Deck 3.8


Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Good
Versatility Deck versatility Bad
Synergy Deck synergy Good

3 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Heal Spirit Ice Golem Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Ice Golem Three Musketeers Bandit Royal Ghost

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Delivery Heal Spirit Ice Golem Royal Hogs Bandit Royal Ghost

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Royal Hogs Bandit Royal Ghost

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Royal Hogs Three Musketeers Bandit
Giant Snowball Skeleton Dragons Royal Hogs Three Musketeers
Zap Royal Hogs Three Musketeers Bandit
Barbarian Barrel Heal Spirit Royal Hogs Three Musketeers Bandit Royal Ghost
The Log Heal Spirit Royal Hogs Three Musketeers Bandit
Earthquake Royal Hogs
Arrows Skeleton Dragons Heal Spirit Royal Hogs
Royal Delivery Skeleton Dragons Heal Spirit Royal Hogs Three Musketeers Bandit Royal Ghost
Fireball Skeleton Dragons Royal Hogs Three Musketeers Bandit
Poison Skeleton Dragons Royal Hogs Three Musketeers
Lightning Skeleton Dragons Ice Golem Three Musketeers Bandit
Rocket Royal Hogs Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Skeleton Dragons Heal Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Skeleton Dragons Heal Spirit Ice Golem Royal Ghost

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Heal Spirit Ice Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Golem Bandit Royal Ghost Royal Delivery Skeleton Dragons Royal Hogs Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Ice Golem Bandit Royal Ghost

Synergies   5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Three Musketeers + Ice Golem Heal Spirit Royal Hogs Skeleton Dragons
Bandit + Ice Golem
Royal Ghost + Ice Golem
Heal Spirit + Royal Hogs Ice Golem Three Musketeers
+ Three Musketeers Bandit Heal Spirit Royal Ghost Royal Hogs Skeleton Dragons
+
+ Heal Spirit Ice Golem Three Musketeers Skeleton Dragons
+ Three Musketeers Ice Golem Royal Hogs

Counters   29 75

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Bandit Royal Ghost Ice Golem
Royal Delivery Three Musketeers Ice Golem Royal Ghost
Royal Delivery Skeleton Dragons Royal Ghost Ice Golem
Bandit Royal Delivery Skeleton Dragons
Ice Golem Royal Hogs
Skeleton Dragons
Skeleton Dragons Ice Golem Royal Delivery
Three Musketeers Royal Delivery Skeleton Dragons Ice Golem
Royal Ghost Royal Delivery Ice Golem
Ice Golem
Three Musketeers
Three Musketeers Ice Golem
Royal Delivery Royal Ghost Ice Golem Bandit
Bandit Ice Golem
Bandit Royal Delivery Royal Ghost Ice Golem
Bandit
Ice Golem
Bandit Three Musketeers
Ice Golem Bandit Skeleton Dragons Royal Hogs Royal Ghost
Bandit
Royal Ghost
Three Musketeers
Royal Hogs Skeleton Dragons Ice Golem
Royal Hogs Ice Golem
Bandit Royal Ghost Ice Golem
Three Musketeers Royal Ghost Royal Delivery
Skeleton Dragons Three Musketeers Royal Hogs
Three Musketeers Ice Golem
Royal Delivery Royal Ghost
Ice Golem Royal Delivery Skeleton Dragons
Three Musketeers Royal Ghost
Royal Delivery Ice Golem Royal Ghost Skeleton Dragons
Ice Golem Three Musketeers
Ice Golem
Bandit
Bandit Ice Golem
Ice Golem Bandit
Royal Ghost Ice Golem Royal Delivery Bandit
Ice Golem Bandit
Ice Golem Bandit Royal Ghost
Three Musketeers
Bandit Royal Ghost Ice Golem
Ice Golem Bandit Royal Ghost
Ice Golem Three Musketeers
Ice Golem Three Musketeers
Three Musketeers
Ice Golem Royal Ghost Bandit
Bandit Royal Delivery Royal Ghost Skeleton Dragons Ice Golem
Ice Golem Bandit Royal Ghost
Bandit
Ice Golem Bandit
Royal Ghost Ice Golem Royal Delivery
Royal Delivery Royal Ghost Ice Golem Three Musketeers Bandit
Ice Golem
Ice Golem Bandit
Bandit Royal Ghost Ice Golem
Ice Golem Royal Delivery Skeleton Dragons
Ice Golem
Three Musketeers Royal Delivery Ice Golem
Ice Golem Royal Ghost Bandit

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Royal Delivery Ice Golem Royal Ghost
Royal Delivery Ice Golem Bandit Royal Ghost
Royal Delivery Royal Ghost Bandit Ice Golem
Royal Delivery Ice Golem Royal Ghost Bandit
Royal Delivery Skeleton Dragons Ice Golem Three Musketeers
Ice Golem Royal Delivery Royal Ghost
Royal Delivery Bandit Ice Golem Royal Ghost
Royal Delivery Bandit Ice Golem Three Musketeers Royal Ghost
Royal Delivery Skeleton Dragons Ice Golem
Ice Golem Three Musketeers
Ice Golem
Royal Delivery
Bandit
Bandit Ice Golem
Bandit Royal Ghost