball
Bats Giant Snowball
Bats Giant Snowball
Giant Snowball

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