Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Good
Versatility Deck versatility Bad
Synergy Deck synergy Mediocre

1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Heal Spirit Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Dragons Royal Giant Hunter Fisherman

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Heal Spirit

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeletons Royal Giant Fisherman
Giant Snowball Skeletons Skeleton Dragons Fisherman
Zap Skeletons Royal Giant Fisherman
Barbarian Barrel Skeletons Heal Spirit Hunter
The Log Skeletons Royal Giant Heal Spirit Hunter Fisherman
Earthquake Skeletons
Arrows Skeletons Skeleton Dragons Heal Spirit
Royal Delivery Skeletons Skeleton Dragons Heal Spirit Hunter Fisherman
Fireball Skeleton Dragons Hunter Fisherman
Poison Skeleton Dragons Hunter Fisherman
Lightning Skeleton Dragons Hunter Fisherman
Rocket Hunter

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Heal Spirit Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Heal Spirit Fireball Hunter The Log

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Skeletons The Log Fisherman Fireball Hunter Skeleton Dragons Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Heal Spirit Skeletons The Log Fisherman

Synergies   4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball + Royal Giant The Log
Fisherman + Hunter
Heal Spirit + Royal Giant Hunter
Hunter + Skeletons Royal Giant Heal Spirit Fisherman
+ Royal Giant Fireball
+ Fireball The Log Heal Spirit Hunter
+
+ Hunter

Counters   34 80

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Fireball The Log
Fireball Hunter The Log
The Log Skeleton Dragons Hunter Fireball
Fireball Fisherman Skeleton Dragons The Log
Royal Giant Fireball
Skeleton Dragons Hunter Fireball
The Log Fireball Skeleton Dragons
Fireball Skeleton Dragons Hunter
Fireball Hunter The Log
Skeletons Fisherman The Log
The Log Skeletons
The Log Hunter
Fireball Hunter Skeletons
The Log Fireball Skeletons Hunter
Hunter
Skeletons Hunter
Fireball The Log Skeletons
Hunter The Log Skeletons Fisherman
Hunter
Hunter Fireball The Log Fisherman Skeletons
Royal Giant Skeleton Dragons The Log Skeletons Fireball
Fireball Hunter
Fireball Royal Giant
Fireball The Log Hunter
Hunter
Fireball
Fisherman Skeletons Hunter
Fireball Royal Giant The Log Skeleton Dragons
Royal Giant Fireball
The Log Fireball
Fireball Hunter The Log
Fireball
Royal Giant The Log Skeleton Dragons Fireball
Fireball
Fireball The Log Hunter
The Log Fireball Skeletons Hunter Skeleton Dragons
Fireball The Log Hunter Skeletons
The Log Skeleton Dragons Hunter Skeletons
Fireball The Log
Hunter
Skeletons Fireball Hunter
The Log Fisherman
Skeletons The Log Fisherman
Fireball Hunter The Log
Hunter Fireball
The Log Hunter
Hunter Fireball
Fisherman
Hunter Skeletons
Royal Giant
Hunter Fisherman
Skeletons The Log
Fisherman
Skeletons Hunter Fisherman The Log
The Log Fireball Skeleton Dragons Skeletons Hunter
Skeletons
Skeletons Hunter Fisherman
Hunter Skeletons
Fireball The Log Fisherman
Hunter Fireball
Fireball Skeletons
Fireball
Hunter Fireball The Log
The Log Fisherman Hunter
The Log Skeleton Dragons Hunter
Skeletons
Hunter Fireball
Hunter

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

The Log Hunter Fireball
The Log Hunter Skeletons
The Log Skeletons Hunter
The Log Hunter
Skeleton Dragons Hunter Fireball
The Log Skeletons Hunter
Fireball Hunter The Log
Skeletons Hunter
Hunter Skeleton Dragons Fireball
Fireball Royal Giant
Royal Giant
The Log
Hunter Skeletons
Royal Giant Fireball The Log
Fireball Hunter