Deck 3.1


Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Good
Versatility Deck versatility Mediocre
Synergy Deck synergy Mediocre

Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Heal Spirit Ice Golem Zappies Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Zappies Hunter Fisherman

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Ice Golem Royal Hogs Barbarian Barrel

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Royal Hogs

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Royal Hogs Fisherman
Giant Snowball Zappies Royal Hogs Fisherman
Zap Zappies Royal Hogs Fisherman
Barbarian Barrel Heal Spirit Zappies Royal Hogs Hunter
The Log Heal Spirit Zappies Royal Hogs Hunter Fisherman
Earthquake Zappies Royal Hogs
Arrows Heal Spirit Zappies Royal Hogs
Royal Delivery Heal Spirit Zappies Royal Hogs Hunter Fisherman
Fireball Zappies Royal Hogs Hunter Fisherman
Poison Zappies Royal Hogs Hunter Fisherman
Lightning Ice Golem Hunter Fisherman
Rocket Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Heal Spirit Ice Golem Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Heal Spirit Ice Golem Fireball Barbarian Barrel Hunter

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Ice Golem Fisherman Fireball Hunter Zappies Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Barbarian Barrel Ice Golem Fisherman

Synergies   2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarian Barrel + Hunter
Fireball + Royal Hogs
Fisherman + Hunter
Heal Spirit + Royal Hogs Zappies Ice Golem Hunter
+ Ice Golem Heal Spirit Barbarian Barrel Fisherman
+ Heal Spirit Hunter Royal Hogs
+ Heal Spirit Fireball Zappies Ice Golem
+ Heal Spirit Royal Hogs

Counters   40 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Fireball Barbarian Barrel Ice Golem
Zappies Hunter Ice Golem Fireball
Barbarian Barrel Hunter Fireball Ice Golem
Fireball Barbarian Barrel Fisherman
Ice Golem Royal Hogs Fireball Barbarian Barrel
Fireball Hunter
Ice Golem Fireball
Fireball Hunter Ice Golem
Barbarian Barrel Fireball Hunter Ice Golem Zappies
Fisherman
Ice Golem
Hunter Barbarian Barrel Zappies
Fireball Ice Golem Zappies Hunter
Barbarian Barrel Hunter Ice Golem Fireball
Zappies Hunter
Ice Golem Hunter
Barbarian Barrel Fireball Ice Golem
Hunter Fisherman
Hunter Ice Golem
Barbarian Barrel Fisherman Fireball Hunter
Ice Golem Royal Hogs Barbarian Barrel Fireball
Fireball Hunter
Fireball
Fireball Barbarian Barrel Zappies Hunter
Hunter
Fireball
Fisherman Hunter
Fireball Ice Golem Barbarian Barrel Royal Hogs
Ice Golem Zappies Fireball Barbarian Barrel Royal Hogs
Barbarian Barrel Ice Golem Fireball
Fireball Barbarian Barrel Zappies Hunter
Fireball
Fireball Royal Hogs
Fireball Ice Golem
Fireball Barbarian Barrel Zappies Hunter
Barbarian Barrel Ice Golem Hunter Fireball
Barbarian Barrel Fireball Hunter
Hunter Barbarian Barrel Ice Golem
Ice Golem Fireball
Ice Golem Hunter
Hunter Fireball
Ice Golem Fisherman Zappies Barbarian Barrel
Ice Golem Zappies Fisherman
Hunter Ice Golem Fireball Barbarian Barrel
Hunter Fireball
Ice Golem
Ice Golem Hunter Barbarian Barrel Zappies
Fireball Hunter
Ice Golem Fisherman Barbarian Barrel
Ice Golem Zappies Hunter
Ice Golem Barbarian Barrel
Hunter Fisherman Zappies
Ice Golem
Fisherman
Ice Golem Fisherman Hunter Zappies
Fireball Barbarian Barrel Hunter Ice Golem
Ice Golem Barbarian Barrel
Hunter Fisherman
Barbarian Barrel Ice Golem Hunter
Fireball Fisherman Ice Golem Barbarian Barrel
Fireball Ice Golem Hunter
Zappies Fireball Ice Golem
Fireball Ice Golem
Ice Golem Fireball Barbarian Barrel Hunter
Zappies Fisherman Hunter
Ice Golem Barbarian Barrel Hunter
Zappies Barbarian Barrel Ice Golem
Ice Golem Fireball Hunter
Ice Golem Hunter

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Hunter Barbarian Barrel Ice Golem Zappies Fireball
Barbarian Barrel Ice Golem Zappies Hunter
Barbarian Barrel Zappies Ice Golem Hunter
Ice Golem Barbarian Barrel Hunter Zappies
Ice Golem Hunter Fireball Zappies
Barbarian Barrel Ice Golem Hunter
Fireball Barbarian Barrel Ice Golem Hunter
Barbarian Barrel Ice Golem Hunter Zappies
Fireball Ice Golem Zappies Hunter
Fireball Ice Golem
Ice Golem
Barbarian Barrel
Hunter
Fireball Ice Golem Barbarian Barrel
Hunter Fireball Barbarian Barrel