Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Good
Versatility Deck versatility Bad
Synergy Deck synergy Mediocre

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Heal Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Dragons Musketeer Barbarian Hut

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Royal Hogs Barbarian Barrel

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Royal Hogs

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeletons Royal Hogs
Giant Snowball Skeletons Skeleton Dragons Musketeer Royal Hogs
Zap Skeletons Royal Hogs
Barbarian Barrel Skeletons Heal Spirit Musketeer Royal Hogs Barbarian Hut
The Log Skeletons Heal Spirit Musketeer Royal Hogs Barbarian Hut
Earthquake Skeletons Royal Hogs Barbarian Hut
Arrows Skeletons Skeleton Dragons Heal Spirit Royal Hogs
Royal Delivery Skeletons Skeleton Dragons Heal Spirit Musketeer Royal Hogs
Fireball Skeleton Dragons Musketeer Royal Hogs Barbarian Hut
Poison Skeleton Dragons Musketeer Royal Hogs Barbarian Hut
Lightning Skeleton Dragons Musketeer Barbarian Hut
Rocket Musketeer Royal Hogs Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Heal Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Heal Spirit Fireball Barbarian Barrel

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Skeletons Barbarian Barrel Fireball Musketeer Skeleton Dragons Royal Hogs Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Skeletons Barbarian Barrel Fireball

Synergies   4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarian Barrel + Skeletons Musketeer
Barbarian Hut + Musketeer
Fireball + Royal Hogs
Heal Spirit + Royal Hogs Musketeer
+ Skeletons Barbarian Hut Heal Spirit Barbarian Barrel
+ Heal Spirit Fireball Skeleton Dragons
+ Royal Hogs
+ Musketeer Barbarian Barrel

Counters   42 80

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Fireball Barbarian Barrel
Musketeer Fireball Barbarian Hut
Barbarian Barrel Fireball Skeleton Dragons
Fireball Skeleton Dragons Barbarian Barrel
Musketeer Barbarian Hut Fireball Royal Hogs Barbarian Barrel
Skeleton Dragons Fireball Barbarian Hut Musketeer
Barbarian Hut Fireball Musketeer Skeleton Dragons
Fireball Musketeer Skeleton Dragons
Barbarian Barrel Fireball
Barbarian Hut Skeletons Musketeer
Musketeer Skeletons
Barbarian Barrel
Musketeer Fireball Skeletons
Barbarian Barrel Skeletons Musketeer Fireball
Musketeer
Barbarian Hut Skeletons Musketeer
Musketeer Skeletons Barbarian Barrel Fireball
Barbarian Hut Musketeer Skeletons
Musketeer
Barbarian Barrel Fireball Barbarian Hut Musketeer Skeletons
Musketeer Fireball Royal Hogs Barbarian Barrel Skeleton Dragons Skeletons
Fireball Musketeer
Musketeer Fireball
Fireball Barbarian Barrel
Musketeer
Fireball
Barbarian Hut Musketeer Skeletons
Fireball Barbarian Hut Musketeer Royal Hogs Skeleton Dragons Barbarian Barrel
Barbarian Barrel Fireball Barbarian Hut Musketeer Royal Hogs
Fireball Barbarian Barrel Musketeer
Fireball Barbarian Barrel
Fireball
Musketeer Skeleton Dragons Fireball Royal Hogs
Fireball
Fireball Barbarian Hut Barbarian Barrel
Barbarian Barrel Skeleton Dragons Fireball Skeletons
Fireball Barbarian Barrel Musketeer Skeletons
Skeleton Dragons Musketeer Skeletons Barbarian Barrel
Fireball
Musketeer
Musketeer Fireball Skeletons
Barbarian Barrel Musketeer
Skeletons Barbarian Hut
Fireball Musketeer Barbarian Barrel
Musketeer Fireball Barbarian Hut
Musketeer
Barbarian Barrel Musketeer
Musketeer Fireball
Barbarian Barrel Musketeer
Skeletons
Musketeer Barbarian Barrel
Musketeer
Skeletons Musketeer
Barbarian Hut
Musketeer Skeletons
Barbarian Barrel Fireball Musketeer Skeletons Skeleton Dragons
Musketeer Barbarian Barrel Skeletons Barbarian Hut
Skeletons Musketeer
Musketeer Barbarian Barrel Skeletons
Fireball Barbarian Barrel
Fireball Musketeer
Musketeer Skeletons Fireball
Fireball Musketeer
Musketeer Barbarian Barrel Fireball
Musketeer Barbarian Hut
Barbarian Barrel Skeleton Dragons
Barbarian Barrel Skeletons
Musketeer Barbarian Hut Fireball
Barbarian Hut

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Barbarian Barrel Fireball Musketeer
Barbarian Barrel Skeletons
Barbarian Barrel Musketeer Skeletons
Barbarian Barrel Musketeer
Skeleton Dragons Fireball Musketeer
Barbarian Barrel Musketeer Skeletons
Fireball Barbarian Barrel Musketeer
Musketeer Barbarian Barrel Skeletons
Musketeer Fireball Skeleton Dragons
Fireball Musketeer
Musketeer
Barbarian Barrel
Musketeer Skeletons
Fireball Barbarian Barrel Barbarian Hut Musketeer
Barbarian Barrel Fireball Musketeer