Deck 3.3


Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Good
Versatility Deck versatility Mediocre
Synergy Deck synergy Mediocre

1 problems Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Heal Spirit Ice Golem Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Zappies Magic Archer

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Ice Golem Mini P.E.K.K.A Royal Hogs Magic Archer

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Mini P.E.K.K.A Royal Hogs Magic Archer

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Royal Hogs
Giant Snowball Zappies Royal Hogs
Zap Zappies Royal Hogs
Barbarian Barrel Heal Spirit Zappies Royal Hogs Magic Archer
The Log Heal Spirit Mini P.E.K.K.A Zappies Royal Hogs
Earthquake Zappies Royal Hogs
Arrows Heal Spirit Zappies Royal Hogs
Royal Delivery Heal Spirit Mini P.E.K.K.A Zappies Royal Hogs Magic Archer
Fireball Zappies Royal Hogs Magic Archer
Poison Zappies Royal Hogs Magic Archer
Lightning Ice Golem Mini P.E.K.K.A Magic Archer
Rocket Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Heal Spirit Ice Golem Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Heal Spirit Ice Golem Fireball The Log Magic Archer

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Golem The Log Fireball Mini P.E.K.K.A Magic Archer Zappies Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Ice Golem The Log Fireball

Synergies   2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball + The Log Royal Hogs
Heal Spirit + Royal Hogs Mini P.E.K.K.A Zappies Ice Golem
Ice Golem + Heal Spirit Royal Hogs
The Log + Fireball Mini P.E.K.K.A Royal Hogs
+ The Log Heal Spirit
+
+ Heal Spirit Fireball The Log Ice Golem Zappies
+ Heal Spirit Royal Hogs

Counters   49 80

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Fireball The Log Ice Golem
Zappies Ice Golem The Log Fireball Magic Archer
The Log Fireball Ice Golem Magic Archer
Fireball The Log Magic Archer
Ice Golem Mini P.E.K.K.A Fireball Royal Hogs
Magic Archer Fireball
Fireball The Log Mini P.E.K.K.A Ice Golem
Fireball Magic Archer Ice Golem
Magic Archer Fireball Mini P.E.K.K.A Ice Golem The Log Zappies
Mini P.E.K.K.A The Log
Ice Golem Mini P.E.K.K.A The Log
The Log Zappies
Ice Golem Zappies Fireball
The Log Ice Golem Fireball Magic Archer
Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Ice Golem
The Log Fireball Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Ice Golem
Mini P.E.K.K.A The Log Fireball
Magic Archer Ice Golem Fireball Royal Hogs The Log
Fireball
Fireball Magic Archer
Fireball Zappies The Log
Mini P.E.K.K.A Magic Archer
Fireball
Mini P.E.K.K.A
Fireball The Log Ice Golem Royal Hogs Magic Archer
Fireball Zappies Ice Golem Royal Hogs
Mini P.E.K.K.A The Log Ice Golem Fireball
Fireball The Log Mini P.E.K.K.A Zappies
Fireball
Royal Hogs Fireball The Log
Fireball Ice Golem
Fireball Zappies The Log
The Log Ice Golem Magic Archer Fireball
Fireball The Log
Ice Golem The Log
Fireball Ice Golem Magic Archer The Log
Ice Golem
Fireball
Zappies The Log Mini P.E.K.K.A Ice Golem
Ice Golem The Log Zappies Mini P.E.K.K.A
The Log Magic Archer Ice Golem Mini P.E.K.K.A Fireball
Fireball
Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Ice Golem Zappies The Log
Magic Archer Fireball
Mini P.E.K.K.A Ice Golem
Ice Golem Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Ice Golem
Mini P.E.K.K.A Zappies
Ice Golem The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Ice Golem The Log Zappies
The Log Fireball Magic Archer Ice Golem
Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A Ice Golem
Fireball The Log Mini P.E.K.K.A Ice Golem
Fireball Ice Golem Magic Archer
Zappies Fireball Ice Golem
Mini P.E.K.K.A Ice Golem Fireball
Magic Archer The Log Fireball Mini P.E.K.K.A Ice Golem
Zappies Mini P.E.K.K.A The Log
Ice Golem The Log
Mini P.E.K.K.A Zappies Ice Golem
Ice Golem Fireball
Mini P.E.K.K.A Ice Golem

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

The Log Magic Archer Zappies Ice Golem Fireball
The Log Zappies Ice Golem
The Log Zappies Ice Golem Magic Archer
Ice Golem The Log Magic Archer Zappies
Ice Golem Zappies Magic Archer Fireball
The Log Ice Golem Magic Archer Mini P.E.K.K.A
Fireball The Log Magic Archer Ice Golem
Mini P.E.K.K.A Ice Golem Magic Archer Zappies
Ice Golem Zappies Magic Archer Fireball
Fireball Ice Golem
Ice Golem
The Log
Mini P.E.K.K.A
The Log Fireball Ice Golem
Fireball Mini P.E.K.K.A